Author Topic: City of the Damned  (Read 830 times)

gwathlobal

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Re: City of the Damned
« Reply #15 on: February 24, 2017, 04:29:55 PM »
Released version 1.0.7

Changelog
- Momentum added! When you have the Momentum ability, that means that you gain speed when moving in a direction and are able to cover several tiles within one turn but you can not drastically change your direction when at high speed (unlike normal movement when you can make all kind of turns and backpedal at any time). If you bump into an obstacle, your speed drops to zero. If you bump into another unit, your speed drops to zero but you will try to push this unit (similar to the Charge ability).
- Horses are added to the game. They are allied with all non-demon factions and have momentum. Horses can be found in the stables.
- Fiends added to the game. They are demonic beasts who will attack everybody (even demons). They also have momentum.
- Horseback riding added! Military units are able to use horses as mounts. When riding a mount, your mount moves independently of your actions, you can only give directions to it. This means that once you've gained speed, the mount will be moving in the chosen direction on its own, while you can shoot the enemies as you pass them by. Mounts may also be used as meatshields as enemies have 50% chance to hit your mount instead of you.
- All demons are able to mount fiends.
- Added scouts to the military. They are armed with rifles, are able to reveal a single enemy and start riding a horse.
- You may now start as a scout. Scouts gain no followers but compensate that with their unsurpassed speed.
- Added stables to the buildings of the city.

https://github.com/gwathlobal/CotD/releases/tag/v1.0.7

gwathlobal

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Re: City of the Damned
« Reply #16 on: March 06, 2017, 09:26:24 PM »
Released version 1.0.8

Changelog
- Added Gargantaur to the list of monsters. This is a huge outsider beast (occupies 3x3 tiles) that is impervious to most attacks, can attack minds of enemies, as well as heal and teleport itself. While it is classified as an angelic being, do not get it wrong - it will attack anything in sight. Being huge, it has a "face" so unlike smaller beings it will need to really turn around to change the direction of its movement.
- Angels are now able to mount Gargantaurs at the cost of half of their HP. Apart from increasing their defense (the Gargantaur's 3x3 size means that it will take all melee hits first), this gives them an ability to invoke Gargantaur's mind burn.

Screenshot of an angel riding a Gargantaur:
http://i.imgur.com/aJ8g6Rb.png

https://github.com/gwathlobal/CotD/releases/tag/v1.0.8

gwathlobal

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Re: City of the Damned
« Reply #17 on: March 24, 2017, 10:36:09 PM »
Released version 1.0.9

Changelog
- The 3rd dimension was added to the map! Buildings now have several floors, mobs can go up and down the slopes.
- Gravity added! You can step off the ledges and fall down. You can drop one Z level without any consequences but any distance greater than that and you will take increasing falling damage.
- Mobs will now recognize the gravity and will short-cut off the ledges if they see they won't take any damage without finding the nearest slope down.
- Added mansions to the building types.
- Removed support for small tiles.

https://github.com/gwathlobal/CotD/releases/tag/v1.0.9