Author Topic: your favorite roguelike  (Read 28336 times)

Anvilfolk

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Re: your favorite roguelike
« Reply #30 on: July 21, 2008, 12:53:10 AM »
Hahaha, funny guy ;D

That's a leap I'm definitely not ready to make, from compiling to actually developing other people's source code. Besides, it's great as it is... what would you add? Magic?
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Troglodyte

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Re: your favorite roguelike
« Reply #31 on: July 21, 2008, 06:14:12 AM »
I'd add some nonsencile skillz, like skateboarding or cycling.

OKOK magic would do, although I'd like it to be a rare skill which not everyone could get, let alone master.

DaBeowulf

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Re: your favorite roguelike
« Reply #32 on: November 16, 2008, 03:06:24 PM »
Incursion, the game's system works out great.
And the items you can have... e.g. "blessed lawful holy dwarven warhammer +2".  ;D
Instant classic IMO.

ADOM is similarly awesome (I have a thing for great and extensive "online help", story and flavor tidbits).

Gotta love IVAN with its doorbanging and bonefile-character-equipment abusing monsters, yup
and the splatter value.  ;)

Guess that's my beloved trinity.

futuramaguy42

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Re: your favorite roguelike
« Reply #33 on: June 24, 2009, 04:16:58 PM »
I would say Dungeon Crawl Stone Soup, then IVAN. DoomRL and Rogue are other ones I really enjoy.

Skeletor

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Re: your favorite roguelike
« Reply #34 on: October 10, 2009, 06:22:29 PM »
My chart is:
#1- Adom
#2- Doom RL
#3- IVAN

Adom is my favourite. Lots of race/class combinations (really different to play), lots of secrets in Wasteland style (that is one of Biskup favourite games indeed), hard and challenging.

When I want more action I love to have a quick Doom RL game.

I recently discovered IVAN and it's really cool, too bad it will be probably no more updated or completed.

Some days ago I also started playing Triangle Wizard; the game is still simple but I find the concept (real time action top down roguelike) really cool.

About Angband, I tried the vanilla one but I founded it very boring, it lacks many features compared to Adom. BTW I appreciate the 100% tactical orientation.
Maybe in the future I'll try some variants.

I also really like Spleunky and Cortex Command (not roguelike games).
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in real life.

Vanguard

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Re: your favorite roguelike
« Reply #35 on: October 11, 2009, 05:20:17 AM »
I also really like Spleunky and Cortex Command (not roguelike games).

Spelunky has been determined to be 78% roguelike.

It's an awesome game, but it's gotten to be too easy to me now, so I have to look for something else.

I'm disappointed that Mage Guild hasn't been mentioned as anyone's favorite in this thread yet.  It really deserves more attention than it's gotten.  In my opinion, it is the greatest example of refinement and perfection of the formula the original Rogue created - the formula of short, single dungeon games with no turning back.


Skeletor

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Re: your favorite roguelike
« Reply #36 on: October 11, 2009, 01:22:57 PM »
Good thing!
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in real life.

Twiccan

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Re: your favorite roguelike
« Reply #37 on: October 22, 2009, 07:55:17 PM »
Nethack is what got me to even notice roguelikes in the first place, but I have to say my current favorite is Crawl Stone Soup.  It has most of the depth as Nethack, but is a TON easier to move around and control everything.  VERY intuitive for this type of game.  I know other games are deeper, but DCSS is plenty deep enough for me.  Also, I love how religion plays so much of a role in alot of the character types.  I think it's the perfect roguelike for me, if there is such a thing. ;)

Anvilfolk

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Re: your favorite roguelike
« Reply #38 on: October 26, 2009, 09:18:50 AM »
What other games are deeper? I love Crawl because of the depth it has... others seem a little too simplified.
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Twiccan

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Re: your favorite roguelike
« Reply #39 on: October 26, 2009, 03:17:26 PM »
What other games are deeper? I love Crawl because of the depth it has... others seem a little too simplified.

Nethack seems a bit deeper since there is more you can do.  And while I haven't played them too much, games like Angband and such seem like they are a bit deeper, since there are cities and wilderness areas and such as well as the dungeons.

Crawl seems like it has distilled the multitude of actions and locations of those other games to give the player a similar experience but without all of the minutia of detail that some other games have.  I never have that "overwhelmed" feeling playing it, but I have gotten that feeling playing some other roguelikes.

Etinarg

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Re: your favorite roguelike
« Reply #40 on: October 26, 2009, 03:38:05 PM »
Angband misses a whole lot of the things you can do in NetHack. The town in vanilla Angband also doesn't add much. I assume some variants provide more depth, but I'd rate NetHack higher on detail and interactivity.

getter77

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Re: your favorite roguelike
« Reply #41 on: October 26, 2009, 03:42:51 PM »
I'd say Elona is probably around the high points of depth of things that mess with other things at this point.
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Twiccan

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Re: your favorite roguelike
« Reply #42 on: October 26, 2009, 05:18:46 PM »
I'd say Elona is probably around the high points of depth of things that mess with other things at this point.

That's another one that I have really wanted to get into, but have been too intimidated to do so. :)

Vanguard

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Re: your favorite roguelike
« Reply #43 on: October 26, 2009, 10:08:30 PM »
I'd say Elona is probably around the high points of depth of things that mess with other things at this point.

You think so?  I found it to be incredibly shallow, despite the quantity of features it offers.

getter77

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Re: your favorite roguelike
« Reply #44 on: October 26, 2009, 10:47:40 PM »
Well, purely along things messing with other things, world events, etc.  The game still has quite a ways to go stability and playability wise---but has made good progress as of late.  Doubly so considering the bilingual handicap it has on it that many other Roguelikes to not.

All progressions remaining as they have, I'd like to think Incursion will solidly take the title after another major release or so in another year or so barring the appearance of a Dark Horse on the scene.

Mageguild is pretty awesome though, even with my limited time spent with it awhile back.  Definitely one of the ones up there.
Brian Emre Jeffears
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