Temple of The Roguelike Forums
Game Discussion => Classic Roguelikes => Topic started by: gruff on September 22, 2010, 03:50:16 PM
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F******************CK
BEST CHARACTER EVER
WIELDS A DISTORTION WEAPON
UNWIELDS -> ABYSS
DIES WITHIN 100 TURNS TO A PIT FIEND
WHY DO PEOPLE SAY ABYSS CAN BE "BORING" I ALWAYS GET SLAUGHTERED THERE INSTANTLY
DISTORTION WEAPONS ALWAYS SEND ME TO ABYSS
IT WAS MY
BEST
CHARACTER
EVER
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Hahahah.. ;D
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Gruff, time heals all wounds. We've all lost someone close.
P.S. Hahaha
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heh...
the rage has cooled somewhat...but srsly how the f*ck do you deal with the abyss?
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How to (possibly) survive the abyss, by Jim:
1. When you arrive, eat your food if it's safe to do so. Don't get caught hungry. Switch to gear that includes MR if possible. Levitation is also nice.
2. Keep moving at a slight angle. That is to say, go left 3 steps, then down-left and repeat; this covers ground expediently.
3. Do not stay and fight. If you see a Pit Fiend, move in the opposite direction if possible and try to lose your pursuers. Use the walls to your advantage. Fight only when it saves you time to do so. The longer you stay still, the sooner they'll close in from all directions.
4. When you inevitably get hedged in, teleport. It may take a while to kick in, so do what you can to stay out of LOS for smiters / hellfire-ers in the meantime. Remember that blink is almost worthless in the abyss. Keep your eye out for the portal - or rune!
5. Scream "Day shall come again!" with each sword stroke as they crowd in upon you. Die a heroic death.
6. (optional) If you find an altar to Lugonu, converting gives you the ability to instantly depart the abyss.
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Tight, thanks brother. I'll save this for my next inevitable trip there. Maybe I'll survive next time.
Considered converting to Lugonu, but then I'd be stuck with him for the rest of the game - his punishment is to send you back to the Abyss. I wuv Okawaru.
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It's probably strange, but I never ever died in the abyss.
Almost all my characters have at least swiftness.
Permanently flying kenku with swiftness can outrun anything in abyss :)
But I read 'how to escape abyss' guide very early :)
And prefer not to touch distortion weapon at all.
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No one deliberately touches distortion weapons. They just show up in you hand sometimes :) Lugonu is generally the best way to escape. Unless you have boots of running or cheap speed spell. Keep it up, abyss deaths are generally rare, unless you venture to early to elf or other places where you can be cast to the abyss.
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Yeah the distortion weapon always catches me unaware. "Glowing orcish war axe" - sweet let me just give that a swing DAMN IT'S DISTORTION GAME OVER WAAAAAAAAAAAAAAAAH
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My turn... F**********************************************************CK this game!
...Greatest character, trapped in Orcish Mines (didn't know that could happen!) and starved to death! Starved to death! Its shameful, a minotaur fighter should go down in battle not in delirium and hunger!
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My condolences on your loss...a moment of silence.
Got to be careful in the mines. Never take trapdoors or emergency stairs - only go down regular stairs. Never teleport. Clear one area at a time.
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All right get this now.
2nd best character ever. Still alive as I write this.
MDFi, favoring axes and Okawaru.
Okawaru grants me a gift: pitted war axe.
I wield:
flame, +Rage, rElec, rPois, rN+, MR
Beautiful, right?
but
it's
-4, -4
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That is very strange, sounds like a Xom thing to do.
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I quit crawl.
Why? Because this game takes difficulty to tedious. In that you can end up in situations beyond your control. Whats that? Second level of the dungeon and there are gnolls? Too weak to handle? Move to another staircase and they're somehow there surrounding it. You die.
People may say that what makes stone soup interesting is these chance deaths, but no, that is what makes this game suck. Centaur on level 2? You die. Why is this bad? Because the game might as well take half of the chars you roll and just say you die before you even try to play. This is not difficulty, this is just wasting my time. I'm done with this roguelike because I'm starting to think it isn't hard, it is just random.
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A lot more of those characters will survive if you try to avoid fights you can't handle. Admittedly, you can't always do that, but "monster you can't kill = death" is a symptom of a newb mistake - trying to kill everything.
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IIRC there was a person who has won 5 or 6 times in a row, or something like this. So don't tell me that Crawl is random. Also from my experiences, when I lose, I usually see how that could be avoided. Maybe you have just picked a wrong character? Or you had some extreme bad luck? (Things like you mention happen, but are rare IME)
I don't know how anyone could enjoy chance deaths in roguelike. Death to careless characters, glory to those who know how to avoid it!
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Well. I turn around the cornder and ... I see Terence! On DL2!
He is FASTER than me. I do not have scrolls of TP yet.
I can't even scratch him.
What smart move can save me???
I can't make gap between us to escape with stairs.
OOD monsters are very annoying thing in crawl.
Especially on DL2, when there is a high chance that you don't have any
means of escaping yet.
Also crawl imposes false difficulty thru hidden mechanics.
You don't know how much damage you deal, you don't know how much hp
monsters have. You don't really know actuall impact of str and dex on combat!
IMO that sux even more than OOD monsters.
I need to source-dive or wiki-dive to figure out many many things critical for
proper character development.
Yes, it's true, that by trying many many times you can finally win.
If you have statistical kind of thinking and can quickly figure out and remember
probabilities by observing several combats with different parameters,
than it's good for you... but not so good for average person.
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I think the longest winning streak is in the teens... you'd have to ask the crazies on the IRC channel to make sure. Myself, I think if I had $100 riding on the game, if I had my choice of race and class, I'd give myself something like 66.7% odds of success. Plenty of deaths due to carelessness, though.
The basic rule of thumb for weapon use (outside of short blades and quarterstaves, which are the freebies) is that you should gradually move toward weightier versions of your chosen weapon type as you become more skilled with the weapon type, but you should balance this guideline against the types of weapons you're actually finding.
As far as Terrence goes, were you playing a naga? Unless Terrence spawned with a wand, which does happen rarely, he's generally nothing to worry about. The real threat is Sigmund...
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As far as Terrence goes, were you playing a naga? Unless Terrence spawned with a wand, which does happen rarely, he's generally nothing to worry about. The real threat is Sigmund...
I was kobold assassin. Dagger was my only weapon. And success rate of the only spell was Terrible.
I know that there are powerhouse race+class combinations.
But it's rather boring to win again and again by the same race+class, no?
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You are quite right, which is why my win ratio is maybe 1:50. Your assassin could have curared Terrance, though. Don't assassins still get curare needles to start?
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You are quite right, which is why my win ratio is maybe 1:50.
My ration is much lower I think :)
In fact I have four 3-runes wins and one 12 runes. And none all-runes.
Your assassin could have curared Terrance, though. Don't assassins still get curare needles to start?
Sorry, it was stalker, not assassin.
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I have played hundreds and hundreds of games of Crawl and I have never once even seen a rune.
Last week I saw the Vault for the first time ever.
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The longest Crawl winning streak is 20 wins long,
SpEn, SEAs, DDCK, HEFE, MfTm, DSIE, CeHe, HaBe, DECj, TrWr, DrAE, GhMo, DGRe, KoHu, HuCr, MiGl, MDFi, NaSt, HOPa, VpSu
It features no repeating races or classes and was set by elliptic in September 2010.