Author Topic: Seek and you shall find [7drl 2016 success]  (Read 1191 times)

Tilded

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Seek and you shall find [7drl 2016 success]
« on: March 06, 2016, 02:53:27 AM »
As you look, the world is created. As you turn away, it is destroyed.

Basically, if you can no longer see a room, it is destroyed. If you see an undiscovered area, a room is created.
« Last Edit: March 13, 2016, 12:13:14 AM by Tilded »

Tilded

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Re: Seek and you shall find [7drl 2016]
« Reply #1 on: March 06, 2016, 03:19:26 AM »
Starting now, March 5th, 7:19.

Tilded

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Re: Seek and you shall find [7drl 2016]
« Reply #2 on: March 07, 2016, 03:35:58 AM »
Day 1

I began with pre-existing code from my ongoing project Many a Rogue, so from that I got a display, input, and field of view.
Today, I started dungeon generation and the foundation of the game (turn management and such).
You can view the source here.

Tilded

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Re: Seek and you shall find [7drl 2016]
« Reply #3 on: March 08, 2016, 05:11:00 AM »
Day 2

I wasted most of my time converting the display from canvas to oldschool DHTML. The message log is now in place, and I began rudimentary combat mechanics. The one enemy also moves and attacks now.

Tilded

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Re: Seek and you shall find [7drl 2016]
« Reply #4 on: March 09, 2016, 04:59:09 AM »
Day 3

Link to image. Can roguetemple not display .gifv?
Really bad code, but ranged combat now works! And the rudimentary animation queueueueue works too. I also added some mouse look stuff, and two new enemies.
« Last Edit: March 09, 2016, 05:01:12 AM by Tilded »

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Re: Seek and you shall find [7drl 2016]
« Reply #5 on: March 10, 2016, 05:30:32 AM »
Day 4

Um, I added running and resting, and a title screen. So not much. But I have Friday off from school, so I should get a bunch done then.

Gornova

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Re: Seek and you shall find [7drl 2016]
« Reply #6 on: March 10, 2016, 09:41:17 AM »
There is a way player can "understand" what will find in next room?
Blog | Last game A droid story

Tilded

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Re: Seek and you shall find [7drl 2016]
« Reply #7 on: March 10, 2016, 05:27:00 PM »
Not yet. Eventally, I hope to add some sort of progression system to create increasing difficulty and the like.

Tilded

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Re: Seek and you shall find [7drl 2016]
« Reply #8 on: March 10, 2016, 08:58:19 PM »
You can now play the game online! It's not done, or really playable yet, but you can see it in action.

Gornova

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Re: Seek and you shall find [7drl 2016]
« Reply #9 on: March 11, 2016, 08:09:35 AM »
I'm not sure to understand: if I go to a new room, old room is still here
Blog | Last game A droid story

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Re: Seek and you shall find [7drl 2016]
« Reply #10 on: March 11, 2016, 04:37:44 PM »
Yeah, it gets destroyed if you try to open a closed door. Once you step into a new room, there is no going back even though the room still exists for a bit. I did it that way to give enemies the chance to chase you better, but I might change it.

Tilded

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Re: Seek and you shall find [7drl 2016]
« Reply #11 on: March 12, 2016, 02:32:03 AM »
Days 5 & 6
No screenshot, as I am too busy, and there's not much to show. I added two new enemy types. They player can no longer ignore death. Also a few ui improvements, mainly concerning status effects.
I'm working on measuring progress, but I'm having trouble.
Actually, here's a screenshot:

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Re: Seek and you shall find [7drl 2016 success]
« Reply #12 on: March 13, 2016, 12:25:10 AM »
Day 7
Success! Click here to play it in browser.
The game is winable, loseable, and hopefully funnable. There remain some bugs:

And some enemies ultimately didn't make it into the game, but the game can stand on its own nonetheless. I'll most likely post a more comprehensive post-mortem/description tonight or tomorrow.
 :)