Author Topic: Xenomarine (now at Alpha 3 Steam EA) $  (Read 311 times)

getter77

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Xenomarine (now at Alpha 3 Steam EA) $
« on: June 10, 2017, 12:10:14 PM »
http://www.ascifiroguelike.com/  7.99GBP  Win/Mac/Linux/more later
https://logophil.itch.io/xenomarine
http://store.steampowered.com/app/676830/Xenomarine/  $9.99

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XENOMARINE is a sci-fi-horror themed roguelike in which you play a space marine exploring a dark alien-infested space station.

You start out with nothing but a crowbar, a torch running low on battery and some damaged armor...and high hopes of finding some powerful alien tech!

Xenomarine combines classic 'roguelike' gameplay (including procedural level generation and 'permadeath') with atmospheric visuals and an intuitive interface.

GAME FEATURES:

    Classic turn-based gameplay with lots of strategic depth
    Infinite, randomly generated levels (15 in Alpha)
    Atmospheric 3D lighting
    Unique useable items such as scanners, stimpacks and directional forcefields
    Over 150 unique enemy types (80 in Alpha)
    Over 70 learnable skill upgrades
    Multiple damage types and status effects
    Crafting (craft items from scrap and upgrade weapons and armor)
    Intuitive user interface, with mouse-only and keyboard-only support
    Realistic sci-fi sounds including randomly generated atmosphere sounds

Alpha 1  (comparison chart onsite between free Demo and Alpha release)

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Skills and Class
NEW: ‘class’ stat (e.g. soldier, engineer) added to terminal and highscores
NEW: ‘hacking’ skill,-used to hack and acquire drones
NEW: ‘alien tech’ skill used for mind-control devices and other tech
NEW: skills flash when available for clarity

Drones
NEW: combat drones (which can be hacked!)
NEW: scout drones (which can be hacked!)
NEW: hacking devices (required for hacking)

Level Design/Graphics
NEW: 12 new levels available (Alpha only)
NEW: 70 new enemy types available (Alpha only)
NEW: more variety for 1x1 rooms
NEW: ‘medical alternate’ room styles
NEW: ‘terminal’ style desks
NEW: 3x3 vaults
NEW: add additional 2x2 vaults
NEW: egg ‘hives’
NEW: floor scattered with scrap
NEW: procedurally generated atmospheric sounds improved (and game music removed)
NEW: desk objects (laptops, tablets, paper)
NEW controlpanel sprites as alternative to desk
NEW: new status-causing ‘goo’ tiles for later levels
NEW: 3x3tile floor area sprite to replace centre of rooms
NEW: yellow lights for radioactive rooms with new siren sound
NEW: coloured lights for special floor tiles
NEW: sprites for crates, crates also renamed
NEW: chest lights stop flashing when used
MOD: change corridor generation for vaults to allow connections to different room shapes
MOD: delete more rooms for more varied map layouts
MOD: reduce alarm volume
MOD: more varied level sizes
FIX: bug where no suitable locaton for vault found
FIX: less likely to spawn near teleporter
FIX: remove disconnected rooms
FIX: bug causing rooms connected only by secret doors to be deleted
FIX: med vault layout bug (see screenshot)
FIX: bug where being in water causes enemies always to miss
FIX: blood spatter disabled on water tiles

Weapons and Armor
NEW: 24 new weapon types available (Alpha only)
NEW: 12 additional grenade types with new sound effects
NEW: armor and helmet types
NEW: 2 additional shield types
NEW: minigun sound effect
FIX: minigun no longer has range 1

Items
NEW: status effect upgrades for player weapons
NEW: mindcontrol devices using alien tech skill
NEW: night-vision goggles (longer range than torches, shorter life);
NEW: 25 weapon enhancements
NEW: 20 new trap types available (Alpha only)
NEW: improved scanner animation and sound effects
MOD: turning torch/goggles on during a turn now costs 1 power
MOD: torches and goggles weight reduced to 1
FIX: bug where weakness antipack ineffective against severe weakness

Controls
NEW: ALT+ mvmt keys to move map using keybaord
FIX: auto-mouse-movement no longer goes through dangerous floor tiles
NEW: improved dual-wielding controls (second weapon is skipped if no enemy in range)
FIX: auto-mouse movement disabled when hallucinating

Inventory and Quickslots
NEW: delete button pulsates when available to make it easier to find
NEW: can now swap quickslots when using keyboard shortcuts
MOD: removed torch restriction from second slot on belt
NEW: more belt utilisation sounds

Help/Tutorial Text
NEW: help message when dragging usables to equipment slots
NEW: help message when dragging item to ineligible quickslot (torch/medkits)
NEW: help text when trying to repair armor with no scrap/other help for workbench
NEW: log message ‘you are low on health’
MOD: increased log font size
NEW: experience now shown on char stats?
NEW: message in main log to indicate encumbrance
NEW: help tips between levels
NEW: dual-wielding help message when unable to equip second weapon
NEW: info about changing movement controls on controls screen
NEW: log message ‘you now have enough experience points to learn a skill’

Log/Info Text
NEW: black background to log during LSD trap
NEW: remove ‘in the equipment crate’ from find messages (too long)
NEW: severely injured and close to death message now come after welcome messages on new level
NEW: added outline to hover info to stand out against light areas
NEW: text indicators for ‘out of ammo’ and status effects
NEW: mouseover alien show to hit with current weapon
MOD: more accurate info text for multi-vaccine
FIX: shield resistance info formatting
FIX: bug with hidden log messages when resizing log

Other
NEW: UI scaling for small and large screensizes, with improved sprites
NEW: improve demo and alpha completion experience, showing highscores for game
NEW: some game sounds improved
MOD: ‘illness’ debuff made less powerful
MOD: enemy distribution changed so more ‘themed’ levels
FIX: resting disabled when poisoned or radioactive
FIX: bug with some damage types not impacting health bar
« Last Edit: October 25, 2017, 09:17:50 PM by getter77 »
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

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Re: Xenomarine (now at Alpha 2) $
« Reply #1 on: August 31, 2017, 12:07:24 AM »
Alpha 2

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The second Alpha version of Xenomarine is now available to download on itch.io. Alpha 2 finally removes the level cap of previous releases, meaning there are now infinitely many levels of increasing difficulty. Other new features in Alpha 2 inlude randomly generated miniquests, 27 unlockable achievements, and 21 new item/armor/weapon types.

Here is the updated feature comparison chart:


..and a full list of changes:

Infinite Levels
NEW: Level cap removed: infinite number of levels (though content for later levels still limited)

New Feature: Miniquests
NEW: Random miniquests to gain extra XP, aka ‘Security Missions’ (3 basic types)

New Feature: Achievements
NEW: 27 achievements added
NEW: Non-steam achievements panel accessible from splash and options screen

New Weapons
NEW: 3 new weapons added

New Armor
NEW: 1 new armor and helmet class added (8 base types in total)
NEW: Armor can now have multiple resistances, including special resistance features such as ‘nonocarbon coating’
MOD: Improved naming system for armor types, so armor, helmet, belt, boots and shield can be ‘good’, excellent’ or ‘exceptional’ based on bonuses
FIX: Some inconsistencies in previous armor naming system

New Items
NEW: 8 new scanner types includig structural analyser and bio-analyser
MOD: Scanners now have limited energy and can be recharged with batteries
MOD: Greater rarity of biohazard traps

Other Improvements
NEW: Add log info when player resists status effects
NEW: Sound effect for lightsword
NEW: Sound effect for egg hatching
MOD: Chance to accidentally trigger traps when disarming increased
MOD: Enemies now have 50% chance of attacking other enemies when confused
MOD: Enemy blindness now reduces enemy chance to hit as well as confused movement
FIX: Update to controls help page to reflect changes to quickslot functions
FIX: Handle cases where trying to apply devices to wrong kind of item
FIX: Error where inventory help message stays on screen after closing inventory
FIX: Bug where item names are not generated for some belts and shields
FIX: Error with auto-torch help text in settings screen
FIX: Bug where resistances do not protect against effect of floor tiles
FIX: Bug where ramblers appear to move under traps
FIX: Status effects and effects of armor are now calculated when player is caught in the blast of own weapon
FIX: Effects of armor are now calculated when player is caught in the blast of an exploding barrel
FIX: Clicking no longer attempts to resize log on small screen resolutions
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

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Re: Xenomarine (now at Alpha 3 Steam EA) $
« Reply #2 on: October 25, 2017, 09:18:40 PM »
Alpha 3

Quote
Xenomarine is now available on Steam early access (as well as on itch as before)! Here is a full list of changes in the new version (with credit given to the game testers on Reddit who recommended the changes)

New game mode
NEW: Adventure mode (no permadeath but highscores disabled)

Drones
NEW: 2 new drone types (heavy combat drones and advanced heavy combat drones)
NEW: proportion of drones begin level as hostile in higher levels
NEW: drone mousehover description includes hostile/neutral/friendly status
MOD: increase hit points for drones
FIX: drone lights sometimes turned off even when in line of sight

Missions
NEW: animation showing location of mission targets
NEW: log messages for mission outcomes
MOD: improved mission generation with more varied and achievable mission targets (baconcow/meangreenmachine)
MOD: better balance of number of equipment crates to find in salvage missions
MOD: better balancing of experience gained from missions
FIX: bug with alien count (used for mission generation) on loading levels

Hacking
NEW: data terminal which can be hacked to access level data

New items
NEW: new energy fields: stealth field, cloaking field, phase shift field
NEW: new forcefields (wide angle and full)
NEW: new stimpack types: vitality shots and regeneration shots
NEW: new large (long-range) torch type

Better support for large and small screen resolutions
NEW: new option to choose log font size
MOD: clicking on log no longer toggles height of log (removed because of interference with other mouse controls)
MOD: removed background image for game log
MOD: ammo/power/condition bars enlarged for improved visibility at different resolutions
FIX: bug with screen resolution preventing closing of mission terminal panel
FIX: bug where unable to change settings on some screen resolutions
FIX: stretching of background image for options screen on very large and very small resolutions
FIX: improved scaling of inventory and achievement icons on different resolutions
FIX: improved scaling of value bars (ammo/condition/power)
FIX: errors in scaling position of armor resistance icons on inventory panel

Game balance:
MOD: improve health skill increases actual health as well as maxhealth (augustdream)
MOD: slight increase to overall number of interactable level features, with more regularity for key features like terminals and workbenches
MOD: radiation rooms removed from levels 1 and 2
MOD: minor adjustment to difficulty level
MOD: average power for goggles increased
MOD: reduced taser dmage
MOD: reduce trap frequency

User interface
NEW: belt slots keyboard shortcuts shown
NEW: improved keyboard targeting to allow targeting of crates and eggs (lapislosh)
NEW: improved keyboard targeting for devices and throwing weapons (lapislosh)
NEW: warning text to confirm death when starting new game, or exiting game
MOD: add option panel for use of teleporter for next level
MOD: increased basic log dimensions
MOD: slowed flashing of text colour for available skills in terminal (baconcow)
MOD: controls info added to splash screen (lapislosh)
MOD: long range scanner blips now stay on the map until the end of player turn
FIX: bug where unable to close inventory by clicking inventory button
FIX: add menu sound to game mode toggle
FIX: bug where closing help screen for terminal/workbench unpauses the game
FIX: bug where pressing escape from armor screen opens options screen
FIX: bug with ‘inventory full’ log message not showing correctly
FIX: bug making it impossible to close splash screen windows using ‘enter’ (lapislosh)
FIX: encumbrance help text now shown when hovering over encumbrance bar as well as encumbrance text(lapislosh)
FIX: panel exit buttons not wokring on splash screen
FIX: problem with menu sounds not playing on settings screen
FIX: bug where icon for alien in cover overlaps icon for alien debuffs
FIX: bug where some actions (e.g use of quickslots) are still possible while game is paused
FIX: added value bar background for scanners
FIX: changing focus to another application and then clicking back in the game no longer generates mouse input (lapislosh)

Log messages
NEW: log messages now show enemy chance to hit
MOD: improve log messages for exploding barrels (to allow stacking of similar messages)
FIX: log message error for low log detail when being hit by non-blockable attack
FIX: incorrect log message for egg damage from main weapon (corruptsoule)
FIX: occasionally missing log text when finding radioactivity vaccine
FIX: bug with duplication of log messages when opening equipment crates
FIX: bug with empty log messages on low and medium log detail levels

Sound
NEW: added drone damaged/destroyed sound
MOD: improved low health sound effect (baconcow)
MOD: adjusted sound effect when generating level (baconcow)
MOD: changed sound effect when changing option settings (baconcow)
FIX: bug with egg hatch sound not playing when eggs are visible
FIX: fixed scanner sound for new scanner types
FIX: bug where sound effects get turned on by equipping an item from a belt slot
FIX: incorrect sound volume for level up sound effect(baconcow)

Other
NEW: new achievement icons
NEW: torch now shows range as part of standard info
MOD: improved scanner animation for map scanners
MOD: increased frequency and more irregular distribution of floor vents
MOD: improved dual-wielding help text to clarify shield requirements
MOD: torch renamed flashlight (lapislosh)
FIX: bug with impact of terrain and illness on to alien to hit chance
FIX: bug where cancelling new game select stil resets character
FIX: bug when increasing weapon skill at terminal with active skill debuff
FIX: wurms no longer spawn new wurms on poisonous etc tiles
FIX: bug allowing occasional alien movement onto dangerous tiles
FIX: improve egg spawning to avoid blocking path to teleporter (lapislosh)
FIX: bug where egg can be damaged by normal weapons after a special weapon attack (corruptsoule)
FIX: fixed dual-wielded chainsaw sprite
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training