Dr. Spacezoo is a twin-stick shoot-em-up with rogue-lite elements for 1-4 players (local co-op). I like to refer to Dr. Spacezoo as a precision shoot-em-up, where you either rescue exotic space animals from a corrupt AI or reduce them to gibs. It's really your call, monster.
Dr. Spacezoo is currently on Steam Early Access and is slowly inching towards completion targeting early 2017 for full release: http://store.steampowered.com/app/371380
I try to push an update every 1-2 weeks, and the current version is v0.8.5 updated on 2016/10/06. Full Steam EA update log is here: http://steamcommunity.com/app/371380/discussions/0/364040961447595214/So action twin-stick shoot-em-up with rogue-lite elements?
Dr. Spacezoo makes full use of procedural generation for the missions and planets, and also for the individual levels (5 missions with 6 levels each). It's an action twin-stick shmup with upgradable core stats coupled with a weapon upgrade system that utilizes weapon upgrades to change the form and function of the laser and bullet weapons. There are 5 different play modes, one of which includes a super brutal Permadeath mode that spans 5 missions with 4 levels each (and many bosses!).Procedurally Generated Planets and Systems
All of the stars and planets in Dr. Spacezoo are procedurally generated based on the player's name. Here are a few examples:
Action Mode Mission 2 Seed Shalival - Iphara System:
Story Mode Mission 2 Seed Eristial:
Action Mode Mission 4 Seed Lendei with a rare second star:
Many more procedurally generated planet examples may be found here: https://twitter.com/search?q=%23ProcgenPlanetADayProcedural Level Generation
All of the levels in Dr. Spacezoo are procedurally generated based on the player's name and have been carefully designed via a whole lot of flow tuning to keep the player challenged as they progress towards saving the target animal and then back out the space zoo. Here are a few level examples from the missions:
Mission 5:Bullets and Lasers!
The player ship is equipped with a laser weapon and a bullet weapon, each of which has 3 slots for weapon upgrades. The weapon upgrades drop from enemies and bosses (and the occasional fountain) and each includes a few properties (or maybe an ultra effect) that improve or change how the base weapon works. Combining multiple weapon upgrades into a single weapon may create a very powerful and unique weapon so choose wisely.
4 Player Co-op Lasers (with a little Force Deflector):
Drunken Homing Bullets:
Bouncing Homing Bullets:
Force Deflector Ultra:
Uh, hey there now.. that's not saving the animals!
Weapon Upgrades have a chance to drop from destroyed enemies and may be slotted into each weapon's upgrade slots:Game Modes
There are 5 different game modes in Dr. Spacezoo:
Story Mode - easy difficulty
Action Mode - normal difficulty
Boss Rush - hard difficulty where you fight all the bosses and random tag team boss pairings
Permadeath - brutal difficulty (so very brutal!)
Daily - one shot to finish the same daily as everyone
Dr. Spacezoo is content complete for all of the modes and just need a bit more polish and tuning ahead of the full release ealry 2017.
Thanks for checking out Dr. Spacezoo and for definitely not shooting the animals!
- The good Dr. Spacezoohttp://DrSpacezoo.com/http://twitter.com/SmashRiot