Author Topic: MidBoss beta release (v0.9.4) semi $  (Read 1470 times)

getter77

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Re: MidBoss beta release (v0.9.2!) semi $
« Reply #15 on: January 02, 2017, 07:50:40 PM »
v0.9.2

Quote
(savegame compatible with previous version)

    Bug Fixes
        Double clicking an empty equipment slot will no longer crash the game (thanks to Tactless).
        Equipment tooltips were sometimes showing unidentified min or max damage modifiers as identified even though they weren't. This no longer happens (thanks to Tactless).
        Equipment which has both cursed and non-cursed damage modifiers should now correctly apply both (thanks to Tactless).
        Fixed a bug where potions would have their inventory slot reselected after use.
        Fixed an incorrect loop point in the floor 5-6 background music (thanks to Tactless).
        Gore's status effect should no longer have increased intensity upon switching equipment (thanks to Tactless). This did not affect Gore's actual gameplay effects.
        Mid's rarity tutorial message now mentions unique items as well.
        The status menu's damage and crit values/tooltips, as well as ability tooltips now no longer factor in unidentified damage bonuses or penalties (thanks to Tactless).

    Command Line
        Added -debugstatics command line option which will be useful to nobody in the history of forever.

    Environment
        A sound effect now plays when the gods bless you.
        Devyn now appreciates the virtues of holy water.
        Sacrificing epic, unique or legendary items to the gods now gives a small bonus to the roll.
        Shrine outcomes are now less random.
        The gods' favored items have been updated to include the new unique items.

    Graphics
        Added borderless windowed fullscreen mode.
        Better support for resolutions over 1080 pixels high.
        FNA has been updated to the latest version. This has increased performance and enabled multi monitor support, as well as fixed the vsync option not doing anything.
        Multiple monitors are now properly supported, the game will remember which monitor the game was last played on between sessions, and should fullscreen on the monitor it is currently on rather than the primary monitor.
        Static level geometry is now cached in buffers on the GPU. Offloading floors and walls to the GPU in this fashion means rendering speed and framerate are drastically increased.
        The game window should no longer jump back to the primary monitor when opening or closing the options menu.

    GUI
        Added an option to enable a high contrast version of the default font.
        Clicking Mid's reminder speech bubble now falls through to the next message instead of merely closing the current one, which is the same behavior as when you click on his face instead.
        When changing options which require a restart the game now notifies you of this upon closing the options menu.

    Bug Fixes
        Fixed version number bug causing the game to perpetually indicate a new version was available.
Brian Emre Jeffears
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In Training

getter77

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Re: MidBoss beta release (v0.9.3!) semi $
« Reply #16 on: February 28, 2017, 02:40:54 AM »
v0.9.3!

Quote
(savegame compatible with previous version)

Abilities
Added 6 new abilities total used by Megataur and Wraith monsters.
Burn status effect damage per stack has been reduced from 5% to 2%.
Gore bonuses reduced to 30% and 35% for large and huge creatures (down from 40% and 50%).
Infection and Body Slam abilities now have icons.
Rust and Gravelord abilities now have icons.

Audio
Bladed weapons now have separate hit and critical sounds.
Chests now play a sound when opened.
Magic missiles now make a sound when they miss.

Bug Fixes
After a helpful bug report by Lynith the poison freeze bug has finally been fixed and after 10 thousand years I'm free.
Dead creatures should no longer execute on hit or damage procs.
Fixed a bug causing custom game experience multipliers not set to auto to be floored to the nearest integer.
Fixed a bug causing mobs to not properly path around altars.
Fixed a bug where the custom game menu's seed edit box would get 'stuck' and could not be edited after starting a custom game while it was focused.
Fixed a bug which caused attacks to never critical.
Fixed a bug which could cause mobs to take turns in between another mob dying and the possession window popping up if the cause of death was an AoE attack.
Fixed a bug which could in rare circumstances cause graphical glitches in walls while the player was moving.
Fixed a bug which was causing armor stands and weapon racks to be trapped far too often on lower floors.
Fixed a bug which was causing bone spear to deal regular melee damage, instead of the halved piercing damage it was supposed to.
Fixed issues with stats rounding to the nearest even number at the midpoint between integers. For example, 3.5 was rounding to 4, while 4.5 also rounded to 4. Now 3.5 will still round to 4, but 4.5 would round to 5.
Fixed some issues with line of sight being unreliable.
Mobs should no longer spawn on closed doors.
The player will no longer get benefit from any procs that triggered on dying creatures after possessing them.

Entities
Added missing masteries to appropriate monsters. Ghosts now have plate armor mastery, megataurs now have leather armor mastery, and warlocks have ring and staff masteries.
Added new Megataur monster.
Added new Wraith monster.
Reaper and Rot Worm rebalanced to be less powerful.

Environment
Added the pre-boss fixed layout floor on floor 13. It is currently empty because it is unimplemented, and so effectively the end of the game as it blocks progression beyond that point.
All destructible objects now play a sound when destroyed and explode into debris similar to how crates did before.
Sometimes treasure piles will now spawn as a pile of yarn balls.
Treasure piles and crates now have a consistent appearance when replaying the same seed.

General
Added -timecontrols command line argument, when turned on the comma ',' and period '.' keys can be used to slow down or speed up the game speed.
Added two new custom game settings which can disable traps, and possession requiring line of sight.
Implemented hitstop, this will slow the game down temporarily to give weight to hits, critical hits, and kills.
The game now slows down as your corpse flies through the air when you game over, giving you extra time to ponder where you went wrong.
The game now tracks turns taken, and a turn counter is displayed in the stats window.
The game now tracks various stats, both for the current game and globally (total and best-in-game). Custom games will not increase global stats. Global stats are kept in the files "stats_total.dat" and "stats_bestgame.dat". Deleting these files (and any files called "stats_total_old.dat" or "stats_bestgame_old.dat") will reset your global stats.
Updated stealth tooltip with more description.
You can now possess creatures that die even if you didn't kill them.

Graphics
Added weapon trails and hit sparks to attacks, this should make combat look and feel more satisfying. There are 3 type of trails (stabbing/jabbing, slashing, and overhead) and 2 type of sparks (bladed and blunt).
Blink ability is now animated.
Camera now centers on target creature when prompting if the player wants to possess.
Effects that restore mana now show a blue text particle on screen.
Explosion ability is now animated.
Health and damage particles no longer overlap each other.
Inferno ability is now animated.
Mid now vanishes from the imp's tail on death.

GUI
The custom game window now tracks whether global stat tracking will be enabled or disabled for your current settings. When using settings which are the same as the default or quick play settings (with the exception of irremovable cursed items, or seed value) global stat tracking will be enabled for the custom game.

Items
Healing potions now show a healing text particle.
Multipurpose Jewelry now says it counts as a ring, an earring, and an amulet for item masteries specifically (thanks to redshojin).

Mystery
Preserved interesting glitch for speedrunners.

Options
Added a 'GUI margin' option, to adjust the GUI to be in a TV's title safe area.
Added an option to turn hitstop on and off.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

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Re: MidBoss beta release (v0.9.4) semi $
« Reply #17 on: March 06, 2017, 11:20:23 PM »
v0.9.4

Quote
(savegame compatible with previous version)

Abilities
Chilled and Infested debuffs (from the Chill and Carrion auras) now have particle effects.
Innate abilities for mastered forms now only apply for free in imp form if you have the mastered form in question equipped.
Nausea debuff now has a particle effect.
Respiration now has a visual effect when it triggers.
Targets below Grim's health threshold of 30% now flicker red and yellow to indicate the critical bonus is active.
Vomit is now animated.
Vomit now has a range of 1.

Bug Fixes
Ethereal's bubble will no longer appear on monsters which are not visible.
Fixed a bug causing status effect particles to disappear for effects that persist after possession such as poison.
Fixed a crash that could occur intermittently on rare system configurations during save.

Options
Added queasy safe mode option, this disables gross animations and sounds like the vomit ability.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training