Author Topic: I Am Overburdened, a silly roguelike (now at 1.1.6)  (Read 561 times)

Spidi

  • Acolyte
  • *
  • Posts: 5
    • View Profile
    • Magic Item Tech Website
    • Email
I Am Overburdened, a silly roguelike (now at 1.1.6)
« on: December 29, 2017, 08:17:40 PM »


Hello everyone!

I'm Tamás Karsai (Spidi) a solo game developer from Hungary, forming Magic Item Tech. I'm new to this community, but I thought many of you may be interested in checking out my latest game called I Am Overburdened. I released it a little over a month ago and I just pushed the first major update (v1.1) for it online a few days ago.

Gameplay Trailer:
https://www.youtube.com/watch?v=7H_zHxgYzz4

So I Am Overburdened is a silly roguelike full of crazy magical items and a "hero" who has 20 inventory slots.

The player takes the role of an artifact hunter, who has a surprisingly large carrying capacity, embarking on a quest to search through dungeon after dungeon for mystical artifacts and answers, in a world where magic has long been forgotten...


  • Turn based rogue-like with permanent death.
  • Run focused campaign, playable in short bursts.
  • Fill a huge inventory having 20 slots.
  • Find more than 100 crazy artifacts, all of them unique.
  • Learn the ins and outs of an RPG system which feels approachable and fresh, but familiar and deep at the same time.
  • Crawl in procedural dungeons generated from hand authored layouts.
  • Collect details about monsters and artifacts in your journal.
  • Unfold a funny story, packed with vicious evils, puns and jokes.
  • Immortalize your best playthroughs in the "Hall of Fame".

What is this 20 slots, 100+ unique artifacts RPG nonsense?
Simple, your "hero" does not get more powerful magically by beating some orcs to death and he is not a wizard either. In the world of I Am Overburdened the art of magic wielding was lost, but legendary artifacts and relics retained their power. If you equip these you become stronger, sometimes immeasurably, and you may even learn reactive skills and otherworldly abilities, but no sane person wears two pants...

List of games inspiring the development (just to give you a better idea what to expect from the game):
Tower of the Sorcerer, Enchanted Cave, Desktop Dungeons, DungeonUp, Dungeons of Dredmor









You can buy it for Windows PC for 4.99$ (may vary based on region) at Steam or at itch.io.



Another aspect that might be interesting and I like to share about it is the "Documentary". I made a thorough video log (and an accompanying written version) showing how the game was made, a.k.a the journey of a lone game developer :) :



The game may not be everyone's cup of tea, but I thought many of you might be interested in it.
I hope you check it out and it will be to your liking :) !

Thanks for taking the time to read my post.
« Last Edit: March 01, 2018, 01:30:19 PM by Spidi »

getter77

  • Protector of the Temple
  • Global Moderator
  • Protector of the @
  • *****
  • Posts: 4788
    • View Profile
Re: I Am Overburdened, a silly roguelike (now at 1.1)
« Reply #1 on: December 29, 2017, 08:39:38 PM »
Neat~  8)

Definitely keep folks in the loop as the adventure continues as it does.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Spidi

  • Acolyte
  • *
  • Posts: 5
    • View Profile
    • Magic Item Tech Website
    • Email
Re: I Am Overburdened, a silly roguelike (now at 1.1)
« Reply #2 on: December 29, 2017, 08:48:11 PM »
Hi getter77,

Thanks, will do for sure ;) .

Cheers!

Spidi

  • Acolyte
  • *
  • Posts: 5
    • View Profile
    • Magic Item Tech Website
    • Email
Re: I Am Overburdened, a silly roguelike (now at 1.1)
« Reply #3 on: January 08, 2018, 09:49:47 AM »
Happy new year dungeon crawlers :) !

Two "minor" ;) updates were released for I Am Overburdened recently.

2017 Dec 31 - 1.1.1:

Mainly contained bug-fixes and tweaks only:
  • The keyboard based selection (enter/space) on treasury menu screen was broken by the mouse update and items could only be selected with the mouse. Back to normal again.
  • Multi-monitor setups and some Intel GPU-s had problems with broderless full-screen modes. I was limited a bit by hardware variety when testing, but hopefully this works properly now!

Full release notes on Steam

2018 Jan 01 - 1.1.2:

This was a relatively big update containing a new game "mode" and many fixes and fine-tuning:
  • The inn has a new "member". There is a stash from which you can take one blue (tragic) artifact with you into the dungeon as a "starter" item from the ones you previously unlocked in the Tome of Artifacts.
  • The stash game mode affected the balance/difficulty of the game significantly so some items and monsters had to be tweaked.
  • The mouse sprite graphic hiding logic had a problematic design. Some fixes and new setting under the options/mouse menu to fully disable the mouse graphic hiding were introduced if you only prefer to play with the mouse!

Full release notes on Steam

Thanks for reading.
Take care!

Spidi

  • Acolyte
  • *
  • Posts: 5
    • View Profile
    • Magic Item Tech Website
    • Email
Re: I Am Overburdened, a silly roguelike (now at 1.1.2)
« Reply #4 on: January 29, 2018, 09:10:34 PM »


Hi there!

I've just released another update for I Am Overburdened.
It is now at 1.1.4. and received quite a few enhancements since the first major update ;) .

And a big +

Currently it is 35% off for a week as a special promotion so you can get it for 3.25$ (may vary based on region).

You can buy it at Steam or at itch.io.

   

Latest additions

Elite variant



There is a new "decoration" in the inn. If you complete the game twice on normal or on nightmare difficulty you unlock the skull candle. Once lit, there will be one tougher "elite" monster on each dungeon level. If you completed it before the candle will be unlocked automatically.



I don't consider this a new difficulty as it is a variant working on both levels, but if someone finds nightmare too easy :P or too painful :( with normal not being a challenge any longer it can spice them up ;) .

Ease-of-use



The most requested UI enhancement was inventory screen access through the in-game inventory bar. Plenty other UI and mouse control enhancement found their way into the game (e.g.: the handling of speech bubble fade-out effects are not instantaneous when using the mouse).

Effects beef-up



Both the battle effects and the level entry (player spawn) got a little more love. The later one especially got many complaints. Hopefully from now on the player will be instantly recognizable when reaching a new dungeon level.

Fixes & fine-tuning

There were some annoying problems which were fixed with this build. Rendering and input handling works correctly when the application is not in focus and there was a more serious item skill problem too (dodge wasn't canceling some penalties & de-buffs even though at the end not suffering the hit causing them) which is history now :) !

The future

As always I have quite a few plans for the future of the game! I would like to add more variants (like the Elite or the Treasury) in the near future and for the next big update: saving. Don't worry no save scamming, this is a roguelike after all :D . This feature would only allow you to suspend and close the game any time and be able to continue later on where you left off. I already started work on this major addition.

Sadly I don't have the capital to pay for professional localization yet, but who knows how this promotional week turns out, fingers crossed ;) !

Thanks for taking the time for reading my post and for checking the game.
Take care!

Spidi

  • Acolyte
  • *
  • Posts: 5
    • View Profile
    • Magic Item Tech Website
    • Email
Re: I Am Overburdened, a silly roguelike (now at 1.1.4)
« Reply #5 on: March 01, 2018, 01:29:46 PM »
Hello there dungeon crawlers!

I know it's been a while since the last update, but the latest one 1.1.6 is relatively small regardless :( . I'll go into why this is the case but lets start with the list of changes and additions first ;) !

Changes

  • Now the game supports a much wider range of controller devices. With older joysticks and game-pads it tries to emulate the mapping of the Xbox 360 controller automatically. In the "Controls" menu you can re-map your buttons if the game fails to capture a sensible layout. If you had to use x360ce before you probably don't need it anymore :) !

  • Pressing Left Ctrl + R in the dungeon restarts the run immediately without confirmation now. I forgot about this modification, but many of you requested it multiple times so I finally added this hot-key.

  • A little balance fix: the skill of the Zombie was tweaked heavily. Their regeneration now only triggers if you can damage them for a given minimum amount (5), so you won't hit a wall going against these monsters regardless of your build having high defense/health/dodge but low damage. I hope this is another step in the right direction for making the game feel challenging, but fair.

Another tiny extra is the InputGuide. It's an official documentation containing all the relevant information about possible control mechanisms, hot-keys and default button mappings. I'll do my best to keep it up-to-date if something changes and I'll provide localized versions too in the future!

So as I mentioned it is not a huge list, but took some time to deliver. The reasons behind this are the larger features I'm working on. I'm currently juggling between several longer-term projects and they take up all my time. These are: organizing and delivering official localizations, more robust tools and guidelines for translators, the "save and continue later" feature, porting the game to other desktop operating systems (Mac & Linux) and I'm also working on a "secret" big update, but that is all I can tell about this as I want it to be a surprise plus I'm super unsure when I will be able to finish and release it.

I'm hiding in my room, working in silence, but development on I Am Overburdened is still going strong :) !
You can check the Trello board or follow me on Twitter for more frequent updates.

Thanks for taking the time for reading my post and for checking the game.
Stay tuned!