VARIABLO, by Rat KingOverall Thoughts:The idea of the game is amazing and I wish I would see it more. However, I'm tempted to call this game a prototype, because it's barely stepping outside of its comfortable zone after introducing basic concepts. To be fair, it's really more of a prototype 2.0: there's progression and the game ends with victory/loss, which is better than games I would usually call prototypes, but it doesn't address "the struggle" of getting far and spending effort to reach said progression or victory. Now there's two ways to go with it: focus on the puzzle part and customize difficulty with some extra scatterings of enemies and powerups, or focus on the roguelike part and give the players additional abilities to manipulate the maps over time (like storing a square, or allowing them to move farther than adjacent, or merging pieces that then move together). Either way I'd find the game a ton more capable of hours of enjoyment, but as it is now I think it's limited to an hour or two.
Don't get me wrong, this is definitely fun in its current form. It is, however, missing some variation to keep the idea interesting past its novelty.