Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: Nolithius on September 19, 2010, 05:05:16 PM
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Today, on the first Annual Roguelike Release Party, I am honored to bring you the latest update to Dance of Death, version 0.6.136.
This update includes, among many other updates:
- World generation.
- Wilderness area generation.
- Damerau-Levenshtein-aided name generator.
- A basic hunger system.
Check out the release notes for further details at:
http://www.nolithius.com/game-development/dance-of-death-v0-6-136-released
Or jump right in and play it in your browser at:
http://www.nolithius.com/dod
Cheers and happy ARRP!
Ebyan "Nolithius" Alvarez-Buylla
http://www.nolithius.com
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Nicely done! I'm sure you'd love to always hit the pacing just right in terms of wrapping things for release moreso than a frantic dash eh? :D
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I usually stay away from self-imposed hard deadlines, and release when I have crossed off every item on the to-do list.
However, for the ARRP, releasing on time meant scaling back on some non-essential features, which ended up giving me some extra time to polish and throw in a basic food system.
I have my work cut out for me moving forward, but feedback is, as always, much appreciated!
Ebyan "Nolithius" Alvarez-Buylla
http://www.nolithius.com
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I'm really interested in roguelike gameplay with combat moves - you know, those things you named the game after (http://www.nolithius.com/game-design/whats-in-a-title). The only game where I've seen them so far is PrincessRL, and they were IMO by far the coolest feature. What's the plan wrt. starting on combat moves?
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Combat moves are in the queue, right after a rehash of the skill system; I definitely have not forgotten about them!
Dance of Death has been a fun experience in balancing features I want to implement/experiment with vs. features that need to be implemented. I'm still fleshing out what features version 0.7 will include: if I end up reworking the skill system, then a more robust combat system will follow thereafter.
Thanks for your feedback, Ari!
Ebyan "Nolithius" Alvarez-Buylla
http://www.nolithius.com