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Announcements => Traditional Roguelikes (Turn Based) => Topic started by: Krice on September 24, 2010, 03:05:25 PM

Title: Teemu 1.21 with source code
Post by: Krice on September 24, 2010, 03:05:25 PM
http://koti.mbnet.fi/paulkp/teemu/teemu.htm

New version with bug fixes to 1.2.

The source code release is quite ascetic, but if someone creates a makefile I can later add that as external download. I hope everything works in the game, I didn't really test it that much as usual..
Title: Re: Teemu 1.21 with source code
Post by: Ari Rahikkala on September 25, 2010, 10:43:38 AM
Not sure how you feel about autotools, but here's a really quickly whipped up package to do an autotools build (unzip autotoolize-teemu.zip && sh autogen.sh && ./configure && make): http://ari-rahikkala.net/misc/autotoolize-teemu.zip
Title: Re: Teemu 1.21 with source code
Post by: Krice on September 26, 2010, 08:16:46 AM
I don't know what autotools is, but that compiles the source ok? So there wasn't any problems in linux with the source code?
Title: Re: Teemu 1.21 with source code
Post by: Ari Rahikkala on September 26, 2010, 08:36:25 AM
The source compiled with no changes (though gcc complained a lot about casting string constants to char*). The game seemed to run just fine based on the little testing I did, too.
Title: Re: Teemu 1.21 with source code
Post by: Krice on September 27, 2010, 10:32:07 AM
(though gcc complained a lot about casting string constants to char*).

Yes, that's because I'm using non-const parameters in many functions that use strings. The new gcc complains about that, but they can be removed with -Wno-write-strings option. If it's ok I'll add that zip to download section of Teemu homepage with credits.
Title: Re: Teemu 1.21 with source code
Post by: Jolly Roger on September 27, 2010, 10:42:54 AM
I was making a small review of Teemu some time ago, maybe about year or so.
You did a real progress there!
Title: Re: Teemu 1.21 with source code
Post by: Krice on October 20, 2010, 10:28:35 AM
I have been thinking (more like dreaming) a possibility to move the technical development to someone else, but I know it can be difficult to find a good programmer who is willing to work for free. In theory it would be an ideal situation, because I really feel I don't have time or energy to develop three major projects. I guess someone with better programming skills could tackle the technical issues better while I would be responsible for creative content.