Author Topic: Space Station Plunder [Success]  (Read 259 times)

alxm

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Space Station Plunder [Success]
« on: March 14, 2017, 07:06:15 AM »
Hi everyone,

Space Station Plunder is my entry for this year's 7DRL and my first attempt at a roguelike. In this release, you can explore space sectors, battle other ships, trade with merchants and mine resources.




I had a blast making it and plan to continue building it in the coming months. I also wrote a detailed devlog post on my website if you're interested.
« Last Edit: March 14, 2017, 07:17:38 AM by alxm »

javelinrl

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Re: Space Station Plunder [Success]
« Reply #1 on: March 14, 2017, 07:19:32 PM »
I get an "error while loading shared libraries: libpng12.so.0: cannot open shared object file: No such file or directory". I have libpng16 installed on Linux.
Javelin, party-based roguelike (free RPG / strategy game for Win/Mac/Lin)
https://javelinrl.wordpress.com/

alxm

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Re: Space Station Plunder [Success]
« Reply #2 on: March 14, 2017, 11:01:58 PM »
I get an "error while loading shared libraries: libpng12.so.0: cannot open shared object file: No such file or directory". I have libpng16 installed on Linux.
Sorry about that, looks like Debian/Ubuntu transitioned from libpng 1.2 to 1.6 sometime last year. I built a new binary in a Ubuntu 16.10 VM against libpng16, could you please try it out?

Linux 64bit (Ubuntu 16.10)

Thanks!

javelinrl

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Re: Space Station Plunder [Success]
« Reply #3 on: March 15, 2017, 06:33:36 PM »
The new build works fine but you really should figure this dependency thing out or even the new build will become obsolete pretty fast. Maybe you could compile those in statically? I think the SDL libs are fine as is because they don't seem to change as much...

The game is neat but I can't really call it a complete entry. There isn't an end game or sense of progression at all. There are some things I'd improve upon (like asking for confirmation when using ESC or always extracting minerals from asteroids) but my overall critique is that a game needs to have a beginning, middle and end, which yours doesn't. When a game fails to meet these criteria it is often called a simulation but that's not the case here either, there's not much simulation going on or stuff to enjoy while playing.

I'd say you got a good base here (even though everything is too easy at the moment) that you could turn into a full game. More of a technical preview than anything else really, I wouldn't consider this even an alpha release.

That being said, I enjoy the graphics, the minimalistic aspect of the gameplay with things evolving from quadrant to quadrant and the fact that you only use 2 buttons to play, which is pretty neat. If you ever turn this into more of a game it would be pretty cool to play with a gamepad. It would certainly remind me of those Master System games of old, which you only had 2 buttons to use, very simple graphics but even then I spent countless hours enjoying them  :)
Javelin, party-based roguelike (free RPG / strategy game for Win/Mac/Lin)
https://javelinrl.wordpress.com/

alxm

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Re: Space Station Plunder [Success]
« Reply #4 on: March 16, 2017, 01:07:31 AM »
Thanks for your feedback! I agree that it's in pre-alpha territory. Looking back, I should have taken the time to add hiscores and a game over screen in favor of less noticeable features that I worked on instead. Shaping the whole beginning-to-end is something that I need to improve on for these fast game jams, and it's helpful to hear it called out.

Glad you like the vibe, I'll use it as a base and keep going :) And by the way, you can already play it with any HID gamepad.

javelinrl

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Re: Space Station Plunder [Success]
« Reply #5 on: March 16, 2017, 05:21:37 PM »
Oh, I should have tried my gamepad then  :D as I said it was pretty fun for a few minutes until I realized "that was all". Good luck with improvements and I'll give the gamepad a go if we ever see a new release!

I mentioned the game being easy earlier on, just to clarify: if you mine a few asteroids and then just wander around until you find a merchant ship that can repair you, then you can just start some battles in the adjacent sectors and come back for repairs. Once the repair is depleted you do the same thing again, looking for a new "repair station". This way you can quickly grow rich without really being in any danger at any step of the way.
Javelin, party-based roguelike (free RPG / strategy game for Win/Mac/Lin)
https://javelinrl.wordpress.com/