Temple of The Roguelike Forums

Game Discussion => Early Dev => Topic started by: yodhe on June 30, 2010, 07:05:29 PM

Title: MYRPG - Caves of Adventure - Beta 1
Post by: yodhe on June 30, 2010, 07:05:29 PM
Here it is.

http://www.onemananimation.com/myrpg/index.html

Comments, suggestion and feedback, greatly appreciated.
Thankyou.
Title: Re: MYRPG - Caves of Adventure - Beta 1
Post by: getter77 on June 30, 2010, 10:03:19 PM
YES!   8)    Congrats on making it to this stage, and for the love of all that is @,  keep at this!  I feel much potential to this...   ;D
Title: Re: MYRPG - Caves of Adventure - Beta 1
Post by: Hi on July 01, 2010, 03:52:53 AM
your errata page is 404
very pretty game for rogue like beta
Title: Re: MYRPG - Caves of Adventure - Beta 1
Post by: getter77 on August 05, 2010, 05:36:52 PM
0.8.2 now exists

Quote
Game now uses timers to update display rather than as a response to each action.

A*/B- path finding implemented.

Monster intelligence implemented, and better AI. Certain monster can't equip/carry items, other will hunt out food etc, opening doors etc.

Made all the levels procedurally generated. With a single Labryrinthe level halfway thru.

More "intuitive" interface, including left-mouse-click and drag movement

Host of bugfixes

I will get to work helping out on this very soon, though my times at the moment are very.....rough.
Title: Re: MYRPG - Caves of Adventure - Beta 1
Post by: Etinarg on August 13, 2010, 11:14:13 AM
I like the graphical style of the dungeon view in this one. Would be fine if the icons to the left matched that better, at the moment they appear a bit detached.

Very interesting project for sure :)
Title: Re: MYRPG - Caves of Adventure - Beta 1
Post by: yodhe on August 22, 2010, 07:39:13 AM
Thanks for the feedback..

The icons on the left are "placeholder" graphics, and afaik are the only graphics (apart from the gunpowder barrels) that I haven't made myself, which is probably why they look a little "detached" from the rest of game.

At the moment I am wondering whether the "traditional fantasy" route is the best theme to go, or opt for something a bit different. I have a few ideas, but I want to clean up the code base, before embarking on a new direction.
Title: Re: MYRPG - Caves of Adventure - Beta 1
Post by: yodhe on September 23, 2010, 12:09:23 PM
Incase anyone was bothered I am upto version 0.8.8 which features a whole range of new features since 0.8.2, more monsters, better and more intuitive GUI, multiple LOAD|SAVE files, better creature AI, persistant chests and furniture etc....

http://www.onemananimation.com/myrpg/
Title: Re: MYRPG - Caves of Adventure - Beta 1
Post by: jim on September 23, 2010, 07:56:30 PM
I'm having trouble figuring out how moving with a set number of turns works. It's a little weird because I can move so much further during a turn than I can see. It makes me kind of worried to move in any direction at all, because I might be squandering turns heading toward the wrong patch of darkness. I feel paralyzed. All in all I feel like I want shorter turns.

P.S. Extremely stoked about the system's potential. Reminds me a little of Jagged Alliance or Natuk.
Title: Re: MYRPG - Caves of Adventure - Beta 1
Post by: yodhe on September 24, 2010, 08:18:04 AM
Thank jim for the feedback regarding action points, I will try and balance that aspect for the next release, though I wanted to weight the game a little in the players favour, to compensate for "human error", and let people get a "feel" for the game. Though certainly I will incorporate "shorter" turns and see how it affects the gameplay.

Your "extremely stoked" reaction has ensured that I will spend another couple of weeks working on the game code, and graphics.

Every comment, is like manna from heaven...  :D

Title: Re: MYRPG - Caves of Adventure - Beta 1
Post by: Skeletor on October 19, 2010, 10:08:31 AM
[edit] sorry wrong thread
Title: Re: MYRPG - Caves of Adventure - Beta 1
Post by: yodhe on May 19, 2011, 03:16:50 PM
I got to about 80% completion of this project, and decided that I didn't like the generic fantasy setting, as it didn't show off the best features of the game, and wasn't the game I wanted to make.
So I ditch the fantasy setting, (though the last incarnation can be seen at www.onemananimation.com/myrpg ) and have spent the last five months changing to a post-apocalyptic scenario, where you are in one small bunker trying to survive in a decimated town against/or with the other inhabitants.
However I don't think I will be releasing playable versions of this incarnation, until I am much closer to completing it.
Title: Re: MYRPG - Caves of Adventure - Beta 1
Post by: yodhe on September 05, 2011, 09:04:19 AM
Some teaser screenshots,

(http://www.onemananimation.com/bunkerscreen1.jpg)

(http://www.onemananimation.com/bunkerscreen2.jpg)

Getting there.....