Author Topic: Soulblight  (Read 7872 times)

abraksil

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Soulblight
« on: October 31, 2016, 05:14:17 PM »
Hi Everybody!
So I've been working on it for quite some time now. Although it's not 100% pure roguelike I thought some of you might like it. The only exceptions from Berlin Definition are: not ASCII, not turn/grid based. I would prefer to keep it that way so to be safe we're trying to use roguelite/action-roguelike tags as well :) I plan on posting updates about the development from time to time. Hope you'll like it :)




It all began with a single drop. Form it two primal forces emerged. Forces of life and death. They fought one another in a futile effort to renounce their allegiance, only to realize that to exist separately is against their nature. From that communion the Soul Tree was born and with it the world as we know it.


Soulblight is a dark, top-down roguelike luring you to cross the thin line between good and evil. Instead of XP grinding, it introduces a Tainting Mechanics. While traveling through the shattered reality of the Sanctuary, you will receive personality traits based on your choices. These will be the main source of your strength. To harness them, you will have to act accordingly. Becoming an alcoholic means that you will be rewarded for getting drunk, but from that point being sober might prove to be unbearable.​

Features:
  • A unique Taint System designed to encourage role playing.
  • Tons of weapons, armor, and utility items.
  • Dynamic and tactical combat build around stamina management and distance control.
  • Optional stealth approach that complements fighting.
  • Randomly generated, visually breathtaking levels.
  • High difficulty level emphasized by permadeath mechanics.
  • Gameplay­-driven narrative.


Soulblight Beta

With the festive season on the horizon we’ve been working very intensely for a last couple of weeks. As you know - we’ve been founded on the kickstarter last month. To once more show our gratitude we wanted to prepare a small christmas present for all of you :) And so we’ve taken on the task of closing Soulblight Beta before the holidays. Today I’m very happy to tell you - we’ve made it :)



So what does it mean that we’ve reach Beta. First of all, the backers that chose to support us with Early Seeker Kickstarter Tier or high will be receiving an access to the beta build (I will send out the keys in the moment). Besides that our demo build has received a significant update (It should update automatically via steam)

And here’s the demo change log:
  • Access to the new camp location where you can talk to NPCs and prepare for the journey ahead
  • Dual wielding mechanics
  • Small improvements to the tutorial
  • Rebalance of the taints available in the demo
  • The pyraps can now spawn on the top of you when you enter a new platform
  • Chrono Inhibitor power will now slowly regenerate over time
  • Grip now works more as a tool that you can use against your enemies than obstacle you have to overcome
  • The mobility state now increases your parry window
  • The combat actions do not scale down when you don’t have enough stamina to perform them
  • New spiked boots that you can find and use
  • Now you can change targeted enemy with a right analog stick

If you’d like to share your thoughts with us on Soulblight - we’re gathering feedback on our subreddit r/MyNextGames



Links:
Video: https://www.youtube.com/watch?v=mDo4xmliHKk
Soulblight on Steam: http://store.steampowered.com/app/530930
Website: http://www.mynextgames.com/
Facebook: https://www.facebook.com/MyNextGames
Twitter: https://twitter.com/MyNextGames
Tumbler: http://mynextgames.tumblr.com/
Google+: https://plus.google.com/u/3/+Mynextgames
« Last Edit: December 23, 2017, 03:17:32 PM by abraksil »

getter77

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Re: Soulblight
« Reply #1 on: October 31, 2016, 10:13:34 PM »
Sounds and looks pretty cool to me---keep at it! 8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

BjornEricsson

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Re: Soulblight
« Reply #2 on: November 03, 2016, 11:40:28 AM »

Square Enix Collective is a platform where creators post their game ideas and let gamers judge which of those should come true. Essentially they’re trying to help small teams to build awareness of their ideas and help them collecting feedback. Every week on monday a new game pitch is published. This week is for Soulblight.


If you want to know more, visit our Square Enix Collective Pitch :
Soulblight Square Enix Collective Pitch!
Don’t forget to vote for us!
« Last Edit: November 03, 2016, 05:19:17 PM by BjornEricsson »

Tzan

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Re: Soulblight
« Reply #3 on: November 03, 2016, 02:56:55 PM »
Both of those Square links have bad text.

http://collective.square-enix.com/projects/290/soulblight

abraksil

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Re: Soulblight
« Reply #4 on: November 03, 2016, 05:30:47 PM »
Both of those Square links have bad text.

Fixed! Sorry for the inconvenience :)

abraksil

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Re: Soulblight
« Reply #5 on: November 09, 2016, 08:04:31 PM »
Soulblight on Square Enix Collective - Update #1

The First week of our Square Enix Collective Campaigning is behind us. And so it is time for our first update. Let's begin with zooming in on the Taint System.

Update #1: More about Taints

And here's link to our pitch if you haven't voted yet 

Soulblight on Square Enix Collective


Tzan

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Re: Soulblight
« Reply #6 on: November 09, 2016, 10:57:47 PM »
"Feeling of Lose"

Should be: "Feeling of Loss"

abraksil

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Re: Soulblight
« Reply #7 on: November 14, 2016, 09:19:51 PM »
"Feeling of Lose"

Should be: "Feeling of Loss"

heheh Fixed! Sorry for that and thx for the heads up :). I have dyslexic and English is not my first language so things like this sometimes slip my attention :)

abraksil

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Re: Soulblight
« Reply #8 on: November 14, 2016, 09:26:35 PM »
Soulblight on Square Enix Collective - Update #2

Week two of Soulblight being presented at Square Enix Collective is is now over. So far we're at 91% approval rate! Thank you all for supporting us. Today we've published another update to encourage you to vote for us. This time we're talking about our approach to the challenges of top-down perspective - Update #2: Challenges of Top-Down View


If you want to know more, visit our Square Enix Collective Pitch:
Don’t forget to vote for us!

hendrikk1

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Re: Soulblight
« Reply #9 on: November 20, 2016, 01:00:58 PM »
Already voted yes and good luck with your campaign !

abraksil

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Re: Soulblight
« Reply #10 on: November 21, 2016, 09:48:08 PM »
Already voted yes and good luck with your campaign !

Thanks hendrikk1 :)

abraksil

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Re: Soulblight
« Reply #11 on: November 21, 2016, 10:00:10 PM »
Soulblight on Square Enix Collective - Update #3

And so the final week of our Square Enix Collective Campaigning begins. To encourage you all to vote for us we're once more sharing some details about our game. :) This week we're talking about combat
Update #3: Closer look at Combat


If you want to know more, visit our Square Enix Collective Pitch:
Don’t forget to vote for us!

hendrikk1

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Re: Soulblight
« Reply #12 on: November 23, 2016, 08:14:48 AM »
Our game Orbiz was on Square Enix Collective too. The "Yes" votes are enough, but maybe the comments or feedbacks aren't, so they didn't make a crowdfunding campaign.
Already voted yes and good luck with your campaign !

Thanks hendrikk1 :)

abraksil

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Re: Soulblight
« Reply #13 on: November 25, 2016, 10:48:13 PM »
Well I don't think we're gone catch up either. We're more doing it for feedback on our pitch. How many 'YES' votes were you able to gather?

hendrikk1

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Re: Soulblight
« Reply #14 on: November 26, 2016, 07:04:33 AM »
68 %, you can check here