Author Topic: Assistance with first rouge-like  (Read 408 times)

TheBucketBip

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Assistance with first rouge-like
« on: April 17, 2017, 11:35:11 PM »
Recently I have been trying to make my own rouge-like. Please note that I am still a newbie to coding and only know the very basics. I have been able to make a working movement system but inventory, combat, and everything else is very difficult and I have not been able to figure out. I am looking to have some sort of 'skeleton' to use as base code. That way I will be able to use as a basic start. I in no way intend to make the game public at all, I just would like to use it as a experimental thin so I get used to making rouge-likes.

Krice

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Re: Assistance with first rouge-like
« Reply #1 on: April 18, 2017, 08:30:00 AM »
First thing is that it's rogue, not rouge. My second advice is that try to read source code of existing roguelikes and figure out what is happening there.

Avagart

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Re: Assistance with first rouge-like
« Reply #2 on: April 18, 2017, 04:47:14 PM »
Don't now, reading other's source code is fairly difficult and need some skill already. Anyway, roguebasin articles is fairly good place to start.

Krice

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Re: Assistance with first rouge-like
« Reply #3 on: April 18, 2017, 08:35:17 PM »
reading other's source code is fairly difficult

It depends on source code quality, which sadly is quite poor in most roguelike projecs. Still, I would argue for it, because you get an idea about the amount of stuff needed in a roguelike, even you can't understand every detail of the source code.

Avagart

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Re: Assistance with first rouge-like
« Reply #4 on: April 19, 2017, 12:10:40 AM »
Quote from: Krice
It depends on source code quality, which sadly is quite poor in most roguelike projecs.

True that, it's what I had in mind when I was writing about difficulties.