Poll

Which platform would you preferably play a 2d top down roguelike on?

PC (Mac/Windows)
4 (100%)
Mobile devices (Android/iOS)
0 (0%)
I'm fine with both as long as the game is good
0 (0%)

Total Members Voted: 4

Author Topic: Mobile vs PC platform for roguelikes  (Read 216 times)

Xaron

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Mobile vs PC platform for roguelikes
« on: January 11, 2017, 03:33:09 PM »
Dear all,

I don't know if this fits into this section exactly but I'm currently started to design a (single player) roguelike underwater submarine game and would like to know what platform you prefer to play such a game? Is it still PC? Or would you like to play more on mobiles?

The question is not for the framework I use but more in terms of the user interface. For a PC version I could integrate much more and dense information where I have to limit that somehow for mobiles.

Thanks for your help! :)

AgingMinotaur

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Re: Mobile vs PC platform for roguelikes
« Reply #1 on: January 11, 2017, 03:48:13 PM »
It depends on the game. Some games fit a phone/tablet interface well, others are more suited to playing on a computer. You'll have to make a choice based on what kind of game you want to make, and design it around the interface you choose. Y'know, is it going to be a Dwarf Fortress-inspired submarine sim, or Flappy Bird with nuclear torpedoes? Asking this crowd, I'm sure no one will be turned off by a game for the PC, at least ;) Sorry for stating the obvious, but you asked.

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

Avagart

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Re: Mobile vs PC platform for roguelikes
« Reply #2 on: January 11, 2017, 03:56:08 PM »
I feel it's about turn to what's your main game device. In general, I agree with AgingMinotaur. I voted for desktop, because if I'm playing, I'm using PC. But, to be honest, if you would like to support both platforms, I suppose that it's easier to make good conversion from android to desktop than from desktop to mobile.

Xaron

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Re: Mobile vs PC platform for roguelikes
« Reply #3 on: January 11, 2017, 05:34:46 PM »
Very helpful input, thanks for that. I plan it to be more complex so probably not like dwarf fortress but for sure more complex than flappy birds.  ;D

The framework I use makes it easy to port it to everything with a CPU in it and I've created 9 games with it so far. As I love rogue like games and as I'm very on love with FTL for instance I would like to go in that direction.

So basically different types of submarines which can be equipped modular with weapons, engines, reactors and that stuff...

I will go more into detail if you like. ;)