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Announcements => Traditional Roguelikes (Turn Based) => Topic started by: getter77 on June 09, 2010, 09:20:29 PM

Title: Deliantra 3.00 released
Post by: getter77 on June 09, 2010, 09:20:29 PM
http://www.deliantra.net/index.html
Quote
Major feature enhancement and bugfix release.

# The transport routes have been rearranged completely.
# Added a scripted gravedigger to navar.
# Added the rat house quest from Dustfinger.
# Added new apartment and Wassar city made by LinuxLemoner.
# Added the mining skill.
# Rebalanced the jeweler skill.
# Singing skill was fixed a bit.
# Fixed the "ranged" item concept for a more deterministic player experience.
# Many huge and small balancing changes.
# And many bug fixes.

Moreso gigantic changelog here:

http://cvs.schmorp.de/deliantra/server/Changes?pathrev=rel-3_0

Also something crazily robust that keeps sneaking past me...
Title: Re: Deliantra 3.00 released
Post by: Krice on June 10, 2010, 07:17:42 AM
That game needs serious help with graphics.
Title: Re: Deliantra 3.00 released
Post by: getter77 on June 10, 2010, 11:59:20 AM
Is it just the Ultima'ish odd perspective that throws it or something more?  That latest screenshot on the screenshot page seems to have things looking solid'ish, if a bit jaggy/blurry maybe.
Title: Re: Deliantra 3.00 released
Post by: 5v3nd0ttg on June 10, 2010, 04:15:58 PM
That game needs serious help with graphics.

I would have to agree with that. I'm not sure if I'd consider that "Ultima-ish" as Getter77 describes.

There are some pretty neat features implemented. I think if they had a designer refurbish their GUI it might explode a bit more with popularity.

There are roughly 3-10 people online at a time it seems.

I certainly wish them the best, the last thing we need is another dead and abandoned "MMORPG."
Title: Re: Deliantra 3.00 released
Post by: getter77 on June 10, 2010, 05:15:45 PM
Well, I meant moreso the viewing angle of some of the older Ultima moreso than the stylings---drove plenty of people insane in Knights of the Chalice until they acclimated to it.  I don't know of any modern games that hew to it save those deliberately aiming for that nebulous nostalgia target.