Author Topic: We Slay Monsters (now at v1.1) $  (Read 332 times)

getter77

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We Slay Monsters (now at v1.1) $
« on: June 22, 2017, 11:58:41 AM »
http://store.steampowered.com/app/332540/We_Slay_Monsters/ $13.99 Win/Mac

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We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic. Each class (Wizard, Rogue, Warrior) has a unique deck of cards; using this deck you will guide your hero through the dungeon. Each dungeon is designed to play in short bursts, with a single dungeon taking 15-25 minutes to complete (or even less if your hero dies).

The Academy For Dungeoneering

In We Slay Monsters, the player is tasked with the rebuilding of the once prestigious Academy For Dungeoneering, famous for training generations of heroes, but long since fallen into disrepair.

The Academy is your persistent base that can be upgraded over time with gold earned by performing successful quests for nearby towns. Heroes may die, but your Academy lives on.

Features
Poker-esque card-based combat mechanic. Most hands that would be valid in poker are valid here, except the deck is made up of six suits instead of four, with face values from 1-9 instead of Ace-King. Flushes can be made with only three of the same suit, and any flush results in a super attack. Each suit has a unique attack ability.
Campaign against the Institute of Evil. In the campaign, you square off against the Institute of Evil, a rival school responsible for training evil beasts and strange bosses to take over the world.
Endless supply of recruits. Permadeath means a hero might die, but your Academy has an endless supply of new recruits willing to risk all for fame and fortune.
Over 35 monsters which can be unlocked. Each monster has unique abilities, and monsters are unlocked over time as you complete quests.

Soundtrack

Our composer Adam Chandler has done a great job with the music and sound effects for the game, and the full soundtrack album is available as DLC for the game, or buy the game with the soundtrack and save 10%!

Been a long road for this one, but I suspect it will have a solid time of it.   8)
« Last Edit: September 09, 2017, 04:35:03 PM by getter77 »
Brian Emre Jeffears
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iamagiantnerd

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Re: We Slay Monsters (now at v1.0) $
« Reply #1 on: June 22, 2017, 02:44:04 PM »
Hey Brian, thanks for posting this! Much appreciated. Once the dust settles, I plan on writing up a proper post mortem, but it's been a wild ride!

getter77

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Re: We Slay Monsters (now at v1.1) $
« Reply #2 on: September 09, 2017, 04:35:38 PM »
v1.1

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First major update since launch! This update is mostly focused on big balance changes, which should increase the overall difficulty. If that’s not enough, we have added HARD MODE for those of you that want it even tougher.

Features:
Introducing HARD MODE, available on any mission. Hard mode missions will *always* have a miasma, and monsters will have 30% more HP and 30% more Attack power. Completing dungeons on hard mode will grant you 500 gold for completion instead of 200 gold.

Balance Changes:
The difficulty of monsters as you go through chapters will now be harder. Prior to this update, monsters increased 10% in difficulty for each chapter (i.e. the monsters in chapter 5 had 50% more HP and attack than the monsters in chapter 1). This has been increased to 15% per chapter.
All monster unlocks in each chapter have been re-balanced to unlock in a slower fashion. It should average about 1 monster unlocked per mission, but could be more if you had a particularly good run (i.e. earned a lot of points).

UI Tweaks:
When visiting the shoppe before a mission, the randomize button will not show up if it’s use isn’t applicable.
A new reminder message has been added to tell people to upgrade their academy if they haven’t already by the third mission.

Bug FIxes:
Dungeons with unreachable spots due to prisoners or other special items blocking the way should now be more accessible.
Random “invisible” blockages in paths should no longer appear on maps.
Missions played after “winning” the game will no longer be *easier* than they were on chapter 1.
If you had a female hero in the shoppe, choosing to buy a helmet but then changing your mind will no longer leave the poor hero bald.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training