Temple of The Roguelike Forums

Announcements => Traditional Roguelikes (Turn Based) => Topic started by: getter77 on December 18, 2010, 11:17:50 PM

Title: Random Realms released (Win 7 release 009a)
Post by: getter77 on December 18, 2010, 11:17:50 PM
Quote
hi, i've been developing this game over the last 4 years,
 and i finally think it's ready for release.
I don't know of any bugs, but maybe you can find some!

Random Realms is a Roguelike dungeon crawler.
Fight your way through randomly generated levels,
to the throneroom of a terrible monster who has stolen
a great treasure from your people.

A big feature of Random Realms is that with each new game,
an entirely new host of creatures is generated.
Animals, undead, golems, oozes, plant-creatures, and intelligent
monsters,
with many power combinations, are created for each game.

All dungeon levels are randomly generated, and there are many types.

* Full Documentation Included
* Variable Game Length and Difficulty
* Set Perma-Death On or Off at Game Start
* Full Magic System
* Simple Controls and Interface
* Many Automatic Gameplay Features
* Online High Score Tracking
* Over 1 Million Possible Weapons!
* Over 10 Million Possible Monsters!

download the game here:
http://forumfiles.thegamecreators.com/download/2132740

youtube video showing the game:
http://www.youtube.com/watch?v=6vahVOZvIQY

this message on the programming forum : (dark basic, because that's
what i know)
http://forum.thegamecreators.com/?m=forum_view&t=178942&b=5

The gentleman IBOL whom can be contacted via the links above as well as an email in the readme text could use some feedback from any with the time to play, stomach for ASCII, and a PC incidentally modern enough to do so.   From what I can see in the video, this has a good assortment of meat on the bones and strikes as one that should be continued to iron out bugs, balance, add more to, and so on.

Edit for clarity*
Title: Re: Random Realms released
Post by: guest509 on December 19, 2010, 02:27:42 AM
  Okay so I have been playing this game a bit. It's pretty good. I like the variety of rooms, the dungeons have a fun layout as well. The ability to set the difficulty is pretty cool but I'm not sure others will agree.
  Treating food and arrows as a basic stat is interesting. I also like the little map on the bottom left. Having your inventory always visible is great and something the graphic version of Crawl has going for it as well.
  In one of my sessions there was a door in a room that seemed to go nowhere. I also can't find the stairs in my current game though I've been through the entire dungeon.
  The scrolling text that continues to move as you walk around so that eventually disappears can be distracting and I'm not quite sure what it adds. Neat feature just not sure what it adds.
  If you were to add anything I'd say I want to be able to move faster. The game hangs a bit when I'm trying to move a long distance.
  The leveling seems pretty cool. Upping the stats and secondary skills like stealth and disarm traps. My guess is there will be no character classes as one can customize characters as they level.
  All in all it's a solid game. Congrats.
  
EDIT: My favorite feature is that before levels there is a screen telling you about the new enemy you are bound to meet in that level. This is needed because the enemies are not standard dungeon fair. For example on level one I fought Arixaglos, level 2 I fought some sort of B critter with a similarly strange name.

EDIT2: Not laptop friendly. Looks like you need the numlock keys to shoot arrows diagonally.
Title: Re: Random Realms released
Post by: Fenrir on December 19, 2010, 03:14:38 AM
Jo, Brian isn't the developer.
Title: Re: Random Realms released
Post by: guest509 on December 19, 2010, 06:56:30 PM
  Yeah I had trouble logging on to that other site. I'll try again. My connection has been weird.
Title: Re: Random Realms released
Post by: IBOL on December 21, 2010, 05:08:21 AM
Hi, I didn't know this was here, but i'm really glad to see it, much thanks to getter77
 / brian.
I welcome any comments, and will try to improve the game based on them. There's already been a first update, and more things planned for the next. so...
for Jo's comments:
  "setting difficulty" : glad you appreciate it.  i like a lot about roguelikes, but i really hate YASD, and how hard they tend to be. That turned me off. So i tried to give players new to the genre a few options so they could get into the game, while still offerering perma-death and legendary monsters and 30 levels to the seasoned roguelikers.
  "can't find the exit" : there should always be one (or 3 on a maze level!) , and if the game didn't give you one, i apologize. worst case is, you quit the game, reload, and play a new level over again (if you're >50% health).
   "scrolling text" : You're right, that is distracting. I like being able to see my old messages (if i missed them the first time) , but i can change the way in which they scroll (only when new msg added).
   "move faster" : someone pointed out to me that i need a run feature. probably true. i can also allow the player to set (reduce) the delay between actions.
   "character classes" : this is just flavor really, related to your attributes, skills, and magic use.  
   "laptop friendly" : sorry. currently, you can use the actual number keys at the top 1-8 as directional keys: 1=N, 2=NE, 3=E, 4=SE, etc. I suppose i could work out that roguelike standard. is it really yku/hl/bjn ? that seems so awkward to me (sorry)

but thank you so much for all your time and attention. the game will improve.

ps: what site did you have a hard time logging on to? anything to do with RR? was it the dark basic site?
Title: Re: Random Realms released
Post by: getter77 on December 21, 2010, 01:31:54 PM
Welcome to the Temple IBOL.   8)   I hope you enjoy your stay browsing the various topics and happy hunting on the further development of Random Realms and any other nifty projects you get going.
Title: Re: Random Realms released
Post by: IBOL on March 05, 2011, 04:48:48 PM
Thanks to feedback from the roguelike community,
improvements have been made to Random Realms,
and a new download is available here:
http://forumfiles.thegamecreators.com/download/2171107

A description of the game game be found here:
http://forum.thegamecreators.com/?m=forum_view&t=178942&b=5

Among the changes made in this version:
 - yuhjklbn keys can be used for movement, if you hold  [control]
 - "run" feature ["] (quotes key, no shift needed)
 - fixed stairs to look more like other RL stairs, and the > key (with shift) will now take you down.
 - added an "Auto-Explore" feature. [Control-X]
Title: Re: Random Realms released
Post by: getter77 on March 06, 2011, 02:04:40 PM
Congrats on the progress IBOL!   8)
Title: Re: Random Realms released
Post by: Game Hunter on February 13, 2012, 08:36:57 PM
Does anyone have problems actually running the game? I'm trying to use a Win7 PC and no matter the compatibility settings I always get a crash before the game starts. (I'll be able to name the exact error when I get back to my gaming computer, I believe it has something to do with a missing file.)
Title: Re: Random Realms released
Post by: getter77 on February 13, 2012, 08:51:29 PM
Damn, it got you too eh GH?  Last I messaged the dev on it, though this was awhile back, his guess was that it had something to do with one of the various Windows Updates breaking something with the game and it needed ferreting out still---doubly troublesome that he had another advanced Roguelike in the works and Real Life to contend with.

I recommend contacting the dev with the exact message and whatnot and see what comes of it---as I guess it is also possible that some other woe is afflicting you that results in the exact same behavior on my end.  His other game for the last 7DRL competition shares exactly the same fate on my own Win7 PC...so if it is an update thing it must be something since the competition took place as people were able to get that working at the time to judge it and whatnot.
Title: Re: Random Realms released
Post by: guest509 on February 15, 2012, 01:40:16 AM
  I really like this game. Dunno why. I just do. Alot.
Title: Re: Random Realms released
Post by: getter77 on February 15, 2012, 02:57:53 AM
Makes senses in part I suppose----slim to no other Roguelike has tried to break ground in terms of the Random Monster part, at the very least, as this one has.  Recently somebody on Rephial was even contemplating such a mechanic for Angband within their current dev menagerie and I linked them to RR straight away.

His next project was, IIRC, aiming to be even bigger in the grand scheme of things, at least per the one video for it, though I can't recall if it would also inherit the monster mechanic or something else entirely.

I find it so odd that other than IBOL the only person I know of even remotely from the Roguelike scene on the whole involved over with Dark Basic, and maybe now AGK as I haven't checked in awhile, is David Gervais of classic tileset fame---Grail of the Gods on the Roguelike end and I believe a few other things.
Title: Re: Random Realms released
Post by: Nachtfischer on February 15, 2012, 05:47:25 PM
Is this supposed to work on Windows 7 (64bit)? When I click the .exe I just get an error like "wrong parameter"...
Title: Re: Random Realms released
Post by: getter77 on February 15, 2012, 08:16:19 PM
That's the error I get as well, last theory I heard was somehow one of the Win 7 system updates managed to break something in the game that results in this as per the above mentions.
Title: Re: Random Realms released
Post by: IBOL on March 01, 2012, 01:42:41 AM
hi, i will re-compile, and re-package, etc.
see if that helps. i will find a way to get it to you...
yeah, me & david gervais did GOTG, and a space trading game,
and a space RTS game together... trying to do something again,
but i am discouraged with tgc/bark basic right now...
Title: Re: Random Realms released
Post by: getter77 on March 01, 2012, 02:02:40 AM
Ah, that's great to hear IBOL, all good things in due time----gotta preserve your classic games for the future generations to partake.   8)

Best wishes getting it all sorted out at your own pace, as well as your other Roguelike project in particular that had the nice video teaser awhile back.
Title: Re: Random Realms released
Post by: IBOL on March 01, 2012, 07:59:47 PM
OK, here it is , please try it:
http://forum.thegamecreators.com/?m=forum_view&t=178942&b=5&p=0
(original thread page, download link in first post)
OR directly from here:
http://forumfiles.thegamecreators.com/download/2132740

Title: Re: Random Realms released
Post by: Nachtfischer on March 01, 2012, 08:54:57 PM
I don't really have the time to try it out right now, but I gave it a few minutes and I can say it seems to work fine for me (win 7 64bit). Nice! :)
Title: Re: Random Realms released
Post by: getter77 on March 01, 2012, 10:25:03 PM
Likewise for me, congrats and thanks!  Now all that remains is working your magic on Destiny of Heroes, at your convenience of course as this was really speedy work.
Title: Re: Random Realms released
Post by: NeedsFoodBadly on March 01, 2012, 11:03:33 PM
I've done some dabbling in DarkBasic myself.  IBOL has a ton of great open source stuff at the 20 line Competition forums over at TGC.

He's pretty much a superstar over there. ;)
Title: Re: Random Realms released
Post by: IBOL on March 02, 2012, 04:42:18 AM
man, this is such a nice boost! thanks for trying it.
yep, i guess everything else needs to be re-done too (DOH)
Title: Re: Random Realms released
Post by: guest509 on March 02, 2012, 07:51:56 AM
  Holy crap a new Random Realms....okay where is that dancing emoticon... :) ;) :D ;D :o :-*

  Those will have to do.

-Jo
Title: Re: Random Realms released
Post by: IBOL on March 04, 2012, 05:10:08 AM
ok, so now i'm gearing up for 7drl 2012! march 10-18.
recompiled DOH on my own machine, guess i should re-upload huh?
woo!
Title: Re: Random Realms released (Win 7 009)
Post by: getter77 on March 30, 2012, 03:14:22 PM
http://forumfiles.thegamecreators.com/download/2172907

3/30/12 release 009

Quote
- reduced amount of healing from HEAL spell.
- made sun more likely to light additional rooms.
- reduced effectiveness of mana feast
- made rage, scholarship, divinity decrease the other two stats.
- reduced range of revelation spell
- now allowed to buy food & arrows even if inventory is full.

- changed the name generator some
- reduced range of lava spell
- increased the king's maximum life
- changed the player HP calculation. player will now have less LIFE overall.
- gave higher level monsters more 'points' to use during bestiary creation.
- gave monsters random 'sizes' that effect their starting HP.
- added command [A] - adjust map size. if your computer slows down with large
  amounts of the map displayed, try this. it limits the display somewhat.
- kept "ice shield" as is, but changed "fortification" to actually reduce
  incoming damage. still degrades over time.
- fortification slows you down.
- now see details of the king if you use [m] in the throne room.

- gave player more HP per character level.
- king can teleport when he is hurt
- 'wands' are now 'mana crystals'. mana crystals of the same type (FISLDG) will 'stack'
- Mana Crystals must be "prepared" [P] (this is like equipping them).

- added "demons" . very powerful magical creatures that are
  guaranteed to drop an item. use caution.

- added playthroughs of 5 and 10 levels. tried to scale king accordingly.
- added 2 new good potions.
- added random chance of a mysterious force that can block a spell school on a level.

- added different colors to the walls occasionally. why didn't i think of that before?
- now you can [T] throw potions. they explode violently, but be careful, throwing a potion
  of healing will make the monster even stronger!

- got high score pages for the 5 and 10 level playthroughs.

Title: Re: Random Realms released (Win 7 release 009)
Post by: IBOL on April 04, 2012, 04:47:20 AM
thanks for being ahead of me.
by the time i found this thread, you had already posted about my new release!
thanks to game hunter, getter77, and jo
for their input to hopefully make random realms a little more enjoyable.

further input is very welcome.
Title: Re: Random Realms released (Win 7 release 009a)
Post by: getter77 on May 27, 2012, 11:43:26 AM
009a

Quote
this fixes some issues with throwing potions,
and hopes to correct a bug affecting the re-generation of the bestiary for loaded games.

unfortunately , it will not fix existing saves.
(you can still play them, but the monsters you faced
 might not be the same)

Latest at the top of the OP page in the TGC topic as usual.