Author Topic: The Temple of Torment (Now at Stable 17.1)  (Read 37361 times)

Aukustus

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Re: The Temple of Torment (Now at Stable 15.1)
« Reply #210 on: December 02, 2017, 12:17:29 AM »
Stable 15.5 Released!
The development is stalling a bit so I decided to release the halfway 16.0 version as 15.5 for the time being.

Code: [Select]
    Previous saves will not work!
   
    ! = major
    * = minor
    - = less than minor

    Highlights
    ! Multi-socket items
    ! Runes
    ! Runewords
    ! Ability to send feedback from in-game
   
    Bugs, mistakes and missing things
    ! Fixed a bug in autoexplore that caused the player to run between two tiles if there are two unseen tiles at the same distance
    ! Fixed Gunslinger Talents not removing Bullet or Gunpowder items from inventory if the Talent spends the last Bullet or Gunpowder
    ! Fixed a crash on identifying cursedness status of missiles if it was cursed
    ! Fixed a bug where a shield was accidentally placed in main hand if it was in off-hand and main hand weapon was unequipped
    ! Fixed Mayor of Laketown Tyrant quest giving repeatedly gold if spoken again and again after completing the quest
   
    General
    ! Added Feedback option to Main Menu; allows players to send feedback from in-game
   
    Item
    ! Added Runes in addition to Gems
    ! Items can have up to two sockets instead of just one
    ! Shields can have sockets
    ! Added Runewords that add extra bonuses to equipment in addition to regular bonuses if the Runes inserted form a Runeword
    * Studded Leather Armor is renamed into Brigandine
    * Increased the chance of finding gems
    * Missiles cannot be cursed any more
   
    Runes
    ! Added Thet Rune, adds +6 HP to any socketed equipment
    ! Added Yu Rune, adds +12 MP to any socketed equipment
    ! Added Ved Rune, adds +1 DR to any socketed equipment
    ! Added Es Rune, adds +3 AC to any socketed equipment
    ! Added Sha Rune, adds +5 RES to any socketed equipment
   
    Runewords
    ! Added Runeword "Deliverance"; adds +5 Crit Chance to a weapon if the runes Thet and Ved are inserted in this order
    ! Added Runeword "Damnation"; adds +5 To Hit Bonus to a weapon if the runes Ved and Yu are inserted in this order
    ! Added Runeword "Guardian Angel"; adds +10 Block Chance to a shield if the runes Yu and Sha are inserted in this order
    ! Added Runeword "Flesh"; adds +2 Life on Hit to an armor if the runes Es and Thet are inserted in this order
    ! Added Runeword "Spirit"; adds +2 Mana on Hit to an armor if the runes Sha and Es are inserted in this order
   
    Religion
    * Sacrificing items gains 1.5 piety instead of 0.5 per item
« Last Edit: December 02, 2017, 12:21:27 AM by Aukustus »

getter77

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Re: The Temple of Torment (Now at Stable 15.5)
« Reply #211 on: December 02, 2017, 01:29:34 AM »
Good stuff   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Aukustus

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Re: The Temple of Torment (Now at Stable 15.6)
« Reply #212 on: January 05, 2018, 11:06:09 PM »
Stable 15.6!

Code: [Select]
   Previous saves will not work!
   
    ! = major
    * = minor
    - = less than minor

    Highlights
    ! Dual rings
    ! Branch boss rooms connected to the Main Dungeon
    ! Cook in Stronghold
    * XP adjustments
    * Longer Message Log visible in the Journal (last 30 entries)
   
    Bugs, mistakes and missing things
    ! Fixed items dropped on certain things being hidden from sight
    * Fixed a bug in level transitions that happened after the final Stronghold quest
    * Fixed finally the targeting issue on the northern and the western border of the map
    * Fixed found and the starting lanterns having different price than bought ones
    * Fixed the double digit input problem in the Bank
    - Fixed a small typo in Dagodin's Musket
   
    General
    ! Two rings can be worn at the same time instead of one
    * XP is adjusted so that the maximum Level is reached later in the game
    * Added a longer Message Log to Journal
    - Boots renamed to Feet in character screen
    - Ammo renamed to Missile in character screen
 
    Items
    * 1 new item for the Port Victory ship merchant
 
    Maps
    ! Added exits back to the dungeon to the branch boss rooms, works two ways but is locked until the respective boss is killed
    ! Added a Cook to the Stronghold, gives one special food ration each day
    * Added a well to the first area of Westerfall
 
    Monsters
    * Toned down slightly some of the late game boss resistances

    Engine
    ! Switched Python's xml.etree.ElementTree XML parser to self-written one
    ! Added support for upcoming lore notes

Aukustus

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Re: The Temple of Torment (Now at Stable 16.0)
« Reply #213 on: February 14, 2018, 10:56:25 PM »
Stable 16.0 Released!

Changes:
Code: [Select]
    Previous saves will not work!

    ! = major
    * = minor
    - = less than minor

    Highlights
    ! Lore notes
    ! Increased Talent Damage
    ! Firearm changes

    Bugs, mistakes and missing things
    ! Fixed the crash with thrown weapons
    ! Fixed the crash when buying Scrolls of Phase Door from the stronghold temple
    ! Fixed a bug that allowed equipping items without meeting attribute requirements if the previous item in the same slot had attribute boosts that allowed to meet the new item's attribute requirement
    ! Fixed Fire Shield damaging 1 instead of 2 as described
    ! Fixed a keyboard targeting bug by centering the camera
    ! Fixed curing diseases only curing one disease if you have multiple diseases
    ! Cursed items are no longer unequipped if unequipping an item reduces the attribute the cursed item depends on but will be unequipped if it becomes uncursed again
    ! Fixed a bug in which bolts that increase damage were counted in thrown weapon damage
    * Fixed a bug in month changing after a couple of months
    * Fixed bullets given in the gunsmith quest being automatically equipped if you don't have any bullets

    General
    ! Added Lore section to the journal
    ! Weapon Proficiency gives +3 Damage instead of +1
    * Year changes after the last month
    * Character has a birthday which causes the age to go up by 1 each birthday (in-game time passes so slowly that death by old age won't happen but I just wanted to implement this)

    Maps
    * Changed the ascii symbols of the Ancient Garden stairs to more clear
    * Switched temple altars and clerics around to make access to clerical services easier
    * Added a boss to the Darkwind Caves

    Quests
    * Added loot to a certain escort quest
    * Changed slightly Port Victory gunsmith dialogue to fit the firearm changes

    Monsters
    * Monsters that can age player will age player by 3d3 instead of 1d6

    Items
    ! Added 5 Lore notes that explain the backstory inside the main dungeon
    ! Removed Gunpowder and Musket/Pistol Bullets, replaced with a historical "Paper Cartridge" that fits both musket types and contains gunpowder and bullet in a single item
   
    Talents
    ! Talent's bonus damage based on character level is up to 10 instead of 5
    * Bard's Song of Heroes increases damage by 3 instead of 2
    * Alchemist's Heighten Senses increases damage by 3 instead of 2

Aukustus

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Re: The Temple of Torment (Now at Stable 17.0)
« Reply #214 on: April 09, 2018, 10:15:31 PM »
Stable 17.0 Released!

Changes:
Code: [Select]
    Previous saves will not work!
   
    ! = major
    * = minor
    - = less than minor
   
    Highlights
    ! Beginner's Guide written by one of the players
    ! Restart previous characters
    ! Injuries from receiving critical hits
    ! New Light Sources
    ! Return of the unzoomed ASCII mode
    ! Multi-tile world map villages
    ! Disease improvements
    ! Talent improvements
    ! Companion epilogues
    ! New Lore
    ! Single Dungeon Mode improvements
   
    Bugs, mistakes and missing things
    ! Fixed a tricky bug that could cause autoexplore to stop working
    ! Fixed Lava ASCII tiles from green '.' to red '=' or '~'
    ! Summoned monsters from spellbooks are properly labeled as allies in the context of monsters resurrecting player's enemies
    ! Rottus Infernum disease properly worsens every six hours instead of every two hours
    ! Fixed Warlock's Corpse Explosion dealing 1d12 damage instead of 2d8
    ! Fixed Shaman's Evil Eye slow chance not being tied to player's Level
    * Fixed Praying to cure all diseases if there are more than one
    * Fixed a smallissue with talent use count related to regenerating mana fully without resting and not being able to rest to gain Talent uses
    * Bard song activation messages now display the real duration if the player has Songblade
    * Fixed a bug with resurrected monsters that could leave them be visually behind terrain features
    * Fixed a bug with the placement of summoned monsters
    * Fixed being teleported to Deity Realm when in a quest that cannot be escaped
    * Dismissing party members through dialogue or them leaving due to no money will now properly scale enemies down
    * Fixed a minor graphical bug in the Demon's Fall Gate
    * Fixed Port Victory temple area ASCII area transition symbols
    * Fixed stacking "poisoned" conditions where curing removed only one of the conditions leaving the player still poisoned
    * Fixed archcleric quest's wrong question mark icon location
    * Fixed archaeologist quest's wrong question mark icon location

    General
    ! Added a beginner's guide that was written by one of the players
    ! Ability to restart a previous character again; every new character is saved into a template that can be used to start it again
    ! Added Injuries as an effect from receiving a critical hit
    ! Added an option to play the ASCII mode without 2x sized text so the screen won't scroll and will display everything in one screen
    ! Villages are multi-tiled in the world map, with the ability to enter a specific district from the world map
    * Increased in-game feedback character limit to 300
    * Map window can be both opened and closed with 'm'
    * Biography window can be both opened and closed with 'c'

    Items
    ! Added "All-Seeing Eye [+2 FOV]" to the ship merchant, an amulet that works as a light source that also allows rogues to stealth
    ! Added "Shield of Light [+15 BC, +2 FOV]" to the unique shop in Westerfall (Undershire in Single Dungeon Mode), a shield that works as a light source
    ! Added "Magical Lantern [+2 FOV]" to possible loot in the main dungeon, requires no oil to work
   
    Single Dungeon Mode
    ! Shops refresh daily instead of weekly
    * Removed lore notes from Single Dungeon mode
    * Foreign Coins no longer spawn; instead it spawns gold
   
    Diseases
    ! Changed Regeneris Prohib from no regeneration to 33% chance to miss regenerating HP
    * Changed Rottus Infernum to reduce Max HP by 3 instead of 1, with the bug fix this is as much as it was in the earlier versions
    - Added word "Disease" in the beginning of the disease contract message
   
    Companions
    ! Each companion that survives the fight against the end boss (provided they don't die after it to something else) receive an ending epilogue
    ! Resting now takes into account if there are hurt companions also
    ! Melisath's Purify deals 2 damage each turn instead of 1
    * Added diary entries when meeting the companions for the first time
   
    Spells
    ! Decay deals 2 damage each turn instead of 1
   
    Talents
    ! Reduced Talent Mana costs from 35, 40, 45, 50, 55, 60 to 20, 25, 30, 35, 40, 45 respectively
    ! Battle Orders increases ally Armor Class by 10 instead of 5
    ! Evasion increases Armor Class by 10 instead of 5
    ! Song of Demoralize lowers Armor Class by 10 instead of 5
    ! Place Trap is 1d12 damage instead of 1d6
    ! Rend is 2 damage each turn instead of 1
    ! Poison Weapon is 2 damage each turn instead of 1
    ! Cleansing Fire is 2 damage each turn instead of 1
    * Rogue Stealth activation message now displays the duration
   
    Quests
    * Added some clarification dialogue to the quest Lover's End
   
    Injuries
    ! Added Concussion, reduces To Hit Bonuses by 10 for 12 hours
    ! Added Winded, reduces Armor Class by 10 for 3 hours
    ! Added Dislocated Shoulder, reduces Block Chance by 10 for 6 hours
    ! Added Sprained Ankle, small chance of movement being prevented when attempting to move for 2 hours
   
    Graphics
    ! Added 2 new tiles that transition from grass to water to make shores look better
    ! Added 24 new village tiles making each village in the world map unique in looks
   
    Lore
    ! Added 3 new Lore entries