Author Topic: Soulblight  (Read 4515 times)

abraksil

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Soulblight
« on: October 31, 2016, 05:14:17 PM »
Hi Everybody!
So I've been working on it for quite some time now. Although it's not 100% pure roguelike I thought some of you might like it. The only exceptions from Berlin Definition are: not ASCII, not turn/grid based. I would prefer to keep it that way so to be safe we're trying to use roguelite/action-roguelike tags as well :) I plan on posting updates about the development from time to time. Hope you'll like it :)




On the face of this wretched world there is a gaping wound. The Sanctuary, once glorious, now forsaken, hides secrets of forgotten machinery. Magical matter is born there when space­time ripples and loses its meaning... and at the heart of it all is an anomaly. A tree shrouded in a mystical liquid, luring those brave enough with its promises of greatness. Do you dare seek its power? Do you wish to drink from the Soulblight?


Soulblight is a dark top­down roguelite built around the literal meaning of RPG. Instead of XP grinding, it introduces a unique Taint System. While traveling through the shattered reality of the Sanctuary, you will receive personality traits based on your choices. These will be the main source of your strength. To harness them, you will have to act accordingly. Becoming an alcoholic means that you will be rewarded for getting drunk, but from that point being sober might prove to be unbearable.

Features:
  • A unique Taint System designed to encourage role playing.
  • Tons of weapons, armor, and utility items.
  • Dynamic and tactical combat build around stamina management and distance control.
  • Optional stealth approach that complements fighting.
  • Randomly generated, visually breathtaking levels.
  • High difficulty level emphasized by permadeath mechanics.
  • Gameplay­-driven narrative.


Soulblight - ‘ok’ is not enough
After over a month of intense work on our Kickstarter campaign last night we finally finished. We sat down to look through all the materials we've prepared. It seemed to be ready to go as everything was "ok". However deep inside we felt that "ok" was not good enough.
You see one of the things that we’ve learned while working on Soulblight is that making a good game isn’t enough this day. We live in an age of the information overflow. Usually you have only a few seconds to get someone's attention. Keeping that in mind our idea of “More literal approach to RPG” isn’t easily transferred into a single picture or a 5 second video. That is the reason we struggle when we present our me to new people. And this is also the reason our Kickstarter campaign at its current stage is just "ok".
Don’t worry. This doesn't mean we want to sacrifice our vision of the game to make it more “promotable”. The game will remain unaffected. What we need to do is find a new, more approachable way to communicate what we have to say.
We have some ideas on how to do it but now we just need some time to make them happen. This means that we have to postpone Soulblight Kickstarter campaign for a month or so Launching it without solving that problem might do more harm than good.

Once more thank you for all your support and sorry for the delay. :(


Links:
Video: https://www.youtube.com/watch?v=mDo4xmliHKk
Soulblight on Steam: http://store.steampowered.com/app/530930
Website: http://www.mynextgames.com/
Facebook: https://www.facebook.com/MyNextGames
Twitter: https://twitter.com/MyNextGames
Tumbler: http://mynextgames.tumblr.com/
Google+: https://plus.google.com/u/3/+Mynextgames
« Last Edit: August 31, 2017, 05:02:00 AM by abraksil »

getter77

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Re: Soulblight
« Reply #1 on: October 31, 2016, 10:13:34 PM »
Sounds and looks pretty cool to me---keep at it! 8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

BjornEricsson

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Re: Soulblight
« Reply #2 on: November 03, 2016, 11:40:28 AM »

Square Enix Collective is a platform where creators post their game ideas and let gamers judge which of those should come true. Essentially they’re trying to help small teams to build awareness of their ideas and help them collecting feedback. Every week on monday a new game pitch is published. This week is for Soulblight.


If you want to know more, visit our Square Enix Collective Pitch :
Soulblight Square Enix Collective Pitch!
Don’t forget to vote for us!
« Last Edit: November 03, 2016, 05:19:17 PM by BjornEricsson »

Tzan

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Re: Soulblight
« Reply #3 on: November 03, 2016, 02:56:55 PM »
Both of those Square links have bad text.

http://collective.square-enix.com/projects/290/soulblight

abraksil

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Re: Soulblight
« Reply #4 on: November 03, 2016, 05:30:47 PM »
Both of those Square links have bad text.

Fixed! Sorry for the inconvenience :)

abraksil

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Re: Soulblight
« Reply #5 on: November 09, 2016, 08:04:31 PM »
Soulblight on Square Enix Collective - Update #1

The First week of our Square Enix Collective Campaigning is behind us. And so it is time for our first update. Let's begin with zooming in on the Taint System.

Update #1: More about Taints

And here's link to our pitch if you haven't voted yet 

Soulblight on Square Enix Collective


Tzan

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Re: Soulblight
« Reply #6 on: November 09, 2016, 10:57:47 PM »
"Feeling of Lose"

Should be: "Feeling of Loss"

abraksil

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Re: Soulblight
« Reply #7 on: November 14, 2016, 09:19:51 PM »
"Feeling of Lose"

Should be: "Feeling of Loss"

heheh Fixed! Sorry for that and thx for the heads up :). I have dyslexic and English is not my first language so things like this sometimes slip my attention :)

abraksil

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Re: Soulblight
« Reply #8 on: November 14, 2016, 09:26:35 PM »
Soulblight on Square Enix Collective - Update #2

Week two of Soulblight being presented at Square Enix Collective is is now over. So far we're at 91% approval rate! Thank you all for supporting us. Today we've published another update to encourage you to vote for us. This time we're talking about our approach to the challenges of top-down perspective - Update #2: Challenges of Top-Down View


If you want to know more, visit our Square Enix Collective Pitch:
Don’t forget to vote for us!

hendrikk1

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Re: Soulblight
« Reply #9 on: November 20, 2016, 01:00:58 PM »
Already voted yes and good luck with your campaign !

abraksil

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Re: Soulblight
« Reply #10 on: November 21, 2016, 09:48:08 PM »
Already voted yes and good luck with your campaign !

Thanks hendrikk1 :)

abraksil

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Re: Soulblight
« Reply #11 on: November 21, 2016, 10:00:10 PM »
Soulblight on Square Enix Collective - Update #3

And so the final week of our Square Enix Collective Campaigning begins. To encourage you all to vote for us we're once more sharing some details about our game. :) This week we're talking about combat
Update #3: Closer look at Combat


If you want to know more, visit our Square Enix Collective Pitch:
Don’t forget to vote for us!

hendrikk1

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Re: Soulblight
« Reply #12 on: November 23, 2016, 08:14:48 AM »
Our game Orbiz was on Square Enix Collective too. The "Yes" votes are enough, but maybe the comments or feedbacks aren't, so they didn't make a crowdfunding campaign.
Already voted yes and good luck with your campaign !

Thanks hendrikk1 :)

abraksil

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Re: Soulblight
« Reply #13 on: November 25, 2016, 10:48:13 PM »
Well I don't think we're gone catch up either. We're more doing it for feedback on our pitch. How many 'YES' votes were you able to gather?

hendrikk1

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Re: Soulblight
« Reply #14 on: November 26, 2016, 07:04:33 AM »
68 %, you can check here