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Announcements => Traditional Roguelikes (Turn Based) => Topic started by: Skeletor on November 01, 2010, 08:11:48 AM

Title: Lost Labyrinth 4.3.4 released
Post by: Skeletor on November 01, 2010, 08:11:48 AM
Quote
   Lost Labyrinth 4.3.4
Features:
- Improved idle mode for mainloop (don't use pocessor if nothing happens)

Balancing:
- made survivalists get double water portion from puddles and potions
- made merchants in levels 1-9 have no waterskins

Bugfixing:
- Roomlist was buggy. Causing terrible bugs when game was loaded or restarted
- fixed damage calulation for ice and exploding arrows
- stopped "breaking" spell working with non-magical attacks
- removed SDL_gfx dependency (some ubuntu und fedora users reported errors with this lib)

So the multi ??? rooms bug has been solved.

Website: http://www.lostlabyrinth.com
Downloads: http://www.lostlabyrinth.com/index.php?p=download
Forum: http://www.lostlabyrinth.com/phpBB/index.php
Title: Re: Lost Labyrinth 4.3.4 released
Post by: RogueMaster on November 01, 2010, 09:14:56 AM
Quote
   Lost Labyrinth 4.3.4
Features:
- Improved idle mode for mainloop (don't use pocessor if nothing happens)

Balancing:
- made survivalists get double water portion from puddles and potions
- made merchants in levels 1-9 have no waterskins

Bugfixing:
- Roomlist was buggy. Causing terrible bugs when game was loaded or restarted
- fixed damage calulation for ice and exploding arrows
- stopped "breaking" spell working with non-magical attacks
- removed SDL_gfx dependency (some ubuntu und fedora users reported errors with this lib)

So the multi ??? rooms bug has been solved.

Website: http://www.lostlabyrinth.com
Downloads: http://www.lostlabyrinth.com/index.php?p=download
Forum: http://www.lostlabyrinth.com/phpBB/index.php


I played Laby 4 or 5 years ago and remember that i made a character unvincible. Finally i killed him due to boredom.
The very first levels where somewhat difficult, but after leveling up a bit, the game becomes pretty easy.
I dunt know how Laby is going now, but I think it needs a higher difficult.

Other than that, the game is pretty nice. Congrats on your new release.
Title: Re: Lost Labyrinth 4.3.4 released
Post by: Skeletor on November 01, 2010, 01:02:41 PM
I wish it was my release! ;-)

I agree with you, I also experienced that problem some versions ago and I hope the developers will make it more challenging, expecially on mid-later levels.
Title: Re: Lost Labyrinth 4.3.4 released
Post by: corremn on November 02, 2010, 11:31:08 AM
There was some talk years ago about it having an end goal. Was that ever implemented??
Title: Re: Lost Labyrinth 4.3.4 released
Post by: Skeletor on November 02, 2010, 12:37:12 PM
I think so, but I never managed to finish the game.
Once I put together all the 9 staff pieces and then went to a ???? room with a huge 9 headed hydra described like "the most terrible monster in the labyrinth".. but then the game crashed hahah.

By the way it has been improved very much since years ago.