Author Topic: Cogmind (now at Beta 5)  (Read 32668 times)

Kyzrati

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Re: Cogmind (now at Beta 5)
« Reply #195 on: April 01, 2018, 03:51:10 AM »
A wild Beta 5 Update suddenly appears!

There's a new automatic mode with... time-sensitive activation ;)

We know that sometimes all you really want to do is blow stuff up, so all items on the ground have been replaced by launchers.



All those flight players who want to just sneak around and hack stuff? Psh, who needs subtlety when you can hit everything with 5 missiles at once? Just make sure you have a way to replenish your matter :P

Runs in this mode do not upload scores regardless of settings, and this mode only activates if past the tutorial quick start (i.e. have played 3-4 runs before already) and have no active Challenge Modes.

Note this new feature will not affect runs in progress. (Also: To start a run and force the game back to regular behavior, use the command line parameter "-noAFD".)
Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor

Kyzrati

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Re: Cogmind (now at Beta 5)
« Reply #196 on: April 05, 2018, 02:16:03 AM »
I finished my POYLBOT-7 postmortem and put the entire 10,000-word 45-image/diagram article on Gamasutra! (They even have it featured on their front page right now :D)

I'm mentioning it here since it's quite relevant to Cogmind dev, not only due to the enhancements that came out of it but because it also explains a fair bit of how Cogmind is put together that it was able to be converted into another game in one week.

Dev image collage:
Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor

Kyzrati

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Re: Cogmind (now at Beta 5)
« Reply #197 on: April 07, 2018, 01:10:30 AM »
SITREP Saturday #18: "Achieving Progress" - Win-related icons, achievement UI work, and AFD mode.

Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor

Kyzrati

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Re: Cogmind (now at Beta 5)
« Reply #198 on: April 13, 2018, 11:48:23 PM »
SITREP Saturday #19: "Magic Number" - Achievements complete, and more UI work under way!

Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor

Kyzrati

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Re: Cogmind (now at Beta 5)
« Reply #199 on: April 18, 2018, 12:21:01 AM »
Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor

Kyzrati

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Re: Cogmind (now at Beta 5)
« Reply #200 on: April 20, 2018, 11:16:07 PM »
SITREP Saturday #20: "UI Achieved" - Achievements UI and data exports are done, time to finish up Beta 6.

Cogmind - Sci-fi Roguelike (devblog) | X@COM - The X-COM RL | REXPaint - ASCII art editor