Author Topic: IVAN (release 0.51)  (Read 225 times)

red_kangaroo

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IVAN (release 0.51)
« on: October 27, 2017, 01:13:13 PM »
Release 0.50.9

Available here.

Changes:
* several hundered new dialogue lines added,
* story of Xinroch added,
* 45 new items, including several artifacts, added,
* full helmets grant sound resistance,
* tin helmets block ESP,
* several potions added,
* two new optional minibosses are generated,
* spider level added,
* improvements to Attnam and its underground,
* more people in Tomb of Xinroch,
* sirens can be generated,
* science talking with more NPCs possible,
* several materials added,
* scaling option for graphics added,
* switch to .png graphics,
* show height and weight of creatures.

Fixes:
* assorted balance tweaks,
* fix digging stopping after single turn with NumPad,
* many, many more fixes.
« Last Edit: December 23, 2017, 12:36:22 AM by red_kangaroo »

red_kangaroo

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Re: IVAN (release 0.51)
« Reply #1 on: December 23, 2017, 12:35:52 AM »
Release 0.51

Available here.

Changes:
* Skeleton puppies!!!
* Buffed chilling axes and scythes of terror.
* Buffed regeneration.
* Item graphics from CLIVAN ported.
* Beast claws from alien mod ported, they are rather rare weapons using unarmed combat skill.
* Mangos and sausages added!
* Masks, a new headgear, added. Necromancers wear them.
* Taiahas ported from CLIVAN.
* Cauldrons added, but not randomly generated.
* Some potted plants and clocks added to the Cathedral, to make it more homey.
* New Fearless (Panic immunity) and Fasting status effects.
* Ring of bravery!
* Artifact armor "filthy tunic of martyr Bessica" grants disease immunity, fearless and fasting.
* New scythes of oxidation, axes of sharpness and rune swords.
* New horn of healing and horn of plenty.
* New wand of webbing and alchemy.
* New dwarven gas traps.
* Golem room in Tomb of Xinroch now spawns only bone golems.

Fixes:
* Magic weapon price increased.
* Magic weapons and artifacts made more rare.
* Scroll of body switch can be wished for.
* Sirens no longer always sing.
* Headless NPCs can no longer see.
* Possibly fixed overpowered zombies appearing early.
* Necro chamber now has divine room configuration, it will no longer crash on sacrifice.
* Goblin berserker danger restored.
* Wishing fixed.

Plus:
* Windows releases now via Travis CI.
* Added a code of conduct for the Attnam/ivan project.
* Better tracking of segfaults.

Merry Christmas!