Author Topic: BloodCrypt Released  (Read 307 times)

AdamStrange

  • Acolyte
  • *
  • Posts: 35
    • View Profile
BloodCrypt Released
« on: March 12, 2018, 10:37:58 AM »
Written for 7DRL, BloodCrypt is ready for you:

https://adamstrange.itch.io/bloodcrypt


It's a full 3d roguelike based on tiles.

Currently there are no monsters or sound... But I can hear scratching getting closer...

AdamStrange

  • Acolyte
  • *
  • Posts: 35
    • View Profile
Re: BloodCrypt Released
« Reply #1 on: March 13, 2018, 08:19:27 AM »
Ver 1.02 no upped with
gold
monsters
permadeath

AdamStrange

  • Acolyte
  • *
  • Posts: 35
    • View Profile
Re: BloodCrypt Released
« Reply #2 on: March 14, 2018, 02:47:26 PM »
Ver 1.03 update.
Here's the changes:
Ver 1.03

Vegetation now animates
Flickering lights toned down
Books added
New 3d models added
New map decor
Map changes - crypt tree added
Clicking knight displays information and raises and lowers
Clicking a monster gives you some information
Knight now faces proper direction
New 'inhabit' mode, where you get the view from the knight - activate from new icon at top
Bugfixes
Direction arrows added when there is new ground at edges of tiles

AdamStrange

  • Acolyte
  • *
  • Posts: 35
    • View Profile
Re: BloodCrypt Released
« Reply #3 on: March 16, 2018, 07:45:47 AM »
V1.04 now upped


Here’s the changes…
– if a monster can be attacked cursor glows red
– corrected knight eye view
-basic food added. some food has random chance of being nasty. food is static, when it’s there. it’s always there
– clicking monsters now display health and attack levels
– monsters now display health and attack points above them when clicked and attacked
– new movement and attacking system for monsters
– red square to attack text added to menu
– attacking monsters has a 30% chance of the monster getting an attack in first
– monsters now drop 1..4 gold when killed
– more map locations to discover
– top indicator now shows both health (now green) and attack (silver)
– max health extended to 8 (previouly was 4)
– bestiary now includes gribbmax: a more bigger, badder gribble
– monsters now act in groups