I don't want to clutter the announcements thread http://www.roguetemple.com/forums/index.php?topic=1245.0 with development news too much - also I think Slashie set up the forum so that only new releases should be announced there and general development talk should go here ... so I make this new thread in development.
First, a new screenshot of the wilderness map generator. Same code as already released, but with a different configuration set, that includes ponds or pools of water:
(http://www.funkelwerk.de/data/roguelikegamekit/screens/wilderness_02_t.png)
Click to view full size.
(http://www.funkelwerk.de/data/roguelikegamekit/screens/wilderness_02.png)
Then the real news. I'm working on a new generator for mines and cave like structures. It's mostly complete and will be released soon unless I find serious flaws in my tests.
It takes a "branch chance" setting, that influnces how dense the mines will be dug out.
With a 20% branch probability it generate almost sparse mines:
(http://www.funkelwerk.de/data/roguelikegamekit/screens/mines_chance_20_t.png)
Click to view full size.
(http://www.funkelwerk.de/data/roguelikegamekit/screens/mines_chance_20.png)
At 23% branch probability it generates quite a maze of corridors:
(http://www.funkelwerk.de/data/roguelikegamekit/screens/mines_chance_35_t.png)
Click to view full size.
(http://www.funkelwerk.de/data/roguelikegamekit/screens/mines_chance_35.png)
And with a 50% branch probability it generate wider, cave like structures:
(http://www.funkelwerk.de/data/roguelikegamekit/screens/mines_chance_50_t.png)
Click to view full size.
(http://www.funkelwerk.de/data/roguelikegamekit/screens/mines_chance_50.png)
I hope this will be a useful addition for the roguelike game kit.