Author Topic: Violation: Escape (7DRL 2016)  (Read 663 times)

Max Philippov

  • Acolyte
  • *
  • Posts: 3
    • View Profile
Violation: Escape (7DRL 2016)
« on: March 04, 2016, 08:20:54 PM »
Violation: Escape
Coffee-break zero-combat roguelike about an android maid (cyberpunk is back) accused in murder of her master. Get a fake ID, escape the city on a train, don't get caught.

Due to a lack of time game turned out to be more like a Montypythonpunk, sketchy comedy about police officers losing you right behind the corner, crazy mob destroying walls on the street and a city full of strange buildings with doors at the same place. I publish this more as an exercise in game design.

I've copied part of the description from Github here, but it's better to read README on Github. It contains first draft of design (or better call it "pitch") document.

Despite I got a compiled game I consider it a fail, cause it has probably just 5 minutes of gameplay and is more a sandbox (but with most of the gameplay features abscent). Well, at least I had fun! Thanks, everyone. First fail is the most precious one.

As was planned here's the source code:
https://github.com/maxphilippov/7drl-violation

Download OS X build: https://www.dropbox.com/s/wzvsl4wxg2s4q82/7drl-violation?dl=0
Windows build: https://www.dropbox.com/s/dmzp3kc7b8j0pel/7drl-violation.zip?dl=0

« Last Edit: March 14, 2016, 09:18:13 AM by Max Philippov »

Max Philippov

  • Acolyte
  • *
  • Posts: 3
    • View Profile
Re: Violation: Escape (7DRL 2016)
« Reply #1 on: March 13, 2016, 03:29:31 PM »
This was fun, but I failed. And failed again with Windows build, cause VS compiler treats initializer lists in constructors differently. So I'll have to fix that and I will upload it tomorrow maybe, too tired ) Anyway got an OS X build up, should be working. Thanks everyone, now it's time to check out what others did!

Max Philippov

  • Acolyte
  • *
  • Posts: 3
    • View Profile
Re: Violation: Escape (7DRL 2016)
« Reply #2 on: March 14, 2016, 09:15:47 AM »
Ok, windows build is up, gonna push changes to Github soon (was just abscense of default constructor for DialogNode struct).

https://www.dropbox.com/s/dmzp3kc7b8j0pel/7drl-violation.zip?dl=0