Ugh. The code's in a painful state to work with. Teasing the state apart from the tutorial code is...difficult. I'm almost to the point of giving up and saying "Screw it! Who cares if it would be an unholy maintenance nightmare, I only have three more days to work on it! GLOBAL STATE EVERYWHERE FOR EVERYONE GOOOOO"
I don't really do a lot of game jam/hackathon stuff. Maybe it's a frame of mind?
Got the 'readout' feature working. Basically, on each level, there are 'zones' where there are enemies and items. I plan to have some of the enemies be very strong and some of the items to be very powerful, so in order to let the player evaluate the risk/reward, they'll have the ability to get a readout of the level. The readout basically says what enemies are in a zone, as well as what items are in a zone.
So I've got that working.
Next step is to add a collectible "intel" item or somesuch which has the readout for the next level (and the readout also tells you where to find the intel). So you want to try and collect the intel on each level so you don't run into a horde of shotgun-spewing enemies while exploring.
Also on the to-do list are:
+ Scarier enemies (battleships, carriers, artillery ships, missile boats)
+ Items (torpedoes, EMPs, teleporters)
+ Pathfinding that doesn't get stuck on satellites constantly
+ A win condition (reach the end of the sector and assassinate the enemy leader)
We'll see how far I get with those.