Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: magellan on May 24, 2010, 07:53:29 PM
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Hi guys...
remember me?
If you dont, then maybe you remember prospector, my science fiction roguelike?
New version out, with an incredibly short changelog, considering the time it took to implement it!
it is here
http://code.google.com/p/rlprospector/
and this is what happened:
* customizable tile & textsizes, should fit even the most exotic display now
* new retirement system
* redid postmortem
* a new anomaly type
* new item: All-terrain landing gear
* some attempts at balancing
* some medium to major bugs squished
* some UI improvements
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Of course! ;D
Congrats on knocking out another round of improvements and additions----keep at it! 8)
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I swear I'm going to try this someday. I just never get around to it.
Nice to see an update.
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Fixed some bugs in 0.1.12:
Savegames not compatible with 0.1.12
+ prospector now checks for double bound keys in keybindings
+ merchants now have traderoutes avoiding anomalies & gasclouds
+ new possible action for critters
+ fixed bug with generated stranded ships
+ fixed some display glitches
http://code.google.com/p/rlprospector/downloads/list
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I swear I'm going to try this someday. I just never get around to it.
Nice to see an update.
Do it. It's really good.
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Just a quick mention that 0.1.13 is ready.
Several bugfixes (most notably the ghost doctor and the "I land and get instakilled by superfast monsters"-bugs) and new alien civilisations.
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Don't bother to berate me for my laziness; I've sunk so low that the abuse dissolves in mountains of unwashed socks before it ever reaches my ears...
...So I'm interested in playing this game. I've tried to play it twice and gotten lost (figuratively) before I was able to learn how to enjoy it. Does anyone know about a tutorial or feel like making one? Just something informal - a quick step by step that shows a newbie how to get past the first spikes in the learning curve.
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http://code.google.com/p/rlprospector/wiki/QuickStartGuide
http://code.google.com/p/rlprospector/wiki/FAQ
And of course:
http://prospector.freeforums.org/index.php
especially:
http://prospector.freeforums.org/how-do-i-f6.html
And of late:
http://prospector.wikia.com/wiki/Prospector_Wiki
Wich is slightly less on the how to do things side, and more on the "lets describe this stuff funny" side. FAQ and QSG are on there too.
Actually, you could also ask questions here:
http://www.bay12forums.com/smf/index.php?topic=34943.0
And of course: ask me. Asking questions might actually help me to dampen that learning curve, I have heard people talk about so much. :)
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From deep within my layers of slobbery (how deep? Think Lovecraft) I thank you, sending out a rolling wave of microwaved burritos and doodled notepads. I will definitely give you some hopefully helpful firsthand reporting by way of halfassed repayment :)
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... And a mere 8 days after the ARRP deadline, a lone scoutship, engines heavily damaged, limps into the docking bay. It's hull shows the scars of a new space combat system. Hard to recognize tiles scream "Turn me on, turn me on" from the cargo hold.
On it's side you can make out the proud designation of the ship: "Prospector 0.1.14"
http://code.google.com/p/rlprospector/downloads/list
0.1.14
+ Graphical Tiles (Almost for real this time)
+ PPMMIHTML (Prettier Post Mortems Made in HTML)
+ 3 New grenade types: Flash and 2 for stunning
+ Maneuvering Jets no longer take up weapon turrets, but generate heat
+ New Crew Augments
+ New Item prefixes: Sturdy and Acidproof
+ New Shop: Item Customizer
+ Bones Files make it possible to run into the remnants of your former missions
+ New stuff to sell: ID Tags
+ sleeping critters now get marked with a pink z
+ You can now order items in space station shops
+ It's night in caves now
+ Some minor and major bugs discovered and squished
+ Added a list of babylon 5 ship names to feed to the autonaming routine. Just add the filename as a second line to your register file
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Congrats! ;D
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I'm glad to see this game still going!
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FINALLY started playing this game in earnest. Can't believe I waited so long. It looks like you're honing in on the part where you get to endlessly add breadth to the game experience. Kickass, dude.
ExpeditionProspector is rapidly nearing major roguelikedom.
Christ on a crutch - sorry about that. Been playing too much of the other one.
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Hehe, i was wondering if you were in the wrong thread or mixed the names up :)
So, in that case: thanks :)
Also, i just released a version with some bugs fixed. (And some minor additional stuff to do/happen on small space stations)
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Hey!
I just decided to release Prospector 0.1.15
The big news is of course the ship-hull designer. You can now design your own hulls.
But some more options in Awayteam building are present as well.
New in 0.1.15
* 3 New types of crewmembers
* New Items
* New radio command
* Ship Designer allows you to create your own hulls
* Crewmembers voice their displeasure at your command
* Fixed biodata and some other bugs
http://code.google.com/p/rlprospector/downloads/list
Enjoy, and please report any bugs you may find!
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Yes, always glad to see an update.
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Thanks Chex.
Unfortunately a lack of testing showed rather clear in the latest release
So today I uploaded 1.15a, with some bugs fixed.
http://code.google.com/p/rlprospector/downloads/list
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Happy holidays!
My present: A bugfix release. Stock market related game crashes should be a thing of the past now.
I also tried to make the halls of the ancients a bit more interesting.
Hope you guys enjoy it!
Also if you wonder what the endgame looks like:
http://www.youtube.com/watch?v=jDzgIMFbEvU
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Hooray!
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Hi folks!
Prospector 0.1.16 is here.
http://code.google.com/p/rlprospector/
And this is what happened since 0.1.15b
* New Items: Deep space probes
* Each ship gets some specific starting equipment (TT still gets 5 vets, nothing added there)
* redesigned diseases
* Intelligent critters now build castles too, not just pyramids
* Passengers hang around in bars
* Some UI improvements
* Some bugs fixed
And here a little vid of the new probes in action:
http://www.youtube.com/watch?v=7FEqXVOdn_w
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Hello guys and gals!
A minor update to prospector
This is what happened:
* 2 New semi-unique planets
* reading ctrl+ combinations finally works
* Enemy ships no longer fly into their own plasma streams (as often)
* And they even go towards you now, when they get you on their sensors!
* Stations buy undeliverable cargo
* Some bugs fixed
So mainly squishing so minor bugs and glitches here and there, making your prospecting experience more enjoyable :)
http://code.google.com/p/rlprospector/
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Nice work, magellan! I always make sure to queue up the theme from Firefly when I play prospector.
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Prospector now (really, this time) has tiles! Deon volunteered to draw them. so you can actually recognize what they are supposed to depict!
But I guess this is best shown with a picture:
(http://i56.tinypic.com/29yfp12.jpg)
So, if you need a break from all the 7DRLs, give it a spin!
http://code.google.com/p/rlprospector/
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New Version out. I tried to make the early game easier, and improve on the documentation mainly.
Enjoy.
* You can now circumnavigate planets east to west
* Critters don't blame you anymore if someone else killed their friends
* 5 Easy Systems close to the starting station should make the early game easier
* Companies pay bonuses for certain milestones reached
* New PDF Manual
* Shouldnt crash anymore on doomed planet & with ship fire
* Firing weapons on a planets surface now generates heat, and causes reload time
* New unique planet
* Dying planet is now a semi special
* Improved Logbook and Autopilot for more comfy exploration of the universe
* New Item: Gas Giant Mining probe
* Some portals that were invisible now have the tiles they need
* Some bugs and glitches fixed
http://code.google.com/p/rlprospector/
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Downloading... ;D
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Another bugfix release.
http://code.google.com/p/rlprospector/downloads/list
Also now there is a precompiled linux version (again)
Enjoy!
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I am watching you... in a non perverted way. I like it! The whole theme is really cool, for whatever reason I get a 'Firefly', 'Serenity' kind of vibe. Keep it up!
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And here I thought I was just being paranoid :P
Anyway: 2.2c is out
* new rumors about special planets
* you now can save the star-creatures with environmental problems
* game now actually reads savescumming option
* some cave entries were invisible in tiles mode
* special planets now get marked in tiles mode too
* some balancing
* Camo (including the artifact) and firing several weapons at once in space combat works now
* Some minor bugs fixed
Any feedback of course welcome!