Author Topic: PRIME - Few questions, help needed.  (Read 2215 times)

Ancient

  • High Priest
  • ****
  • Posts: 453
    • View Profile
Re: PRIME - Few questions, help needed.
« Reply #15 on: December 12, 2015, 01:45:55 PM »
Found that bug. When player character is created the "tameness" variable is left uninitialized. This has character drawn in reverse and this is why creating new one helped. This bug is fixed. Also, I made sure to set right color when clearing message area.

Thank you for bug report Avagart!
Michał Bieliński, reviewer for Temple of the Roguelike

Avagart

  • 7DRL Reviewer
  • High Priest
  • *
  • Posts: 496
    • View Profile
Re: PRIME - Few questions, help needed.
« Reply #16 on: December 12, 2015, 05:29:37 PM »
Great news :) I had not save to send - I know that I should have, but probably I delate it by accident.

Samildanach

  • High Priest
  • ****
  • Posts: 433
    • View Profile
    • The Indie Ocean
Re: PRIME - Few questions, help needed.
« Reply #17 on: February 29, 2016, 11:58:08 AM »
Vats: modeled on NetHack sinks. Drink until dry if you can handle occasional nasty surprise, unless you got message about toxicity. That means you got radiated, and drinking more is gambling with radiation sickness as jackpot. You can try pouring canisters into it to modify its healthiness. Code is contain - it is currently ed in vat.cpp; routine quaff from vat is nicely commented.


I had no idea you could pour canisters into vats. Handy.