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Announcements => Traditional Roguelikes (Turn Based) => Topic started by: Nolithius on September 19, 2010, 05:05:16 PM

Title: ARRP 2010: Dance of Death v0.6.136 Released!
Post by: Nolithius on September 19, 2010, 05:05:16 PM
Today, on the first Annual Roguelike Release Party, I am honored to bring you the latest update to Dance of Death, version 0.6.136.

This update includes, among many other updates:

Check out the release notes for further details at:
http://www.nolithius.com/game-development/dance-of-death-v0-6-136-released

Or jump right in and play it in your browser at:
http://www.nolithius.com/dod

Cheers and happy ARRP!

Ebyan "Nolithius" Alvarez-Buylla
http://www.nolithius.com
Title: Re: ARRP 2010: Dance of Death v0.6.136 Released!
Post by: getter77 on September 20, 2010, 02:21:15 PM
Nicely done!  I'm sure you'd love to always hit the pacing just right in terms of wrapping things for release moreso than a frantic dash eh?   :D
Title: Re: ARRP 2010: Dance of Death v0.6.136 Released!
Post by: Nolithius on September 20, 2010, 03:29:26 PM
I usually stay away from self-imposed hard deadlines, and release when I have crossed off every item on the to-do list.

However, for the ARRP, releasing on time meant scaling back on some non-essential features, which ended up giving me some extra time to polish and throw in a basic food system.

I have my work cut out for me moving forward, but feedback is, as always, much appreciated!

Ebyan "Nolithius" Alvarez-Buylla
http://www.nolithius.com
Title: Re: ARRP 2010: Dance of Death v0.6.136 Released!
Post by: Ari Rahikkala on September 25, 2010, 11:20:57 PM
I'm really interested in roguelike gameplay with combat moves - you know, those things you named the game after (http://www.nolithius.com/game-design/whats-in-a-title). The only game where I've seen them so far is PrincessRL, and they were IMO by far the coolest feature. What's the plan wrt. starting on combat moves?
Title: Re: ARRP 2010: Dance of Death v0.6.136 Released!
Post by: Nolithius on September 28, 2010, 10:21:43 PM
Combat moves are in the queue, right after a rehash of the skill system; I definitely have not forgotten about them!

Dance of Death has been a fun experience in balancing features I want to implement/experiment with vs. features that need to be implemented. I'm still fleshing out what features version 0.7 will include: if I end up reworking the skill system, then a more robust combat system will follow thereafter.

Thanks for your feedback, Ari!

Ebyan "Nolithius" Alvarez-Buylla
http://www.nolithius.com