Temple of The Roguelike Forums
Announcements => Other Announcements => Topic started by: lollius on January 21, 2011, 06:42:02 AM
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Hi @!
As my super mega pc broke,I started to plal roguelikes.needless to say that is was aslmost instantly fascinated by this genre of games.I already played nethack,slashem,adom and crawl(though I didnt beat em).
But they all missed a feature that is very dear for a rpg freak like me lol.DIALOGUE!!!!Yes,you could CHAT,but that is far away from a dialogue system.
Anyway,Id be veeeeerry happy for suggestions.thanks!!!
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Not many do much with this aspect thus far, though there are some in the works.
LambdaRogue might be up your alley though.
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GearHead
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Legerdemain is the most story-rich of the roguelike genre.
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Do you know how I can get them without sourceforge?It says my country is blocked :(
It would be veeeery nice if somebody could upload crawl stone soup and legerdemain for me.I didnt found alternative links.
good night!
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At least Legerdemain should be available without Sourceforge, from
http://roguelikefiction.com/?page_id=6
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Do you know how I can get them without sourceforge?It says my country is blocked :(
Oh. Do you mind me asking which country your're in? (You don't have to answer.) And you should definitely try to check out Gearhead as well!
As always,
Minotauros
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It would be veeeery nice if somebody could upload crawl stone soup and legerdemain for me.I didnt found alternative links.
Fine with me but you did not say what operating system you use. Alternatively if your mailbox can handle large attachments drop me a personal message and I'll send you the file.
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I don't know any roguelike that has good dialogue. One of my plans is a procedural conversation system that could be used in dynamic way during the gameplay, not just as simple discussion. Like you could say something to characters and they would react to that and actually do something.
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Unfortunately, there's no roguelike with quite as much dialogue as those games you've mentioned. Legerdemain has a stronger emphasis on story and environment than any other roguelike I'm aware of, so it's a good bet. Gearhead has a lot of npc interaction and the ability to chat with random people, but the conversations are pretty much random nonsense.
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Roguelikes are supposed to be played again and again until you finally win, and be interesting to play each time. That's why dialogues are usually kept to minimum. Going through the same thing again is boring, and randomly generated dialogue feels fake. (I think a great roguelike should have lots of good text - introductory story, after-win story, after-death story, dialogue and story during play, monster and item and location descriptions - but reading it should be optional, so you won't waste time looking at the same thing again and again.) Go talk to people if you want a good dialogue ;)
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I think strong dialogue could be made to work in a roguelike though.
One idea I've thought of is to make it so most business the player has with NPCs can be resolved very quickly, but to have the option of asking more questions to get more information. That way, on your first playthrough you can ask everything and learn what's going on, but subsequent characters can quickly accept their quest (or whatever) and move on.
Oh yeah, and I forgot to mention this before, but Caves of Qud has a pretty good amount of dialogue with the NPCs you can talk to. There aren't many friendly NPCs so far, but the game isn't finished yet, so maybe we'll see more.
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Yeah,thanks!!!!!Im from Iran
and @Ancient,I have windows.I dont know if hotmail can handle large attachements though.Id be glad if you upload crawl stone soup and gearhead(which ones better,1 or 2?) on rapidshare.
Thanks for all the answers :D
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I think first GearHead would fit on Hotmail but there is no need to try. No idea which GH would be best as I played only first. Rapidshare sucks! You would have to wait and downloading process is sloooow. I placed it at another place where users can store up to 50MB of files and not worry about forcing others to wait for download. You have the link in your personal messages.
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Yeah,thanks!!!!!Im from Iran
Cool! In my non-roguelike life, I'm supporting Iranian students who come to Germany for some months :-)
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Thank you very much Ancient !!!!!!!!!!
Mariodonick@
Sehr nett von Dir!
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I think for Indie game developers and smaller companies it's very hard to make a non-linear story-heavy RPG/Roguelike, because there are too many possible dialogue combinations.
I once tried to make an RPG where the path splits and all the dialogue also depend on the characters that are in your party and I eventually gave up because I had to write like 10+ different dialogue scenes for each event/NPC depending on all the variables. It was just too tedious.
Roguelikes with completely linear stories exist, though. I somehow prefer dungeon crawlers then though, because restarting the same linear story each time I die is very tedious. Then I'd rather have no dialogues at all.