Author Topic: Sproggiwood (now release at v1.3) $  (Read 1154 times)

getter77

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Sproggiwood (now release at v1.3) $
« on: October 24, 2014, 05:54:37 PM »
From the excellent minds that brought us Caves of Qud!   8)   http://www.freeholdgames.com/


http://store.steampowered.com/app/311720/   $14.99   Win/Mac/Linux


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Bring civilization to Sproggiwood, a story-driven, turn-based roguelike set in a humorous world inspired by Finnish mythology. Grow your civilization and plunder procedural dungeons with six unique classes. Outsmart mischievous monsters who work together in unexpected ways. No two dungeon dives are alike.

Story
You’re a simple farmer from the peaceful island of Clog. One moment, you're tending your grove -- the next, you’re lured through a mysterious portal by a talking sheep. Now you’re the prisoner of Sproggi, a mischievous forest spirit who's built a whole village just for you. You have a simple job: tame the wild creatures that roam the forests of Sproggi's realm...

Watch Sproggi's plans go awry when you discover a rival civilization on the rise to greatness. Will you choose to befriend these curious Mushroom people and stand together, or will you crush them and claim Sproggiwood for your own? Seize the day and civilize Sproggiwood now!

Gameplay
Sproggiwood distills the roguelike genre down to its core fun ingredients: inspired character classes, loads of interesting loot, and procedurally populated dungeons with monsters and traps that combine to produce totally unique tactical challenges. In Sproggiwood, adventure sessions are compact and chock-full of interesting choices for you to make. Each dungeon dive follows the heroic rise of one adventurer from your civilization. Journey through teeming forests, haunted swamps, teetering cliffs, and glacial mazes to uncover your civilization's whole story.

Features
-A wondrous and humorous setting inspired by Finnish mythology
-Brain-churning tactical combat vs. an assortment of creative monsters and traps
-Six fully unique, customizable classes: simple farmer, brave warrior, merry archer, cunning thief, brainy wizard, and creepy vampire
-Procedural dungeons filled to the brim with scrolls, potions, swords, and staves
-Town decoration mode with buildings, trees, roads, and villagers

I have especially high expectations for this given the level of lavish care this has so visibly received---here's hoping this turns out to be wildly successful as there are definitely plans for ongoing support and a keen ear for feature requests.    8)

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Here's some feature requests that we've received from players. Can't make any promises, but these are things on our radar. Feel free to post more/discuss!

Native Controller Support
Save Files instead of Unity Player Prefs
"Infinite Dungeon"
More achievements/challenge modes

"Kid mode" (see FAQ for a basic option)
« Last Edit: March 04, 2017, 09:40:17 PM by getter77 »
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

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Re: Sproggiwood (now release at v1.1!) $
« Reply #1 on: December 23, 2014, 01:06:37 PM »
v1.1

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Happy holidays!

The Yuletide patch is here, featuring full controller support and a Yuletide quest from... the Horned One. So eat, drink, be merry, and civilize Sproggiwood!

1.1 Update

    New feature: Sproggiwood now has full controller support!
    New feature: Key and button bindings are fully remappable. Additionally, bindings appear in the UI based on your mapping and whether you're using a controller or keyboard and mouse.
    New feature: It's Yuletide in Sproggiwood! A new villager has arrived with a limited-time quest from the Horned One.
    New feature: The decorating UI has been greatly improved.
    Fix: Monsters damaging each other doesn't disqualify you from earning the "Quasi-Pacifist" achievement.
    Fix: The "Et Tu, Cloghead?" achievement now triggers properly.
    Fix: Village monsters no longer roam into the river.
    Fix: The vampire powers Feeeeeeed! and Drain Life proc weapon effects properly.
    Fix: The minimap now updates when you're hasted.
    Fix: Frostball no longer causes issues.
    Fix: Sapius no longer occasionally gives too much stamina.
    Fix: Player animations no longer play behind other animations.
    Fix: Goatfolk under your control now charge enemies.
    Fix: Consumables display correctly in storage.
    Fix: The UI no longer occasionally disappears while you're decorating.
    Fix: Decorations now appear exactly where you place them.
    Fix: Building upgrade and downgrade options only appear when you can actually upgrade or downgrade a building.
    Fix: Wizard hats fit better.

1.0.1

    New feature: The "r" key now toggles between "Run" and "Walk" modes. Running lets you hold down movement keys to move repetitively.
    New feature: A full screen mode option was added to the Settings menu.
    Fix: Alt+Tab no longer freezes the game.
    Fix: Unlocked accessories no longer apply their effects unless they are equipped.
    Fix: Civilizer-in-Chief and Civilizer-in-Chiefest achievements are now unlockable.
    Fix: Silence the Opposition achievement no longer gets improperly unlocked.
    Fix: Summon yeti now always costs the appropriate amount of stamina.
    Fix: Vampire's Drain Life now affects enthralled monsters.
    Fix: "s" key now walks south.
    Fix: VSync is no longer disabled in town. This was causing unnecessary power usage issues on laptops.
    Fix: The Haunted Mansion's tile size was increased from 2x2 to 2x3.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

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Re: Sproggiwood (now release at v1.2 Savage!) $
« Reply #2 on: May 29, 2015, 02:38:55 PM »
v1.2   8)
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Rejoice! Rejoice!

The Savage Patch (1.2) is here, featuring Savage Mode, a brutal new difficulty level with all new monster behavior. Also included: 10 new achievements and 12 new class-specific items. Aaannnddd... the Sproggiwood Original Soundtrack is now available!

1.2 Update
New feature: Savage Mode, a brutal difficulty level featuring new monster behavior for all the monsters!
New feature: 10 new achievements!
New feature: 12 class-specific items!
New feature: The Sproggiwood Original Soundtrack is now available. A new edition, Sproggiwood Enlightened Edition, includes both the game and the soundtrack.
New feature: A "Phone" layout option for small screens is now available.
 
Fix: Surma is tougher on all difficulty levels.
Fix: The Merchant Quarter civic boost discount was reduced from 15% to 10% per level.
Fix: Rumakko's Urn now works as intended.
Fix: Performance and memory usage are better.
Fix: All target pickers now respect remapped key bindings.
Fix: The Dungeon Defeat and Death screens now respect remapped key bindings.
Fix: The compass no longer detaches from the UI.
Fix: Graphic artifacts no longer appear while resizing the screen.
Fix: The UI no longer occasionally corrupts while buying civic boosts.
Fix: Consumables display correctly in storage.
Fix: The text spacing on gold rewards is now correct.
Fix: Wizard hats fit even better.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

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Re: Sproggiwood (now release at v1.3) $
« Reply #3 on: March 04, 2017, 09:40:53 PM »
v1.3
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Added support for Steam Cloud.
We added more save slots: you now have three instead of one. Your existing game will be imported into save slot #1.
Music now plays continuously instead of fading in and out. You can still mute music in the options menu.
Added a warning when overwriting saved games.
Fixed some cases where classes didn't unlock properly.
Fixed an issue that caused fire slime bombs to explode a turn late. This fix also applies to a few other turn-sensitive events.
Fixed some cases where clicks or taps registered twice.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training