Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: getter77 on June 09, 2010, 09:20:29 PM
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http://www.deliantra.net/index.html
Major feature enhancement and bugfix release.
# The transport routes have been rearranged completely.
# Added a scripted gravedigger to navar.
# Added the rat house quest from Dustfinger.
# Added new apartment and Wassar city made by LinuxLemoner.
# Added the mining skill.
# Rebalanced the jeweler skill.
# Singing skill was fixed a bit.
# Fixed the "ranged" item concept for a more deterministic player experience.
# Many huge and small balancing changes.
# And many bug fixes.
Moreso gigantic changelog here:
http://cvs.schmorp.de/deliantra/server/Changes?pathrev=rel-3_0
Also something crazily robust that keeps sneaking past me...
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That game needs serious help with graphics.
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Is it just the Ultima'ish odd perspective that throws it or something more? That latest screenshot on the screenshot page seems to have things looking solid'ish, if a bit jaggy/blurry maybe.
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That game needs serious help with graphics.
I would have to agree with that. I'm not sure if I'd consider that "Ultima-ish" as Getter77 describes.
There are some pretty neat features implemented. I think if they had a designer refurbish their GUI it might explode a bit more with popularity.
There are roughly 3-10 people online at a time it seems.
I certainly wish them the best, the last thing we need is another dead and abandoned "MMORPG."
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Well, I meant moreso the viewing angle of some of the older Ultima moreso than the stylings---drove plenty of people insane in Knights of the Chalice until they acclimated to it. I don't know of any modern games that hew to it save those deliberately aiming for that nebulous nostalgia target.