Thanks for replying.
I'm not quite sure what you are asking. I'm not a bot. And I'm not coding an automated Rogue-playing program, if that's what you meant.
Let me explain why I ask.
I heard about Rogue (and roguelikes) quite a few years ago, and have finally started playing it recently - command-line version 5.4.4 to be exact.
I like it a lot, and I had the idea to make a kinda table-top version to play with friends - and for that I'm trying to get an "appropriate" amount of suitable miniature figures. (think D&D or Warhammer figures)
Having looked through the source codes (or binary, in the case of MacRogue) I have the following monster lists, though I don't yet know which version I'd like to base the "boardgame" on:
ROGUE 3.5 ROGUE 5.4.4 EPYX 1985 GRAPHICAL MACROGUE
giant ant rattlesnake rattlesnake
bat bat bat
centaur centaur centaur
dragon dragon dragon
floating eye ice monster ice monster
violet fungi venus flytrap venus flytrap
gnome - -
hobgoblin hobgoblin hobgoblin
invisible stalker phantom phantom
jackal emu emu
kobold kestrel kestral
leprechaun leprechaun leprechaun
mimic xeroc xeroc
nymph nymph nymph
orc orc orc
purple worm jabberwock jabberwock
quasit quagga quagga
rust monster aquator aquator
snake snake slime
troll troll troll
umber hulk medusa medusa
vampire vampire vampire
wraith wraith wraith
xorn black unicorn ur-vile
yeti yeti yeti
zombie zombie zombie
- griffin griffin
But reading the code, and trying to statistically infer how many monsters of a given type can reasonably be expected to occur on the screen (board) at the same time, is not a simple task. I assumed there would be players who have a lot more experience playing Rogue than I do, and for whom it would be easy to give a quick guess, whether the guess would be 3 or 5 or 10 or whatever. As I said I've only just gotten into Rogue, so I don't know what is statistically "common", to phrase it that way.
I'm a newbie in the Rogue world, sorry if I'm asking stupid questions.