I was wondering why I managed to download your last year entry (Cult) instead of the right one the first time I went to your site. Now I realized why: following your link in the OP send me to a page where Cult is listed! You should probably fix that!
Cult is a neat little game though! It's like a single-player MOBA roguelike, very interesting. Did you design it with that in mind? Or did you just create your own design from scratch without thinking about MOBAs at all?
Cyan Security looks great and for the little time I played it feels pretty solid too! The problem though is that I'm getting something like 2 frames per second here and every move takes 1 second to update the screen. It's playable for a few minutes but as soon as you need to exit a building it becomes a 30-second-long task (30 steps). Hey, I'm all for slow gameplay, we're talking roguelikes here but this is too much, even for me - also the rain effect looks terrible as it varies between 1 and 2 frames per second.
Don't get me wrong, the game art is at a professional level for pixel art, it's awesome but the frame rate makes it unplayable and unenjoyable. My current setup is a 2.5GHz quad-core, 3GB RAM, up-to-date Java 8 (updated today). I suppose my biggest weakness is my graphics card, which is an integrated (onboard) chip from 2009 - but even then it's hard to believe that it cannot reach even 3 or 4fps, when it runs much more demanding games well enough.
Just idling the game at the first room (not even using half of the screen) is enough to keep a consistent 50% CPU usage. That's extremely heavy for a simple 2D game, even if it's one that has nice graphics! I happen to be a Java developer too and this seems pretty unreasonable to me... as I said before, I know I have a shitty graphics card but even then Cyan Security doesn't look like the type of game that should need a latest-generation graphics card or a last-year AlienWare computer to run at 30fps...