Temple of The Roguelike Forums

Development => Programming => Topic started by: Slash on November 18, 2007, 02:16:11 PM

Title: Lets post monsters to be added to roguelikes!
Post by: Slash on November 18, 2007, 02:16:11 PM
Post here ideas about monster to be added to roguelikes!

Include a description, appearance, skills, what theme they apply to.

A developer may see them and include it in his game!
Title: Re: Lets post monsters to be added to roguelikes!
Post by: Krice on January 08, 2008, 11:00:43 AM
A developer may see them and include it in his game!

Monster design takes time and effort (when you actually design a new monster and don't just copy-paste it from D&D). I'm not going to give my monsters to other developers!
Title: Re: Lets post monsters to be added to roguelikes!
Post by: Altefcat on January 08, 2008, 02:08:39 PM
I'm not going to give my monsters to other developers!

Won't you release your game under a free open source licence ?
Title: Re: Lets post monsters to be added to roguelikes!
Post by: Krice on January 08, 2008, 05:02:12 PM
Won't you release your game under a free open source licence ?

No, it's going to be freeware. Sometimes I think open source people have difficulties to grasp concepts like "copyright" and what that means. Monster design is probably not that kind of thing you can hold on to, at least if you are just one person and not a big company. Besides it's hard to come up with -that- unique design anymore. Most of the monsters in Kaduria are pretty basic anyway, but I have tried to design some original monsters and I guess I will be creating more of them.
Title: Re: Lets post monsters to be added to roguelikes!
Post by: Altefcat on January 08, 2008, 08:02:39 PM
You mean that you won't allow people to borrow your ideas ?
Title: Re: Lets post monsters to be added to roguelikes!
Post by: Krice on January 10, 2008, 07:58:55 AM
You mean that you won't allow people to borrow your ideas ?

You can't copyright ideas, at least if you are not Nintendo or Wizards Of The Coast Inc. I just don't like the way everything is  being stolen right away by open source developers. People always say that they are making free programs, but I think it's still wrong to steal stuff. Besides when you make open source programs it might be possible to get money later when you are hired based on open source releases.
Title: Re: Lets post monsters to be added to roguelikes!
Post by: Slash on January 10, 2008, 12:45:39 PM
That has nothing to do with open source; I am closed source and still I steal lots of content from the Castlevania, Metroid, Zelda and Ultima franchises.
Title: Re: Lets post monsters to be added to roguelikes!
Post by: Altefcat on January 10, 2008, 07:08:05 PM
To my point of view, you can't steal an idea. Just because ideas are imaterial things, unlike bread for instance. If I steal a bread in a bakery, I have a bread, and the baker miss a bread. But if I take the idea of another person, I have a new idea, and the other person still have his idea.

That's just the way how civilizations get built, and our knowledge is the sum of the ideas of our mutual ancestors.

A final thought : you are developing a roguelike ? Damn ! You are stealing from Rogue !!!
Title: Re: Lets post monsters to be added to roguelikes!
Post by: Maelstrom on January 10, 2008, 08:25:23 PM
And don't forget that you are stealing letters from latin alphabet!  ;)
Title: Re: Lets post monsters to be added to roguelikes!
Post by: Krice on January 10, 2008, 08:37:20 PM
A final thought : you are developing a roguelike ? Damn ! You are stealing from Rogue !!!

Getting influences from other games is something else than stealing graphics or stealing monster design and attributes. Of course you know that, even you can't be that stupid.
Title: Re: Lets post monsters to be added to roguelikes!
Post by: Slash on January 10, 2008, 10:20:13 PM
even you can't be that stupid.
Krice, do you realize that by saying "even you" you imply your opinion about him is that he IS stupid?
Title: Re: Lets post monsters to be added to roguelikes!
Post by: Adral on January 10, 2008, 10:44:12 PM
You mean that you won't allow people to borrow your ideas ?

You can't copyright ideas, at least if you are not Nintendo or Wizards Of The Coast Inc. I just don't like the way everything is  being stolen right away by open source developers. People always say that they are making free programs, but I think it's still wrong to steal stuff. Besides when you make open source programs it might be possible to get money later when you are hired based on open source releases.


Of course, stealing only happens if you are open source. If you happen to build a game with, let's say dwarves and elves in it, you *are not* stealing from Tolkien/mythology, unless you are open source. If you are closed source, you are "drawing inspiration" or "being original". If you happen to have a game with monsters similars to those of insert monster compendium here, it is either a)a random ocurrence or b)inspiration. But then again, if you are open source, you are stealing. It also happens with attributes: let's say your game has a Strength attribute, which is *obviously* stealing design from a certain tabletop RPG, unless the game is closed source. Everything can be justified this way.

Because when you are open sourced, no one can look at your code, nor borrow your ideas, so you both steal and then not share. You know, unlike closed source software, which are the key to the knowledge and the advancement of mankind. I say, let's make everything closed source! The world would be a much better place if, for instance, only a company knew how to build computers, or cars, or buildings. Better yet, there should only be ONE company in all the world, which did everything! If you, for instance, tried to bake a cake, or write a word which is patented, you would be executed immediately for stealing a design. Also, people shouldn't steal others' ideas, so if you say something and someone says you are right or *gasp* repeats your statement to someone else, you should be able to shoot him by law. Also languages should be closed source. I mean, we are *stealing* from the people who invented our languages. There is no hope for us. Let's suicide and make the world a better place!

There's also the fact that everybody knows its impossible to use stolen things on a closed source project. On the other hand, using files in which you have been given permission to use because they are open, it's just plain stealing.

So yes, my friends, open source = stealing. So just go dump your projects and go weep in a corner of your room or something.

PS: If you want a sarcasm detector, I have the patent, so send me money if you use it, thief!
Title: Re: Lets post monsters to be added to roguelikes!
Post by: Krice on January 11, 2008, 07:06:45 AM
Krice, do you realize that by saying "even you" you imply your opinion about him is that he IS stupid?

He seems to be. I don't know if he really is.
Title: Re: Lets post monsters to be added to roguelikes!
Post by: Krice on January 11, 2008, 07:11:05 AM
Of course, stealing only happens if you are open source.

No, I said they respect less someone else's work. Let's work an example. When I release Kaduria there will be a tileset which is original artwork. I would really hate to see that tileset stolen and used in another project, but I'm afraid that's exactly what is going to happen. Making something original takes effort and plain work, something which open source developers want to avoid all possible ways:)
Title: Re: Lets post monsters to be added to roguelikes!
Post by: Adral on January 11, 2008, 10:57:20 AM
Of course, stealing only happens if you are open source.

No, I said they respect less someone else's work. Let's work an example. When I release Kaduria there will be a tileset which is original artwork. I would really hate to see that tileset stolen and used in another project, but I'm afraid that's exactly what is going to happen. Making something original takes effort and plain work, something which open source developers want to avoid all possible ways:)


Usually it's the reverse that's true: open source developers tend to look very closely at licenses so they both are compatible to their ideals and abide the law. So I don't think anyone will steal your artwork unless you give them permission to do it.

And you are constantly saying "open source developers steal everything", would you mind pointing us to some examples?
Title: Re: Lets post monsters to be added to roguelikes!
Post by: Altefcat on January 11, 2008, 01:43:30 PM
No, I said they respect less someone else's work. Let's work an example. When I release Kaduria there will be a tileset which is original artwork. I would really hate to see that tileset stolen and used in another project, but I'm afraid that's exactly what is going to happen. Making something original takes effort and plain work, something which open source developers want to avoid all possible ways:)


You seem so full of fear and hate, I almost feel sorry about you...
Title: Re: Lets post monsters to be added to roguelikes!
Post by: Slash on January 11, 2008, 02:52:23 PM
Of course, stealing only happens if you are open source.

No, I said they respect less someone else's work. Let's work an example. When I release Kaduria there will be a tileset which is original artwork. I would really hate to see that tileset stolen and used in another project, but I'm afraid that's exactly what is going to happen. Making something original takes effort and plain work, something which open source developers want to avoid all possible ways:)
This is completely false; no serious project with a serious devteam works that way. I really doubt your Kaduria tileset will be stolen, that may only happen on the case of something very VERY popular (I have seen people take the Final Fantasy sprites, for instance) and even so, it looks unprofessional and most probably wont be taken seriously, (which is something *REAL* developers want for they projects).

Also, I wouldn't say Open Source developers want to avoid efforts and plain work, given they work on their projects mostly in their own time. Their motivations to work using Open Source are aimed at increasing their workpower and ensuring the project lives over the time... stealing is not part of it.

I think you need to show us some exhibits, maybe then we will take your comments seriously
Title: Re: Lets post monsters to be added to roguelikes!
Post by: Reverend Prohna on January 12, 2008, 06:19:15 AM
yer all stoopid. this is a stupid conversation.
Title: Re: Lets post monsters to be added to roguelikes!
Post by: Anvilfolk on January 12, 2008, 01:14:12 PM
Agreed with the Reverend! Hallellujah!


Anyway... I do believe my roguelike will be mostly humans. If you define some decent, well-thought characteristics, depending on your world, there's not a whole lot more you need.

Further and further, I'm deviating from fantasy to more realistic settings. Take a look at UnrealWorld, I thoroughly enjoyed the demo. Not worth 30 dollars (though you can buy a single version for 3 or 4 bucks), in my opinion, but it's definitely a fun game! And it's mostly humans and regular wildlife!
Title: Re: Lets post monsters to be added to roguelikes!
Post by: Reverend Prohna on January 13, 2008, 09:05:59 PM
I kinda agree sure its neat to have tons of races and monsters to deal with. but id rather see more done on gear and world flavor.
Title: Re: Lets post monsters to be added to roguelikes!
Post by: Anvilfolk on January 13, 2008, 09:44:23 PM
Actually, that's one of the things that irk me a bit about roguelikes, even ADOM, who boasts a story and well-defined gameworld.

All the monsters are totally random... for example: I go into a gnome mine. I except to find ... GNOMES! They might keep some "pets", but it's absurd to find orcs, cats, blink dogs, worms, elves, lizardmen, and all sorts of things. Nethack is the worst in my opinion.

I like consistency. I'd prefer only goblins and every one of them to be semi-unique (character traits, physical traits & inventory), and that they'd develop strategies to kill the player - rather than meet an orc, a goblin, a bat and a giant rat (or somesuch) in a room. It just doesn't make any sense.

Heck, make some dungeon wars, where you find two factions in the middle of a struggle to take parts of the dungeon/cave you're exploring, that'd add even some more variety. Just don't add_new_monster_to_dungeon(random() % my_huge_monster_table_size>5000000)...

</rant>
Title: Re: Lets post monsters to be added to roguelikes!
Post by: Adral on January 13, 2008, 09:50:55 PM
Actually, that's one of the things that irk me a bit about roguelikes, even ADOM, who boasts a story and well-defined gameworld.

All the monsters are totally random... for example: I go into a gnome mine. I except to find ... GNOMES! They might keep some "pets", but it's absurd to find orcs, cats, blink dogs, worms, elves, lizardmen, and all sorts of things. Nethack is the worst in my opinion.

I like consistency. I'd prefer only goblins and every one of them to be semi-unique (character traits, physical traits & inventory), and that they'd develop strategies to kill the player - rather than meet an orc, a goblin, a bat and a giant rat (or somesuch) in a room. It just doesn't make any sense.

Heck, make some dungeon wars, where you find two factions in the middle of a struggle to take parts of the dungeon/cave you're exploring, that'd add even some more variety. Just don't add_new_monster_to_dungeon(random() % my_huge_monster_table_size>5000000)...

</rant>

I agree with you thoroughly. One of the reasons I always stop playing Nethack is that it feels so random and bloated with all kinds of different monsters. Having T-shirts and kitchen sinks doesn't help either :P.

On the other hand one good example of having dungeon consistency, in my opinion, is Crawl. When you enter the Pandemonium, you find demons, when you enter the Orcish mines you find orcs, when you enter the Elf (can't remember the full name) you find elves. The way it does it is that you find of that certain enemy, so it is consistent, but you find it with many different flavors, like elven warrior, elven mage, elven priest, etc. It is certainly something I like.