Author Topic: Hellcrawl (now at Release 9)  (Read 385 times)

getter77

  • Protector of the Temple
  • Global Moderator
  • Protector of the @
  • *****
  • Posts: 4621
    • MSN Messenger - BRIAN13137@hotmail.com
    • AOL Instant Messenger - BRIAN13137
    • Yahoo Instant Messenger - getterbrian
    • View Profile
Hellcrawl (now at Release 9)
« on: March 19, 2017, 12:55:10 PM »
https://github.com/Hellmonk/hellcrawl/releases

Quote
Hellcrawl is a meme-based fork of DCSS that you can play right now:

    It is a streamlined experience. Content, mechanics, and options from DCSS which are tedious, unpopular, or unnecessary have been removed.
    Notably, this include no food, no curses, no Lair branch, no player ghosts, no item identification, no poison magic, no halflings, no centaurs, and no felids.
    You can play it online. http://crawl.berotato.org:8080/#play-dcss-hellcrawl-cbro is the link for a USA-based server, and https://crawl.project357.org/ is a server in Australia.
    Downloads available at https://github.com/Hellmonk/hellcrawl/releases
    Information and discussion about Hellcrawl is primarily found on the Tavern discussion thread. Go to the following link in order to find the best, fullest changelog or to share your thoughts:
    https://crawl.develz.org/tavern/viewtopic.php?f=17&t=21527
    You may also occasionally spot the project maintainer, hellmonk, in the ##crawl-forks or the ##crawl channel on the Freenode IRC server.

The readme from DCSS trunk may also be of use to you:

Dungeon Crawl Stone Soup is a game of dungeon exploration, combat and magic, involving characters of diverse skills, worshipping deities of great power and caprice. To win, you'll need to be a master of tactics and strategy, and prevail against overwhelming odds.


Quote
New dungeon linearity! You can go forward, but you can't go back. This version is still somewhat experimental and is ahead of the cbro/cpo servers.

Windows binaries of hellcrawl. You can use the executables that are inside the zips in Wine on OSX or Linux, but probably can't use the installer.

Quite some variant activity in Crawl-world of late it seems--yet another with proper releases at that.   :P
« Last Edit: May 08, 2017, 09:31:27 PM by getter77 »
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

yrmvgh

  • Acolyte
  • *
  • Posts: 4
    • View Profile
    • Yiufcrawl
Re: Hellcrawl (now at Release 4)
« Reply #1 on: March 22, 2017, 09:32:30 AM »
Release 5 (with arbitrary version number 2.99) corrects the teleport scroll crash that was plagueing all cross-compiled windows builds of Yiufcrawl and Hellcrawl. New CHANGELOG-HELLCRAWL.md on github, but it's also in bite-size form on the downloads/release page too! :)

https://github.com/Hellmonk/hellcrawl/releases/tag/v2.99-hellcrawl
« Last Edit: March 22, 2017, 09:54:21 AM by yrmvgh »
Hit up ##crawl-forks on Freenode to discuss or participate in yiufcrawl, hellcrawl, gnollcrawl, or even your own new fork! :)
latest builds: Hellcrawl Yiufcrawl

goodcoolguy

  • Acolyte
  • *
  • Posts: 1
    • View Profile
Re: Hellcrawl (now at Release 5)
« Reply #2 on: March 22, 2017, 11:12:06 PM »
hellcrawl is so far beyond dcss trunk at this point it is ridiculous. If you want to play a version of crawl with a worthwhile design sensibility behind it, you need hellcrawl.
« Last Edit: March 22, 2017, 11:13:53 PM by goodcoolguy »

yrmvgh

  • Acolyte
  • *
  • Posts: 4
    • View Profile
    • Yiufcrawl
Hit up ##crawl-forks on Freenode to discuss or participate in yiufcrawl, hellcrawl, gnollcrawl, or even your own new fork! :)
latest builds: Hellcrawl Yiufcrawl

getter77

  • Protector of the Temple
  • Global Moderator
  • Protector of the @
  • *****
  • Posts: 4621
    • MSN Messenger - BRIAN13137@hotmail.com
    • AOL Instant Messenger - BRIAN13137
    • Yahoo Instant Messenger - getterbrian
    • View Profile
Re: Hellcrawl (now at Release 9)
« Reply #4 on: May 08, 2017, 09:33:07 PM »
Yet more substantial, aggressive gains from the looks of it---nice.   8)   I like the prospect of actually encountering more good gear, doubly tinged with overcoming it...
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training