My name's Lars Doucet, I'm an indie game developer, I worked on Defender's Quest: Valley of the Forgotten
. I've been planning a small game jam to benefit OpenGameArt.org's
recent Patreon campaign
, called "Procedural Death Jam." We were all set to push things into motion when we realized that 7DRL is already scheduled for the same time we were looking at!
So, rather than compete with 7DRL, or delay our event for several months (making it harder for us to support OpenGameArt as their patreon campaign will be "old news" by then), I was wondering if it would make better sense to join forces? I figured it was best to get in touch with the 7DRL community first and see how they felt before I went off and made plans. So far I get the sense that no one's really "in charge" of 7DRL, it's kind of a bottom-up sort of community thing? I poked my head in on some of the roguelike IRC channels and they pointed me here.
A little background:
Procedural Death Jam is a 7-day game jam that emphasizes (but does not require) open source resources, art, and tools, with the theme being "Procedural Death Labyrinth
," a term I coined a few months ago as a replacement moniker for the awkwardly named RogueLike-Like / Rogue-LITE spin-off genre.
Basically, PDL is a broadly-defined term that, among other things, is a way to get around the neverending "but that's not a roguelike!" complaints lodged at games like FTL, Rogue Legacy, and Spelunky from Berlin-Interpretation purists, and kind of give them their own banner to march under. It's not really intended to replace or compete with the term "RogueLike," which I'm quite fond of, it's just a new alternative label people can use for this new emerging genre of roguelike-ish games.
At first I didn't think PDL would catch on, but it took off when steam launched their tagging system. Within just a few days steam users have tagged games like Nuclear Throne, Eldritch, Paranautical Activity, Spelunky, Binding of Isaac as PDL's, and the term has already completely replaced Rogue-Lite/Rogue-LikeLike on steam; those two have now fallen completely off the "popular tags" page. "Procedural Death Labyrinth" has already been adopted by a few developers in their own descriptions, and already shows up as the top tag on a few games.
("RogueLike" is of course still more popular by a large measure).
We're looking to ride the recent attention that the PDL term has gotten to give attention to and hopefully encourage donations for an awesome public good (freely licensed game assets).
So, if you're open to it, the idea is to run our two events in parallel and cross-promote one another. We were already planning to run our own site and jam infrastructure when we noticed we'd be overlapping 7DRL's, so we wouldn't be asking for any extra work out of anyone. I'm basically just checking in to see if this would be stepping on anyone's toes.
Our event is structured more along the lines of a traditional game jam + contest, similar to Ludum Dare, with everyone submitting an entry eligible to vote on prestige-only awards (no cash or prizes). Our award categories would be rather playful, some things we're thinking of:
--Best Game Submission
--Best Art Submission
--Best Procedural Death X (make your own subgenre, X is anything)
--Best Flagrant Subversion of the Genre
--Best classic Berlin-Interpretation RogueLike
Given the overlap, it might make sense for us to say "Hey! Why not enter your PDJ entry in the 7DRL challenge?" and vice versa.
It might be a great way to join the communities together and get more attention for both events.
Would this be something that's interesting to this community?