On my reasoning, the marginalization of Roguelikes is just something that shouldn't be period.
If I was you I'd drop every game that has been updated within one year from your list. Conveniently I have a list of Recently updated roguelikes
If you also drop all those that aren't open source and all those that already have tiles you should have a much more manageable list to work with.
Remember: the list is meant to be far-reaching in terms of time AND what actually needs figuring. I hope nothing amiss happens with any of the recently developed Roguelikes as that'd be a downer, but should things go astray somehow or another during the next couple-several years, I won't have to rely on a fuzzy memory as it'll be listed as something to keep tabs on/keep in mind down the line. Some of the ones I list with Tiles either only have some, or they need help in some other aspect like the stability, realization of the planned feature set, and so on. Since efficiency is king along this thing by and large in my mind, the more complicated/time consuming what a game "needs" constitutes, the later it'll be that I'll get around to it and even within that there's bound to be a "best" or at least most logical order to tackle things. It took a good many hours in the database and some wavering to get the list as it currently is.
Mario: In large part, yes, the goal is to get as many Roguelikes better situated as is possible that either interest me personally and/or I can see the utility value in doing so across the spectrum of ideas and concepts in general. "Finished" in my mind only amounts to:
1. (Probably) Tiled or some other graphical interface. Surely, there will be exceptions where it just won't work.
2. Stable in terms of nothing going horribly wrong like bad memory leaks, crashing, etc.
3. Working as intended in terms of bugs, balance to some degree, and so on. Nothing will ever round out totally perfect, so there's no sense in worrying about it. Overall, for the experience the players have to follow logical intentions based on the gameworld's setup.
Bonus(But effort hopefully made..): Available! Be fantastic if the project in question could work on the Big 3 OS wise and anything else applicable so as to help engender digital immortality for it.
4. Known! I strongly believe there isn't some "rule" to where only a few Roguelikes can have visible discussions across the internet and in general consideration for what they are and accomplish as a game at large. With the above 3 conditions roughly met, there's nothing to say it shouldn't be sought for the game to be an Evergreen in terms of people being aware and enjoying it for a long time to come as opposed to something that appeared briefly and did cool stuff then vanished along with all that hard work and cool stuff. I don't want what has happened to the likes of the Jaunt Trooper series to happen ever again going forward if I can come to affect the outcome as it amounts to a cultural loss.
-As to your LambdaRogue bits:
-I'm not fit for #1 on account of not having played the game anywhere near enough to wrangle such a thing, nor completed enough of it. At this stage, my time for actually "playing" games and Roguelikes in general is intentionally tremendously limited on account of now being the time for me to develop the technical and artistic skills to be able to ultimately help out in more substantial ways---can't put off the pursuit of knowledge as this junction. The exception to the last game I played while getting all my affairs in order was that it was a nominally paying job closed beta testing that upcoming PC Retail RPG as it falls under the umbrella of my industry aspirations/not starving to death clause. So, surely don't wait for 1.5 on my account with this as there must be other more qualified folk to help out.
-#3 I've yet to come to grips with anything on the audio side of things, again, in terms of programming, art, music, sound---all of these are starting at zero for me with no prior experience whatsoever. The list largely reflects aspirations of skills and the levels I aim to reach at them as quickly as possible. I spent the outstanding majority of yesterday wringing my hands in rage at the fact that GIMP doesn't want to display at all correctly to where I can follow along with the user manual and tutorials on my current PC and nothing I could find FAQ wise or even anybody at an online chat at an enthusiast site has a solution. Plus it seems there might be an issue with getting FLoops to work on this PC as well but I'll look into that today. In general, if you've got tool and program suggestions then by all means since I don't want to be stuck completely while one or more things are acting up upon trying to come to grips in the first place...
-#2 I'm not an English Major by any means, but if there's a need for another pair of eyes on it then I could take a crack at it in short order and offer my possibly correct thoughts as I'm a fast reader. If there's some way you could just send me all the text in the game as it now stands in some kinda intelligible blob that'd be something I could pitch in with immediately. I'll shoot you an email now so that you'd have mine to send this to. Thanks in advance for a chance to help out a bit.