Author Topic: Soulblight  (Read 12125 times)

abraksil

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Soulblight
« on: October 31, 2016, 05:14:17 PM »
Hi Everybody!
So I've been working on it for quite some time now. Although it's not 100% pure roguelike I thought some of you might like it. The only exceptions from Berlin Definition are: not ASCII, not turn/grid based. I would prefer to keep it that way so to be safe we're trying to use roguelite/action-roguelike tags as well :) I plan on posting updates about the development from time to time. Hope you'll like it :)




It all began with a single drop. Form it two primal forces emerged. Forces of life and death. They fought one another in a futile effort to renounce their allegiance, only to realize that to exist separately is against their nature. From that communion the Soul Tree was born and with it the world as we know it.


Soulblight is a dark, top-down roguelike luring you to cross the thin line between good and evil. Instead of XP grinding, it introduces a Tainting Mechanics. While traveling through the shattered reality of the Sanctuary, you will receive personality traits based on your choices. These will be the main source of your strength. To harness them, you will have to act accordingly. Becoming an alcoholic means that you will be rewarded for getting drunk, but from that point being sober might prove to be unbearable.​

Features:
  • A unique Taint System designed to encourage role playing.
  • Tons of weapons, armor, and utility items.
  • Dynamic and tactical combat build around stamina management and distance control.
  • Optional stealth approach that complements fighting.
  • Randomly generated, visually breathtaking levels.
  • High difficulty level emphasized by permadeath mechanics.
  • Gameplay­-driven narrative.


Soulblight on Live Steam!



Hi Everybody
So we're finally here - Just a moment ago Soulblight when live on Steam. :)

http://store.steampowered.com/app/530930/Soulblight/

https://www.youtube.com/watch?v=PvbmU8r_tBA (Story Trailer)

As you might know Soulblight is a personal project for us. For this special day I asked our story designer Jurek to tell you about it:

=========================================

Hi, Jurek here
Today I wanted to tell you about a week when I got really annoyed with Kuba - Soulblight's designer, programmer and generally the heart and soul of the project.

With our release date approaching Kuba wanted me to write something personal about our game and about what we wanted to say with it. I wasn't really happy with the idea, for two reasons. Firstly, everything I wanted to say with Soulblight I already said in the game using all the tools we had to convey it. I feel that retelling it here would spoil it for those who are actually going to play the game. And secondly, I don't think it's ever a good idea to interpret any piece of art form for someone else. That's something that has to come to every single person individually.

But Kuba insisted. We argued a little bit about it, I tried to explain that I don't know anything about marketing, and of course as a writer I had to throw in "I'm not a salesman" somewhere into the discussion. But it still didn't change his mind.

So I sat down and tried writing knowing that I will fail so that I could show him the results and say "See, I told you so!"



I tried approaching it from many different perspectives. I started by explaining why we wanted to make a difficult game. The obvious reason being that those are the games that we ourselves enjoy. We like the challenge whether it be a From Software production or something conjured by the likes of Bennett Foddy. I would also slip in something about how what we wanted to say would not work had the game been easy.

But I wasn't quite happy with the result so I tried another approach



I started writing about what kind of a gamer is a rogue-like player? Someone who is willing to lose all the in-game progress with every attempt and what does that say about them and their determination? Then I started to wonder what would happen if they were presented with another way? A short cut. Would they take it? What if we tempted them enough? Then I touched a little bit on morality systems in video games and how we wanted to incorporate them in Soulblight.

But again it seemed that with every word I wrote I got further away from what's my personal take on this game.



So I wrote about how the idea of Soulblight came to be. I explained how Kuba surprised me when he told me about wanting to make a story-driven rogue-lite. I didn't expect that since it's not typical of a game of that genre.

But I didn't feel that it was good enough either. I told Kuba that I don't know what else to do, but he annoyingly (to me at that time) said "keep trying and remember keep it personal". I felt hopeless and angry.

I needed some way of venting my frustrations. So instead of writing I, naturally, started to procrastinate. After a while I decided to pick up a controller and play our game, you know to "look for inspiration". It successfully managed to distract me from what I was really supposed to do. So I played and I died a couple of times, as I usually do. But I didn't quit, knowing what's waiting for me as soon as I'm done. With each play through I got a little bit further. After a couple of hours of playing something unthinkable happened. I managed to beat that one boss that I always lose to. I couldn't believe it. I had to adjust myself in my seat as I continued to play. I got a little further then I beat another level and then another boss. That's when my palms started to sweat as I knew I was getting closer and closer to the end. Then another boss fell. Despite the fact that I knew exactly what would happen next I got nervous and a thought came to my mind "Oh my God, I'm going to do it! I'm going to beat this game!". After an evening of avoiding responsibilities I did it, for the first time since the beginning of the production process I managed to beat our game from beginning to end.

As a game creator you hope to invoke partilucar feelings in people playing your game. But because you yourself designed it, wrote it and seen it numerous times you can't know for sure if you achieved that effect. So the only thing you can do is to hope that it's there and that the players will know what you meant. And when I finally beat the game, despite hundreads of hours of testing I have a feeling that maybe they will. That's when I thought "Maybe that's something worth telling people about?".



That's all I wanted to say. Sorry it took this long to say it, but if I was to shorten this whole thing to a single line, I don't think it would do us any good - "Soulblight - it's more fun than writing a paper".

Lastly, if you got through this whole text, I applaud you. That's a good indicator that you don't give up easily, so maybe, just maybe you're the person we're speaking to.

That's it from me. I really hope you'll enjoy our game.
Jurek

*Before writing this I didn't realize that I'm this childish.



Links:
Video: https://www.youtube.com/watch?v=mDo4xmliHKk
Soulblight on Steam: http://store.steampowered.com/app/530930
Website: http://www.mynextgames.com/
Facebook: https://www.facebook.com/MyNextGames
Twitter: https://twitter.com/MyNextGames
Tumbler: http://mynextgames.tumblr.com/
Google+: https://plus.google.com/u/3/+Mynextgames
« Last Edit: March 15, 2018, 10:10:52 PM by abraksil »

getter77

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Re: Soulblight
« Reply #1 on: October 31, 2016, 10:13:34 PM »
Sounds and looks pretty cool to me---keep at it! 8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

BjornEricsson

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Re: Soulblight
« Reply #2 on: November 03, 2016, 11:40:28 AM »

Square Enix Collective is a platform where creators post their game ideas and let gamers judge which of those should come true. Essentially they’re trying to help small teams to build awareness of their ideas and help them collecting feedback. Every week on monday a new game pitch is published. This week is for Soulblight.


If you want to know more, visit our Square Enix Collective Pitch :
Soulblight Square Enix Collective Pitch!
Don’t forget to vote for us!
« Last Edit: November 03, 2016, 05:19:17 PM by BjornEricsson »

Tzan

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Re: Soulblight
« Reply #3 on: November 03, 2016, 02:56:55 PM »
Both of those Square links have bad text.

http://collective.square-enix.com/projects/290/soulblight

abraksil

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Re: Soulblight
« Reply #4 on: November 03, 2016, 05:30:47 PM »
Both of those Square links have bad text.

Fixed! Sorry for the inconvenience :)

abraksil

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Re: Soulblight
« Reply #5 on: November 09, 2016, 08:04:31 PM »
Soulblight on Square Enix Collective - Update #1

The First week of our Square Enix Collective Campaigning is behind us. And so it is time for our first update. Let's begin with zooming in on the Taint System.

Update #1: More about Taints

And here's link to our pitch if you haven't voted yet 

Soulblight on Square Enix Collective


Tzan

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Re: Soulblight
« Reply #6 on: November 09, 2016, 10:57:47 PM »
"Feeling of Lose"

Should be: "Feeling of Loss"

abraksil

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Re: Soulblight
« Reply #7 on: November 14, 2016, 09:19:51 PM »
"Feeling of Lose"

Should be: "Feeling of Loss"

heheh Fixed! Sorry for that and thx for the heads up :). I have dyslexic and English is not my first language so things like this sometimes slip my attention :)

abraksil

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Re: Soulblight
« Reply #8 on: November 14, 2016, 09:26:35 PM »
Soulblight on Square Enix Collective - Update #2

Week two of Soulblight being presented at Square Enix Collective is is now over. So far we're at 91% approval rate! Thank you all for supporting us. Today we've published another update to encourage you to vote for us. This time we're talking about our approach to the challenges of top-down perspective - Update #2: Challenges of Top-Down View


If you want to know more, visit our Square Enix Collective Pitch:
Don’t forget to vote for us!

hendrikk1

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Re: Soulblight
« Reply #9 on: November 20, 2016, 01:00:58 PM »
Already voted yes and good luck with your campaign !

abraksil

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Re: Soulblight
« Reply #10 on: November 21, 2016, 09:48:08 PM »
Already voted yes and good luck with your campaign !

Thanks hendrikk1 :)

abraksil

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Re: Soulblight
« Reply #11 on: November 21, 2016, 10:00:10 PM »
Soulblight on Square Enix Collective - Update #3

And so the final week of our Square Enix Collective Campaigning begins. To encourage you all to vote for us we're once more sharing some details about our game. :) This week we're talking about combat
Update #3: Closer look at Combat


If you want to know more, visit our Square Enix Collective Pitch:
Don’t forget to vote for us!

hendrikk1

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Re: Soulblight
« Reply #12 on: November 23, 2016, 08:14:48 AM »
Our game Orbiz was on Square Enix Collective too. The "Yes" votes are enough, but maybe the comments or feedbacks aren't, so they didn't make a crowdfunding campaign.
Already voted yes and good luck with your campaign !

Thanks hendrikk1 :)

abraksil

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Re: Soulblight
« Reply #13 on: November 25, 2016, 10:48:13 PM »
Well I don't think we're gone catch up either. We're more doing it for feedback on our pitch. How many 'YES' votes were you able to gather?

hendrikk1

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Re: Soulblight
« Reply #14 on: November 26, 2016, 07:04:33 AM »
68 %, you can check here