A lone magician and his summoned air elemental companion attempt to escape from the dungeon.** Play WebGL **Mechanics
I'm attempting to create a RL based around the Magician class from classic EverQuest. Play will revolve about using your summoned pet to fight for you, while managing the agro / attention of the monsters encountered. As in classic EverQuest, monsters are more powerful than the player, so going toe-to-toe isn't an option!
Correct placement of enemies and managing your pet should be instrumental in success.Existing code + Assets
I've created some assets to use, animated sprites and basic tile graphics. I'll also be reusing code from my main project (see below) mainly A* pathfinding and line of sight. I've also prototyped a simple dungeon generator based on the Brogue 'sliding rooms method'
I'm using Unity, and plan to deploy using WebGL.About Me
For the last 18 months I've been working on a tactical dungeon crawler - The Ever
. I plan to include a RL mode, but haven't yet started on this.
I'll be using the 7DRL to prototype the mechanics mentioned above, which I'll hopefully be including in The Ever.
This is my first 7DRL, and I've never attempted any game jams, so looking forward to it! Will be a great change of pace to working on my main project. I'll be starting Sunday 6th.