It's my birthday! And I'm celebrating with the upload of an improved version of Caverns of Xaskazien II
As always, you can find it at this dropbox link:
https://www.dropbox.com/s/kcewpbky2f3e3b4/Caverns%20of%20Xaskazien%202%20Ver.%200.64.94.zip?dl=0Game details, a few screenshots, and details of this specific update below.
Game Features:- A rich, graphical game, with loads of animation and dynamic, coloured per pixel lighting.
- An exclusive orchestral soundtrack created for the game by professional film scorer, Dave Coleman.
- A full sound environment with close to 1000 unique sound effects, volume keyed to the source’s distance from your character.
- An intuitive keyboard and mouse interface.
- An easy to understand UI that ensures all information any player could want on any topic is only a mouse hover away.
- 300 visually distinct monsters, each with a dozen+ variants (including named boss types), and robust AI that differs by monster intelligence level. Summoning and Charm methods allow you to raise your own monstrous army to fight for you, too.
- Merchants and NPCs to deal with, as well, each of which can run afoul of the monsters, just like you.
- More than a hundred unique booby traps for the unwary, most of which may be set by players to ensnare monsters, too.
- 125 base weapons and 75 base armour pieces, each with thousands of possible enchantment combinations and legendary variants.
- Hundreds of unique magic items, mundane items, potions, scrolls, staves, wands, rods, food items, etc.
- Nearly a hundred unique spells.
- Play as either sex in any combination of 38 Classes and 13 Races, and customize your character as you see fit through the upgrading of both Attributes and Skills.
- Procedurally generated dungeons utilizing multiple methods of generation to create caves, structured areas, labyrinths and even forests, supplemented by occasional pre-generated dungeons called Legendary Lands.
- Hundreds of unique environmental features to interact with and use to your tactical advantage (or detriment).
- Both random and scheduled special Events to mix up gameplay.
- A comprehensive user's manual in the docs folder.
- All for the low, low price of free
A few screenshots from my most recent playthrough:Upgrades to Ver. 0.64.94 since last release (Ver. 0.64.04):Major Improvements:- Monsters with Distance Strike ability now use that ability in combat vs. other monsters.
- Enabled monster spellcasters to cast Sparks, Frost Breath, Frost Blast, Freeze, Sleep, Hold Person, Confusion, Flame Strike, Cure Poison, Recuperate, Restoration, Magic Purge and Air Shield in combat both with the player and other monsters.
- New Magic Items: Incense of Meditation, Bone Flute.
- New Mundane Items: Woolen Scarf, Murkerian Pipeweed.
- New Events: Purge, Dishonour, White Spirit Eve, Freedom Day.
- New Spells: Magic Purge, Air Shield.
Minor Improvements:- Now note both with sound effect and scrolling text when a monster resists the effects of a spell cast at it by another monster.
- Added a few new titles for spell casting monster variants and phased out “pyromancer” for now, since none of the monsters currently specialize exclusively in fire magic.
- Made Flask of Burning Oil only useable in an unoccupied space, because it was overpowered for a Mundane Item.
- Slightly changed how Weapon Smithing and Armour Smithing skills work, by increasing the likelihood of success but eliminating the possibility of creating a magical weapon/armour.
- Added many new merchant greetings, to keep things fresh.
- Added to the Events sidebar an annotation indicating when the next holiday is happening, and what that holiday is. Querying this annotation gives information on what will happen when the Event occurs.
Bug Fixes:- Fixed multiple errors where when monsters cast spells during combat with other monsters, the spells were giving lower damage/healing outputs than they should (because they were using very outdated damage ranges).
- Fixed multiple errors with Frost Breath, Frost Blast and Freeze spells that could sometimes mess up their lighting effects.
- Fixed multiple errors with Freeze spell that caused it to output the wrong graphic and play the wrong sound effect.
- Fixed error telling you your “Restorative Potion” had no effect if your Text Prompt settings were set to Basic and you cast a Restoration spell while you had no diseases.
- Fixed missing line of text from query of Smoke Climber’s Salve.
- Fixed error mislabeling Smoke Climber’s Salve as Rope of Climbing when you queried it.
- Fixed error not lowering Smoke Climber’s Salve’s remaining uses each time you used it.
- Fixed error preventing Philosopher’s Stone from reactivating upon entering a new map.
- Fixed errors preventing Crypt Keepers from locking Mysterious Cupboards, Weapon Racks, Large Chests and Golden Safes.
- Fixed erroneous info in query of Crypt Keeper which claimed they would lock any fixture within 1 square, when they in fact lock fixtures in the square they occupy.
- Fixed error preventing Crypt Keepers from deliberately seeking out lockable fixtures in their LOS.
- Fixed errors preventing the player from scrolling through their inventory in anything except base inventory mode (e.g. when trying to repair or enchant items).
- Fixed errors allowing Wichtleins and Clutter Ghouls to continue creating Rubble in their square, even after death.
- Fixed error still playing sound of gas breath if a Lindworm attempts to create Poison Gas but can’t because it’s in the same square as the player.
- Fixed error allowing Summoned and Charmed Lindworms to create Poison Gas in the same square as the player.
- Fixed errors drastically messing up the resale price of spell books for Flame Strike, Creature Copy, Water of Life, Flesh Knit, Total Reconstruction or Detect Secret Doors spells. (6.5 million gold pieces for my Detect Secret Doors spell book that ordinarily fetches 12 gold pieces? Sure. By the way, where did you get your MBA?)
- Fixed error occasionally using slightly larger font (interspersed with the correct size) on Merchant screens.
- Fixed error no longer listing many Serpents’ chance to poison you when queried.
- Fixed text overwrite error in query of Serpent hero variants.
- Fixed error not slowly fading effect graphic for Map Erasure Trap when its sprung, but rather just displaying it solidly throughout its display duration.
- Fixed typo in query of Frozen Cascade.
- Fixed multiple errors where the appropriate coloured backlighting wasn’t showing up in the graphical depiction of certain Rings and Amulets.
Once again, apologies, but previous save files likely won't work with the new version. Best to finish previous games before downloading the latest. It will also overwrite your current Highscores list (highscores.svg), preferences (preferences.cox) and contents of Yorick's Dimension Hopping Trunk (yt.svg), all in the data/saves folder, though you can back these up yourself and copy them back over the new files without a problem, if you wish.
Happy hunting!