Temple of The Roguelike Forums

Game Discussion => Early Dev => Topic started by: Volte6 on November 16, 2010, 01:49:09 AM

Title: JS/Canvas based Roguelike
Post by: Volte6 on November 16, 2010, 01:49:09 AM
Looking for a little feedback on the overall engine. Definitely not done but getting closer... Just a typical dungeon crawl at the moment.

Controls are shown by hitting question mark (?).

Please note that I've only tested this on firefox and chrome, and chrome gets the best results.

Debugging cheats: "1" for free torches, "2" for a random item (uses rarity to determine still, so no guarentee on good stuff)

http://www.gocodergo.com/rogue/

Thanks!
Title: Re: JS/Canvas based Roguelike
Post by: george on November 20, 2010, 02:24:55 AM
WAXD for movement? Pretty non-standard, how did you choose that?
Title: Re: JS/Canvas based Roguelike
Post by: Volte6 on November 21, 2010, 11:32:21 PM
I'm developing on a laptop without a 10-key, so for my sake i've set it to that. It can be changed later quite easily.
Title: Re: JS/Canvas based Roguelike
Post by: 5v3nd0ttg on January 02, 2011, 07:56:58 PM
Works good on Opera 11.

-Edit (Addition)-

i like the wasd+qezc key config, works great on laptops w/ horrible numpads
Title: Re: JS/Canvas based Roguelike
Post by: siob on January 10, 2011, 10:48:05 AM
smooth! works good in my chrome.

i noticed that you - like i - load your images sequentially which is convenient for development but annoying over real net already... 6 seconds to load here in austria ;)
Title: Re: JS/Canvas based Roguelike
Post by: ido on January 10, 2011, 12:01:07 PM
Looking good! I also have a WIP html5 roguelike (http://www.tametick.com/cq/).

i noticed that you - like i - load your images sequentially which is convenient for development but annoying over real net already... 6 seconds to load here in austria ;)

Another html5 rl developer in Austria? Where in Austria are you located?
Title: Re: JS/Canvas based Roguelike
Post by: siob on January 10, 2011, 09:25:42 PM
i noticed that you - like i - load your images sequentially which is convenient for development but annoying over real net already... 6 seconds to load here in austria ;)

Another html5 rl developer in Austria? Where in Austria are you located?
[/quote]

hehe cool. all html5 knowledge belongs to us :)

i'm in vienna too. are you ever at viennajs? i should be there sometimes...
Title: Re: JS/Canvas based Roguelike
Post by: ido on January 10, 2011, 09:26:37 PM
I was there showing off the above-mentioned game about a month and a half ago.

The global game jam is at the end of this month (last weekend of january) and there is a local chapter at the TU (main building, near Karlsplatz) - I intend to attend it, if you come along we could meet there.