I like roguelikes, and so I want to try creating one. At first, I'll simply be following the libtcod for python tutorial to get a hang of how this works. But, due to technical errors (errors which cost me a grand total of 4.5 hours of coding time spent staring at various g++ compiler errors going "********* THIS IS WHY I USE INTERPRETED LANGUAGES!") it will be implemented in Python 3.4.3 using just the builtin curses library.
I fully expect that to lead to all kinds of... fun when I get to things like A*, FOV, and level creation, but that's the limitations imposed by my dev environment. On a related note, if anybody has experience getting libtcod, cffi, and/or tdl to install on a 64 bit Chromebook and would like to share that with me, I'd be most grateful if you could pass that wisdom on.https://github.com/jonathanabennett/practicerl