Thanks very much for the comments guys.
Looks good, Oryx stylings it seems?
What's the current state of the game's development? Future plans considering then?
Version 1 has been released.
If things go well I will look at adding more features, monster abilities, dungeon level types etc
Another possibility I am looking at is extracting all the data to external files so that it could be modded.
(I had to google Oryx - a lot of the graphics were inspired by the old Gervais tile set)
Looks like a cute action "rpg" shooter, but it's not a roguelike. As if we didn't have enough these games flooding this forum that was originally for roguelikes. Of course moderators never delete these, but they do delete and lock actual discussion about real stuff. I'm getting so tired and frustrated about this situation.
Sorry about that, I did post in Announcements and put "real time" in the post title. Without getting into whether it's a roguelike or not, can I just say that the objective was to make it as roguelike as possible in the gameplay, but in real time (and not in ASCII). It's not a shooter - running around hacking everything up will get you killed pretty fast like it would in Angband, Tome etc.
So for me it's a roguelike but not using ASCII, and in real time - but each to their own.