Author Topic: Rogue - let's beat it  (Read 21842 times)

Vanguard

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Re: Rogue - let's beat it
« Reply #240 on: August 11, 2016, 12:08:53 AM »
Spent some time reveling in my victory. Ahh, glory days... here's a fight summary of the tough floors.

Dang, that's intense.  How strong was your guy?

Squeeealer

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Re: Rogue - let's beat it
« Reply #241 on: August 15, 2016, 01:23:40 PM »
Having issues on my laptop that I have the ttyrec reader on...

I think my two handed sword was +2, +2 and I think my strength was about 19 most of the time with a 20 max?

Squeeealer

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Re: Rogue - let's beat it
« Reply #242 on: September 01, 2016, 07:59:54 PM »
Had a deep run end the other day. I was disappointed. I had a great use of my scroll of scare monster killing a Griffin, Dragon, and something else with it. On the next floor there were few rooms connected by long hallways. I figured I could play hit & run in the hallways to kill most enemies. I just could not get to the stairs, and as I was playing hit & run with a Griffin I ran right into a Medusa. I had a couple tricks up my sleeve, but one of them was teleportation which I was guessing wouldn't be very helpful unless I was really lucky. Still - hate to leave any cards on the table when I'm that deep.

Had a funny series of events leading to my demise this morning. Fell down a trapdoor right next to a Flytrap. Polymorphed it into something manageable. Soon thereafter, stepped on a teleportation trap, then down another trapdoor - again putting me right next to a Flytrap. Had to burn another polymorph charge, but at least it worked. But by this point I was way underleveled and failed attempts to polymorph a Troll into something easier spelled death.

Another thing I'm noticing about more successful runs is that I often have good luck finding plenty of stuff. Obvious, I know, but it means that the more trapdoors I fall down or the more dead-end hallways or the more mazes I find, the less stuff I find. It doesn't even necessarily have to be good stuff - even identifying bad stuff is extremely helpful, especially early in the run.

Squeeealer

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Re: Rogue - let's beat it
« Reply #243 on: September 07, 2016, 04:05:24 PM »
I had one of my most interesting runs this weekend playing Rogue on Roku. Rogue on Roku is not nearly as good as online, but my wife took my monitor when hers died. The controls are clumsier and any item you normally would identify by typing in a descriptor - that doesn't exist. So you would have to take a paper and pen to track what's what. I'm too lazy for that, so it's frustrating.

I got to Level 25 and was in a great position to get to the Amulet, although not a very good chance at ascending. I had incredible luck with potions of raise level - I found a total of four, although one was wasted early on as I hadn't identified it yet. I ended up at experience level 12. I did have a two handed sword, but found no enchantments. I can't recall my strength, which would be important to know.

I found four rings and identified them. Two of them were worthless rings of searching. The other two were rings of slow digestion. They're nice to have, but I found plenty of food, so they were completely unnecessary.

I had much better luck with wands - two wands of slow monster and two wands of teleport away.

The critical moment came on Level 25. I was in the bottom left room and had already searched the other two rooms in the left column and all three rooms in the middle column. I did not see a way to get to the right column. This room was two spaces tall and very long. I dashed toward the end and found a sleeping Medusa. You might recall I made a mistake in this exact same scenario in my successful run.

I believe what I should have done in this moment is hit her when I was adjacent to her. Had I just left the room to search the other three rooms I was afraid she would have awoken and followed me. Instead, I backed up to the clear end of the room, fired four projectiles, then planned to move down to the space adjacent to the threshold at the same moment she appeared out of the darkness thinking this would ensure I would not be confused. Wrong. As I moved down one space, she moved adjacent to me out of the darkness and it said I was confused. I was one space away from the hallway where I am certain I could have beaten her in combat despite being confused. Instead, my move put me above her and I was in peril had I not used one of my remaining tricks.

I used my final scroll of teleportation, and what do you know, it moved me to the top room in the column of three unsearched rooms. Certainly the stairs would be here as there were only a handful of tiles beyond the Medusa. No luck in the first room and no luck in the second room. On my way to the bottom and third room, I had to use my second-to-last charge of slow monster to defeat a Black Unicorn. Right behind that was... another Black Unicorn. I had to use my final charge to beat him. When I got to the room it was only four tiles and no stairs.  I still had no idea where the hidden doorway was to the rest of the level.  I searched a ton and for a moment started walking on every tile praying for a trapdoor. Then I realized how many monsters I must be spawning and quit. Suddenly a Griffin was on me. I was able to defeat him in combat, but I had to burn my two potions of healing to do it.  I finally find the hidden doorway and take out a Vampire. I move back toward the room where the Medusa was, realizing that I would find her on the way and probably more monsters. I find a Medusa in a hallway and beat her without being confused. She drops a scroll in the space to my left. But in that instant another Medusa followed and this time she did confuse me. Despite the confusion, I was able to move left to pick up the scroll and it was a scroll of hold monster. I rested until I was no longer confused, and continued to rest until I had full HP all the while knowing it would just spawn more hell. I then defeated the Medusa.

By this point I was out of all my tricks. I don't even recall what happened next but I died. Terrible luck on that level. Of all the places for those stairs to be...  If I could turn back time I would have just attacked that Medusa when I was adjacent to her, won the fight (assuming she didn't confuse me), and then hit the stairs to the level that would have had the Amulet. And I still would have had a scroll of teleportation, two potions of healing, and two charges on my wand of slow monster. It was a punch in the gut.

Lord_Mork

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Re: Rogue - let's beat it
« Reply #244 on: September 08, 2016, 11:54:27 AM »
I had one of my most interesting runs this weekend playing Rogue on Roku.

Neat! Which version of Roku? And did the game cost money?

Squeeealer

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Re: Rogue - let's beat it
« Reply #245 on: September 08, 2016, 01:07:23 PM »
I believe I have a Roku 3 and it costs 99 cents. I've emailed with the guy that ported it.

Squeeealer

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Re: Rogue - let's beat it
« Reply #246 on: September 19, 2016, 04:52:24 PM »
Wow, I've been playing this over a year and I just realized that weapons can be found already enchanted. I had no idea. I was convinced that maces, long swords, and two handed swords could only be found cursed or unenchanted, and that only projectiles could be found enchanted.

This morning I found a +3, +0 long sword. It kicked ass. Unfortunately, I had no GOOJFC and the first Medusa I found killed me.

I've had lots of interesting runs recently, but the common theme is that I'll get one or two things that are keys to victory, but then get shut out of other necessary things.

ant

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Re: Rogue - let's beat it
« Reply #247 on: December 05, 2016, 03:21:43 PM »
i'm not sure which version you normally play, but the
code i am looking at it seems like about a 15% chance of
a weapon being +'ed (1-3) and 10% chance of being
cursed (-1 - -3).

Squeeealer

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Re: Rogue - let's beat it
« Reply #248 on: April 12, 2017, 04:52:27 PM »
It's been a long time since the last post.  I'm still playing, although not with any good results.

I further believe now that early trapdoors can deal a severe blow to your chances, especially if you haven't had an opportunity to pick up all the treasures.  You need all the stuff you can get - good or bad.  You need those early battles for leveling up. I also have noticed this bizarre phenomenon that when I get a trapdoor, I don't just get one. It is not unusual that once I get one, that I get them for three consecutive floors.

My current avg score is 973. I would love to get that up to 1,000.  But even more I would like another total victory :)

Squeeealer

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Re: Rogue - let's beat it
« Reply #249 on: April 14, 2017, 07:44:30 PM »
I just had the amazing combo of stealth and slow digestion. For the first time ever. Certainly I've had them before, but I have a hard time getting rings ID'd.

Unfortunately, it was not to be.  I was not finding the stairs fast enough. I had to use up my scroll of scare monster on a single Black Unicorn. I burned through my six charges of teleport away quickly, four of them on the same damn Black Unicorn. I did love my wand of slow monster and used it to beat back-to-back Griffins. I think I gained levels with both kills. Speaking of which, I was able to use my potion of gain level as soon as I attained level 7, and that was helpful. I did find a two handed sword, but I had already used my two enchants on my base mace.

The worst thing of all was all the times Wraiths knocked me down a level.  Finally, one of them knocked me down two levels and I was screwed.

That still was not the end of me.  I ended up on a floor where I had explored 8 of the 9 areas on the floor, and the stairs must have been in the final one.  Had I had luck finding stairs or falling down trapdoors, this was a winnable game.

jim

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Re: Rogue - let's beat it
« Reply #250 on: April 14, 2017, 08:02:41 PM »
GO ON MY SON

Squeeealer

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Re: Rogue - let's beat it
« Reply #251 on: May 26, 2017, 01:48:10 PM »
Unreal run yesterday.  By the 2nd floor I had THREE two-handed swords. How far did I make it?  No further. I opened a Pandora's Box at the bottom of the screen with a treasure room.  My sword missed and missed and missed.  Game over.