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Announcements => Traditional Roguelikes (Turn Based) => Topic started by: Pender on July 04, 2010, 11:50:20 PM

Title: Announcing Brogue v1.3 for Mac OS X, Windows and Linux
Post by: Pender on July 04, 2010, 11:50:20 PM
It's my pleasure to announce the release of Brogue v1.3 for Mac OS X, Windows and Linux.

Website/Screenshots/Forum/Download: http://sites.google.com/site/broguegame/home

New features since v1.2:

   •   Three lines of message text are now visible instead of one.
   •   Monsters can now be examined to reveal their statistics and special properties.
   •   Strength is no longer gained upon level-up; instead, potions of gain strength are metered like food and scrolls of enchantment.
   •   Armor and weapon strength requirements have been lowered, but exceeding them will diminish movement and attack speeds respectively.
   •   Certain terrain (lava, water, etc.) will animate in between player turns.
   •   Terrain can now have random but persistent coloration.
   •   Four new monsters.
   •   Eels and krakens will now attack land monsters in deep water.
   •   Fiery monsters will now avoid flammable terrain except when moving erratically or hunting the player.
   •   Fleeing monsters will now occasionally jump into chasms or venture into water when chased.
   •   Monsters will now take a full turn to awaken instead of attacking immediately.
   •   New terrain features include bridges over chasms, glowing fungal forests and patches of relative darkness.
   •   Individual items (in addition to item flavors) can now be inscribed with the 'call' command.
   •   Thrown items will now trigger traps.
   •   Detect magic will now flag non-magical items as such.
   •   Staves of lightning have been buffed, and armor of reprisal has been nerfed.
   •   The player can now pick up items while levitating.
   •   Lava will now destroy all items except the Amulet of Yendor.
   •   Monsters under the effects of a staff of entrancement will now move in the opposite direction as the player and can be compelled to step into lava and chasms.
   •   Crystals created by staves of obstruction temporary lakes created by water traps will now decay from the outside in rather than uniformly.
   •   Staff and wand bolts now light up terrain as they fly past.
   •   Tile colors are dynamically adjusted to assure that monsters will not be difficult to see against a background of similar color or in high or low light conditions.
   •   Memory color has been tweaked to make it more visually distinctive.
Title: Re: Announcing Brogue v1.3 for Mac OS X, Windows and Linux
Post by: getter77 on July 05, 2010, 12:17:08 AM
Always good to see more meaty Brogue progress!  Congrats.   8)
Title: Re: Announcing Brogue v1.3 for Mac OS X, Windows and Linux
Post by: jocke the beast on July 06, 2010, 12:25:40 AM
The most fun-to-play roguelike today in my opinion.
Nice new features!