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Announcements => Traditional Roguelikes (Turn Based) => Topic started by: getter77 on September 17, 2010, 01:23:45 AM

Title: Lost Labyrinth 4.2.0 released
Post by: getter77 on September 17, 2010, 01:23:45 AM
http://www.lostlabyrinth.com/index.php?p=news

Quote
Lost Labyrinth 4.2.0
Features:
- New art for a lot of rooms and special levels
Special thanks go to:
Martine Seedydeedee Davies seedydeedee
Cyril van der Haegen tegehel.org
- New sounds for most of labys sound effects
Special thanks to everybody that contributes to the freesound project:
The freesound project
- transformed cause of death to number (this way it can be displayed on the page in different languages)
- made items bought from merchant autostack

Balancing:
- prepared trader generation for predefined small traders

Bugfixes:
- fixed "show traps" spell which mixed up x and y coordinate
- stopped that spell from making found traps dodgable without any skill
- fixed segmentation fault caused by faulty logic for monster list in load game
- fixed: disintegration destroys monsters again (did not set monster pointer)
- fixed :spells, special success and botching not using sound wrapper function
- added closeFile call to load/save templates and a safety check for empty file
- made monster poison/fire/ice breath use correct monster number again
- made green helmet give only 7 lifepoints like it's description says
- fixed duration calculation for helpful winds spell

Great to see this moving again so soon!  I wonder if they will sneak in another release of some sort for ARRP...