Author Topic: The Temple of Torment (Now at Stable 16.0)  (Read 31195 times)

Aukustus

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Re: The Temple of Torment (Now at Stable 15.1)
« Reply #210 on: December 02, 2017, 12:17:29 AM »
Stable 15.5 Released!
The development is stalling a bit so I decided to release the halfway 16.0 version as 15.5 for the time being.

Code: [Select]
    Previous saves will not work!
   
    ! = major
    * = minor
    - = less than minor

    Highlights
    ! Multi-socket items
    ! Runes
    ! Runewords
    ! Ability to send feedback from in-game
   
    Bugs, mistakes and missing things
    ! Fixed a bug in autoexplore that caused the player to run between two tiles if there are two unseen tiles at the same distance
    ! Fixed Gunslinger Talents not removing Bullet or Gunpowder items from inventory if the Talent spends the last Bullet or Gunpowder
    ! Fixed a crash on identifying cursedness status of missiles if it was cursed
    ! Fixed a bug where a shield was accidentally placed in main hand if it was in off-hand and main hand weapon was unequipped
    ! Fixed Mayor of Laketown Tyrant quest giving repeatedly gold if spoken again and again after completing the quest
   
    General
    ! Added Feedback option to Main Menu; allows players to send feedback from in-game
   
    Item
    ! Added Runes in addition to Gems
    ! Items can have up to two sockets instead of just one
    ! Shields can have sockets
    ! Added Runewords that add extra bonuses to equipment in addition to regular bonuses if the Runes inserted form a Runeword
    * Studded Leather Armor is renamed into Brigandine
    * Increased the chance of finding gems
    * Missiles cannot be cursed any more
   
    Runes
    ! Added Thet Rune, adds +6 HP to any socketed equipment
    ! Added Yu Rune, adds +12 MP to any socketed equipment
    ! Added Ved Rune, adds +1 DR to any socketed equipment
    ! Added Es Rune, adds +3 AC to any socketed equipment
    ! Added Sha Rune, adds +5 RES to any socketed equipment
   
    Runewords
    ! Added Runeword "Deliverance"; adds +5 Crit Chance to a weapon if the runes Thet and Ved are inserted in this order
    ! Added Runeword "Damnation"; adds +5 To Hit Bonus to a weapon if the runes Ved and Yu are inserted in this order
    ! Added Runeword "Guardian Angel"; adds +10 Block Chance to a shield if the runes Yu and Sha are inserted in this order
    ! Added Runeword "Flesh"; adds +2 Life on Hit to an armor if the runes Es and Thet are inserted in this order
    ! Added Runeword "Spirit"; adds +2 Mana on Hit to an armor if the runes Sha and Es are inserted in this order
   
    Religion
    * Sacrificing items gains 1.5 piety instead of 0.5 per item
« Last Edit: December 02, 2017, 12:21:27 AM by Aukustus »

getter77

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Re: The Temple of Torment (Now at Stable 15.5)
« Reply #211 on: December 02, 2017, 01:29:34 AM »
Good stuff   8)
Brian Emre Jeffears
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Aukustus

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Re: The Temple of Torment (Now at Stable 15.6)
« Reply #212 on: January 05, 2018, 11:06:09 PM »
Stable 15.6!

Code: [Select]
   Previous saves will not work!
   
    ! = major
    * = minor
    - = less than minor

    Highlights
    ! Dual rings
    ! Branch boss rooms connected to the Main Dungeon
    ! Cook in Stronghold
    * XP adjustments
    * Longer Message Log visible in the Journal (last 30 entries)
   
    Bugs, mistakes and missing things
    ! Fixed items dropped on certain things being hidden from sight
    * Fixed a bug in level transitions that happened after the final Stronghold quest
    * Fixed finally the targeting issue on the northern and the western border of the map
    * Fixed found and the starting lanterns having different price than bought ones
    * Fixed the double digit input problem in the Bank
    - Fixed a small typo in Dagodin's Musket
   
    General
    ! Two rings can be worn at the same time instead of one
    * XP is adjusted so that the maximum Level is reached later in the game
    * Added a longer Message Log to Journal
    - Boots renamed to Feet in character screen
    - Ammo renamed to Missile in character screen
 
    Items
    * 1 new item for the Port Victory ship merchant
 
    Maps
    ! Added exits back to the dungeon to the branch boss rooms, works two ways but is locked until the respective boss is killed
    ! Added a Cook to the Stronghold, gives one special food ration each day
    * Added a well to the first area of Westerfall
 
    Monsters
    * Toned down slightly some of the late game boss resistances

    Engine
    ! Switched Python's xml.etree.ElementTree XML parser to self-written one
    ! Added support for upcoming lore notes

Aukustus

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Re: The Temple of Torment (Now at Stable 16.0)
« Reply #213 on: February 14, 2018, 10:56:25 PM »
Stable 16.0 Released!

Changes:
Code: [Select]
    Previous saves will not work!

    ! = major
    * = minor
    - = less than minor

    Highlights
    ! Lore notes
    ! Increased Talent Damage
    ! Firearm changes

    Bugs, mistakes and missing things
    ! Fixed the crash with thrown weapons
    ! Fixed the crash when buying Scrolls of Phase Door from the stronghold temple
    ! Fixed a bug that allowed equipping items without meeting attribute requirements if the previous item in the same slot had attribute boosts that allowed to meet the new item's attribute requirement
    ! Fixed Fire Shield damaging 1 instead of 2 as described
    ! Fixed a keyboard targeting bug by centering the camera
    ! Fixed curing diseases only curing one disease if you have multiple diseases
    ! Cursed items are no longer unequipped if unequipping an item reduces the attribute the cursed item depends on but will be unequipped if it becomes uncursed again
    ! Fixed a bug in which bolts that increase damage were counted in thrown weapon damage
    * Fixed a bug in month changing after a couple of months
    * Fixed bullets given in the gunsmith quest being automatically equipped if you don't have any bullets

    General
    ! Added Lore section to the journal
    ! Weapon Proficiency gives +3 Damage instead of +1
    * Year changes after the last month
    * Character has a birthday which causes the age to go up by 1 each birthday (in-game time passes so slowly that death by old age won't happen but I just wanted to implement this)

    Maps
    * Changed the ascii symbols of the Ancient Garden stairs to more clear
    * Switched temple altars and clerics around to make access to clerical services easier
    * Added a boss to the Darkwind Caves

    Quests
    * Added loot to a certain escort quest
    * Changed slightly Port Victory gunsmith dialogue to fit the firearm changes

    Monsters
    * Monsters that can age player will age player by 3d3 instead of 1d6

    Items
    ! Added 5 Lore notes that explain the backstory inside the main dungeon
    ! Removed Gunpowder and Musket/Pistol Bullets, replaced with a historical "Paper Cartridge" that fits both musket types and contains gunpowder and bullet in a single item
   
    Talents
    ! Talent's bonus damage based on character level is up to 10 instead of 5
    * Bard's Song of Heroes increases damage by 3 instead of 2
    * Alchemist's Heighten Senses increases damage by 3 instead of 2