Author Topic: MIT (X11) License  (Read 783 times)

Avagart

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MIT (X11) License
« on: October 16, 2015, 11:08:00 PM »
I wonder how to 'deal' with this. Such text of license is clear for me, but I have some thoughts... How should look license of application which use fragments of another MIT-licensed app?. For example: I have open source app under MIT license. What should do developer who want to grab snippets of my code and use in his project? MIT isn't copyleft, so info about author should be maintained.

So, what is expected in such a situation? My license should be included into his software? My copynotice should be added as header to his license? Or just I will be mentioned as 'author of fragments of code'?

I know that is noob question, but I've never been interested in this topic.

edit: Everything is rather obvious for making fork or variant. But what about making totally new, different application, with use of existing code under MIT?
« Last Edit: October 16, 2015, 11:14:31 PM by Avagart »

Ancient

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Re: MIT (X11) License
« Reply #1 on: October 24, 2015, 04:15:09 AM »
Drop whole text of license in docs directory of the game. Name the file "License_MIT_(project).txt" or similar. In credits.txt in docs directory describe briefly what parts you used. Credit the author and mention that full license text for those parts is in file docs/License_MIT_(project).txt or some such.

At this point you are formally done. If the code is important for your project it might be a good thing to advertise the fact more.
Michał Bieliński, reviewer for Temple of the Roguelike

Avagart

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Re: MIT (X11) License
« Reply #2 on: October 24, 2015, 01:16:29 PM »
Thank you very much for your accurate response :)