Author Topic: Welcome to Temple of the Roguelike Forums! (a.k.a. Introduce Yourself Thread)  (Read 103485 times)

corremn

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Might as well join in.

I've been lurking this and other RL sites for a few months after I realised I was obsessed with Rogue-likes. I've been in #rln for several weeks but figure it about time to show my face.

I'm working on a few projects and rogue-like-like games, and plan to create a proper RL or two after.

Welcome TeeEmCee,  I too have been obsessed with RLs ( I guess I still am).

If you are serious about writing RLs, dont forget the seven-day-roguelike writing "contest" held around march sometime hosted at rec.games.roguelike.development. Cheers.
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

Anvilfolk

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I look forward to seeing new RL's on the block :)
"Get it hot! Hit it harder!!!"
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Karzack

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Hello, Karzack here.  Been playing roguelikes for about 5 years off and on.  I started with ADOM and then moved to the *bands.  I am currently stuck in Dwarf Fortress and Unangband and they won't let me go.

Great site I have been around since its birth and for some reason it took me this long to register.  I guess I am a lurker more than poster.  Us *likers need to stick together and hopefully this place will become a hub.  To me it is already.

Adral

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It seems I forgot to post anything here ;P

Anyway, the nick's Adral, and I am a spanish roguelike player who's finishing his career. I've been playing this games for like 5 or 6 years.

I haven't got any roguelikes to brag about, sadly. I'm just a player, although I enjoy trying new roguelikes and sometimes doing RFEs, BRs and generally being a nuisance to developers. I'm actually pretty bad at playing roguelikes too, I always lose.

To all the new people here, welcome aboard!
On the wings of the storm.

corremn

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...generally being a nuisance to developers.

You can never be too much of a nuisance to developers. They need your comments! I urge all players to bug developers as much as possible.
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

Slash

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He CAN be a nuisance, you just dont know! :D

Hehe j/k :P

Seby

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Ooops... Sorry Slash, I've posted in the wrong section.
Here a copy of my presentation, so my old post can be destroyed:
Quote from: me
Hi all,
I couldn't find any presentation zone, so I introduce myself here.
I'm a 31 year old French software engineer living and working in Germany (sorry for my poor English), and I've discovered the RL a few years ago.
I don't play a lot, but I enjoy Nethack and (Z)Angband, although I'm playing Nethack more. I've also found IVAN, a well polished modern RL game, a pity the development seems to have stopped
Looking for news about the RL dev scene, I've found roguetemple: a nice web site, a nice community and loads of information :)

skaldicpoet9

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Hey, everyone my name is Stephen. I just got into playing Roguelike style games just recently but I have to say it is one of the best things I have stumbled across in recent memory. I started playing with ADOM and then Dwarf Fortress, DoomRL, Ivan and then finally just recently (I know, it's so backwards isn't it lol) Nethack. I have just decided to major in Computer Science so I've been learning code and hope to make a roguelike game of my own someday. Anyways, I am glad I found out about this place through TIGS, I'll see all of you around :)
http://www.greatgamesexperiment.com/user/Skaldicpoet9 "Fearlessness is better then a faint heart for any man who puts his nose out of doors. The date of my death and length of my life were fated long ago."

Slash

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Hi Poet, nice to see people from TIGS here... long time since I last lurked those forums, cool people :D

Hope to see your roguelike project soon, remember to teach yourself :P

skaldicpoet9

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Hope to see your roguelike project soon, remember to teach yourself :P

Yeah, I am definitely pacing myself right now. I just started learning C so it'll probably be a little while before i get started on the project. I want to go ahead and make some really basic games before I start something as intensive as a roguelike. I have a lot of ideas brewing that I want to implement into a 2-D type game at some point that I would love to try out in a roguelike format. Hell, I may just decide to make the game in ASCII period. I am fascinated with the limitless gameplay possibilities when you use ASCII instead of the typical graphical interface. The game I am brewing is a sort of RPG/RTS/Action-RPG type of game, with a dynamic world where your actions open up and also close certain possibilities in the game depending all upon your choices. Anyways, thanks for the welcome slash I hope to learn a lot here :)
http://www.greatgamesexperiment.com/user/Skaldicpoet9 "Fearlessness is better then a faint heart for any man who puts his nose out of doors. The date of my death and length of my life were fated long ago."

Anvilfolk

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Wowzah, you're aiming high! That's a good thing! Let me just suggest you start with C++, it's slightly higher-level than C, which means that your bugs might not be as obscure and hard to find as the C ones! And debugging is something you'll spend a lot of time doing :)

Good luck :D
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corremn

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I just started learning C so it'll probably be a little while before i get started on the project.

Try C++ as suggested. It is cleaner, modern and easier to read, plus the syntax is similiar and you can mix c and c++ in the same code.  Get a cool IDE like VC++ 2008 or 2005 Express.  Its free and works wonders.   
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

Anvilfolk

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Well, as I've said in some other place on the forum, I still think C++ is a bit overkill if you're only just starting to learn how to program. You should get the whole idea about what exactly is "programming" with an easier to learn, easier to debug, friendlier and less obfuscated language, like, say, Python.

I don't even know why I didn't mention it.... but Python's still damn friendlier than C++. No compilers or compiler errors... some of those, sheesh, there's not even a HINT in there about what might be wrong :P You just write the code, and run it. That's it. It's that simple! Plus, it helps enforce code indentation. You wouldn't believe some of the code I've seen... and believe it or not, lack of correct indentation was the source of some bugs, as stuff seemed like it was executing outside a {} when it was in fact inside.
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corremn

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Well, as I've said in some other place on the forum, I still think C++ is a bit overkill if you're only just starting to learn how to program.

OP is a computer science student.  I guess they are forcing him to use C, perhaps stick to one language at a time, writting a roguelike certainly will teach you a lot about the language.
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

Anvilfolk

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Aaah, shoot, that must've been why I kept my mouth shut. And then didn't, pfff. Stupid memory. Sorry about that folks!
"Get it hot! Hit it harder!!!"
 - The tutor warcry

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