I was not sure, in what sequence i should start to write.
But as i today have had a closer look at "Sword of Fargoal", i just write about this:Sword of Fargoal Legends
Official Site: http://www.fargoal.com
In finding this site, i also noticed that there is a Kickstarter campaign to get "Sword of Fargoal 2" running, but it seems to be outdated:https://www.kickstarter.com/projects/fargoal/sword-of-fargoal-2-classic-dungeon-crawler-adventu
Please note, that "Sword of Fargoal" and "Sword of Fargoal Legends" (Fargoal Legends) is just the same game (from what i read), but the latter is a universal binary for both iPhone and iPad.
i learned, that this game is quite and old and commercial games from 1982! This makes it rogue-like by definition.
An additional, interesting article - in german: http://leistentag.com/article/sword-of-fargoal
I am not going to repeat details that you can read from any of those sites ;-)
Starting the game shows that is very well made, indeed.
You can start with a turorial "Training", that shows how to move, get and do things, use magic, explains the Fog of War and so on - this tutorial is short and very well done.
You can also read "Fargoal Lore" at the start screen, which introduces the background in some pages of text.
In the Settings, you can change Audio, Video and the Interface - the graphical style (smooth or blocky) can be changed in the Video section, not the Interface!
As i knew the Video, i disabled it and choose the chunky, not the smooth graphics style, as i realy dislike the smooth version ;-)
In Audio, i disabled the Fanfare.
You can enable or disable a minimap and change from swipe control to "Tap and Run".
In "Choose Quest", you select one of 8 possible save-slots for different heroes, or you can just continue your current run from the startscreen.
You can name for hero, choose him to be male or female and can roll for 2 stats: Health and Skill.
This realy seems to be random and you can continue to roll for good stats as long as you want.
This is directly the first point i don´t like.
And then, you can choose the difficulty of the game - and this i like very much!
It is named "Skill Level" and you can choose between Squire (unlimited lives), Hero (normal, one live i assume) and Legend (normal, but darker maps and stronger monsters).
I chose Squire, as i want get impressions of the game, not to die soon
And the second point i dislike is, that the game is tile-based, but it is not realy turn-based!
The enemies move on themselfs!
And if you do not move, they may move!
So, it is less roguelike than i thought.
But you can always hit Pause
But let´s continue.
I realy like the graphics, the display of rooms, corridors, the fog of war and also the easy way to scroll out and in with a doubleclick - you can then see most of the map all together and can even move in this view!
When you swipe, you can still hold down your finger and the hero continues to move, which i realy like.
It turns out that the "Tap and Run" option allows for *both* kinds of movement - and only then you can get the character to using pathfinding code to move from X to Y. Also well done and nice when using the overview look.
The game is very easy at the first level and i did not change the level so far.
Items get auto-identified, which i also like.
Conclusion: Even if not turn-based, i realy like the game and implementation!
It will stay on the list of games on my iPhone - and i will write up more after having more experience with it.