I was working on the concept for this in Jan 2008.
The first line of code for minecraft was in mid 2009.
Minecraft is a sandbox, I dont like sandboxes. So this is more like a roguelike or tactics style.
The first page on the web site explains that.
I did play some Minecraft for one or two days in 2010, I got bored clicking on things pretty quick.
Modifying terrain isnt a game, my editor is a tool to make a map.
I have a 5 space x 5 space brush you can swipe around and change things over large areas.
Its not Lego, it is
a plastic construction toy world. You know, like MegaBloks
There are no Lego parts here.
The terrain height is in increments of 3", so it can create smooth hills.
The sides stay green up to a 12" step, so you don't see so much brown.
No virtual currency, but the idea is to get paid one day, free demo versions before that.
I made an action system that means a key and a screen button are linked to a single action class.
This was my test button, the "p" key also activates the action. Some text appears in the bottom panel.
I havent seen Enemy, will take a look.